Best in Slot: Player vs Environment MOP Version

I'll quote the relevent parts, as I kinda did before.

2H frost could still swap boot enchant and bracer gem, identical to unholy (gear should be identical for both specs)
Changed it up.


Battlemaster's Resolve is no longer obtainable (as of cataclysm actually). Madness for feral is pretty powerful, and again the hard khorium + hyjal rep rings. Madness of the betrayer would make the hit issue worse, but it lets you swap some gems around. That said, looks like that feral set is a nightmare to cap hit with. Also, not sure about Felspine vs Stanchion, it's 53 haste vs 50 crit and 3 agility, feral stats have changed so I'm not sure on that point. WIll add a chardev later.
Changed up a bunch, crit is more valuable than haste, so good catch on the Stanchion.
Madness, and swapped a few gems around.

Mongoose on weapon, Titanguard (or whatever it was called) doesn't exist. It's also possible that Shard works better than Sliver, just because it has a more useful proc (last stand for like...5-6% of your hp isn't that great, the PvP trinket is better to keep for that)
Yea, that enchant…forgot about druid. Mongoose it is.
Swapped shard as well for the AP proc, lost a bit more expertise but meh.

I guess it'd be best to ask someone like Meat if the 4pc works with Cobra shot. If it doesn't, you'll need another set for non-marks hunters. Not sure on Thori'dal vs Golden bow at this point. Glove gem should be hit/crit rather than hit haste, but I'm sure it's possible to arrange gems better anyway.
No gem that is Hit/Crit that I can see (wowhead or otherwise). So sticking with Hit/haste. Didn’t change anything else I think.


I was literally screaming DPS gear. I'll see if I have a chardev that suits: chardev 10 - Mist of Pandaria - BETA
That's probably the closest I have. Issue lies in if tanks really need massive HP in SWP anymore. Ignore the name, I made the chardev for personal use a while ago.
Is paladin the only tank that should go full DPS gear then? Druid/DK/Warrior all seem to aim for stamina as from your examples? Or do you mean knock down the stamina bit to about 20k health total and aim for high strength à parry to make up the lack of stamina?


Swapping one 20 str gem to 20 expertise, then the 10exp/10hit gem to 10str/10hit caps it exactly. Neat that the human racial is worth like 12 expertise at 70. Makes stuff fun. I've also been playing around with this; chardev 10 - Mist of Pandaria – BETA
I have read that Haste > Strength at a certain point for paladins, but I dunno at which point it is for level 70s. I did that with my 70 paladin for a while back in TBC (rofl) when I was raiding with a top guild on Illidan. Was pulling between 1500-2000 DPS depending on the fight in Black Temple/Hyjal which was competitive enough in TBC days. Sadly, never got to do Sunwell as I moved to Asia and didn’t have time to raid EST.

Trying to cap this one better, but looks good. Could use somewhat more expertise though.
Enhance is updated with expertise cap…I cannot drop hit below 8% without losing agility somewhere…8% isn’t bad though.


chardev 10 - Mist of Pandaria - BETA Caps at 192 rating after swapping neck, shoulder enchant and 2nd ring. Got a free socket too.
Your build trumps mine all to hell and back. Updated.


I'm unsure if resto has mana issues, but chances are it needs it somewhere. I'd probably swap the tier pieces around, elemental shoulders have hit. Remember, crit is technically spirit for resto too, so it's less of a thing when choosing pieces.
Resto shoulders, Elemental Bracers. Satisfies better with a bit more spirit and zero loss of crit or haste and doesn’t have hit. So a good trade.


When I look at your set I see 15.7% hit. That's 0.7% overcap, or 8 rating. Did I miss something?
I made another change after I typed up the post…forgot to edit.
I am sure I could go through and make a chardev for each spec hitting Haste BPs for warlocks…but meh, 32%ish with raid buff is close enough to get 2-3 additional ticks on everything.


Chances are the hit/crit ring is better than the crit/haste ring.
Not sure what this is referring to with Arms..

Unsure of enchants, I think double berserking increases uptime which may be more valuable than the extra AP. Maybe even accuracy if hit is necessary, 25 crit isn't too bad.
Updated both, even Titan Grip is better (3% more crit for 3% less haste).

Stamina is probably better for Prot. Depends if threat or Shield block uptime is an issue or not. At 70, chances are shield block uptime doesn't even matter. I still don't like the DPS ring, but the dodge/hit one loses you 9 rating whilst you're only 3 overcap, so probably close.
Yea swapped the ring just for the higher stamina. Lost hit and can cap if Tuskaar for Icewalker if really needed.


Indeed. Shadow (and other dot-heavy classes such as fire or affliction) all rely heavily on breakpoints. However, in your set I'd swap to the KJ main hand, the wand only offers 1 extra haste for a drop in SP, and 22 free spirit to boot. Lets you get some other stats. 4pc is also worth considering, and did you consider how the 2pc impacts breakpoints? Thresholds have changed since tbc, that bonus hasn't.

Good call on the Revitalizing Gem, and the extra 3 seconds on SW:p; it does change the haste BP from 41.66 to 42.84; so gotta regem some.
I hit 43% with no goblin and no sunfire pendant, but with the revital, it is easy to swap around a few items (Guardian Ring for Ancient Knowledge, etc.) to shore up any haste/hit rating (shoulder enchant) requirements while maintaining 43% haste.

Updated Balance druid for the haste trinket over intellect (due to useless Use).

Revitalizing on Elemental or Balance I do not see any major benefits, minor 4-5 spell power increases and 1% crit loss for shaman, druid…already way over-capped and nowhere to reduce it.
 
No gem that is Hit/Crit that I can see (wowhead or otherwise). So sticking with Hit/haste. Didn’t change anything else I think.
This appears to be true. Although I don't understand why there is a hit/haste one in that case, hit was yellow originally...

Is paladin the only tank that should go full DPS gear then? Druid/DK/Warrior all seem to aim for stamina as from your examples? Or do you mean knock down the stamina bit to about 20k health total and aim for high strength à parry to make up the lack of stamina?
Bear could probably go all-out agi or crit gems, just for rage gen. Paladins almost prefer DPS stats (except crit), but it's again at the sacrifice of stamina. You'd still gem haste, avoidance is silly high anyway.

WIth regard to all tanks, the reason I've tended to lean towards stamina is it provides a buffer. for warriors and dks its all you really get as they lack their mastery, whilst the other tanks barely need theirs (besides maybe monk, but again I've no idea). Stamina also helps healers if you're undermanning content (10man SWP for example)

I have read that Haste > Strength at a certain point for paladins, but I dunno at which point it is for level 70s. I did that with my 70 paladin for a while back in TBC (rofl) when I was raiding with a top guild on Illidan. Was pulling between 1500-2000 DPS depending on the fight in Black Temple/Hyjal which was competitive enough in TBC days. Sadly, never got to do Sunwell as I moved to Asia and didn’t have time to raid EST.
I'm going to do some testing ingame. It's possible that because base damage on abilities is such a large portion of damage, and that weapon DPS has doubled since last expansion (devaluing AP almost directly), that haste will have the edge. Not sure though, could be completely wrong.

Enhance is updated with expertise cap…I cannot drop hit below 8% without losing agility somewhere…8% isn’t bad though.
Aye. I've got a set saved, perhaps some other changes will bring that hit down a bit, but I doubt it.

I made another change after I typed up the post…forgot to edit.
I am sure I could go through and make a chardev for each spec hitting Haste BPs for warlocks…but meh, 32%ish with raid buff is close enough to get 2-3 additional ticks on everything.
Might be worth it for affliction, but I'm not sure demonology or Destruction care too much for breakpoints, it's more about their casted spells, since both specs have like 1 DoT these days.
Not sure what this is referring to with Arms..
Was trying to get more crit out of using borderland paingrips over the crafted ones, turns out the 7 hit rating is hard to get back. Pity, they're an upgrade in almost all stats. I'm also not convinced shoulders is the best non-swp t6 piece, but again I'll have to play some more with chardev. This applies to TG and SMF too, so it might be worth testing.

chardev 10 - Mist of Pandaria - BETA Perhaps?

Updated both, even Titan Grip is better (3% more crit for 3% less haste).
People really do undervalue accuracy as an enchant.
Good call on the Revitalizing Gem, and the extra 3 seconds on SW:p; it does change the haste BP from 41.66 to 42.84; so gotta regem some.
I hit 43% with no goblin and no sunfire pendant, but with the revital, it is easy to swap around a few items (Guardian Ring for Ancient Knowledge, etc.) to shore up any haste/hit rating (shoulder enchant) requirements while maintaining 43% haste.
Belt is a better place than the neck for the int/haste gem. 2SP > 3 stam.
Revitalizing on Elemental or Balance I do not see any major benefits, minor 4-5 spell power increases and 1% crit loss for shaman, druid…already way over-capped and nowhere to reduce it.
Aye, I didn't suggest it for everything, but it does give 1 extra point of rating. Balance does love crit though, so probably not worth the effort.
 
Alrighty, updated Arms and think besides going an all out DPS set for tanks they are mostly fine.

Warlock...haste breakpoints are pretty much met for all the specs (Destro is actually the worst out of the three, but since Immolate BP isn't a huge deal for them meh). I tossed in 1 more haste gem which hits another Affliction BP, so it looks pretty much as close as it can get.
 

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