Highborne
Legend
Changed it up.I'll quote the relevent parts, as I kinda did before.
2H frost could still swap boot enchant and bracer gem, identical to unholy (gear should be identical for both specs)
Changed up a bunch, crit is more valuable than haste, so good catch on the Stanchion.Battlemaster's Resolve is no longer obtainable (as of cataclysm actually). Madness for feral is pretty powerful, and again the hard khorium + hyjal rep rings. Madness of the betrayer would make the hit issue worse, but it lets you swap some gems around. That said, looks like that feral set is a nightmare to cap hit with. Also, not sure about Felspine vs Stanchion, it's 53 haste vs 50 crit and 3 agility, feral stats have changed so I'm not sure on that point. WIll add a chardev later.
Madness, and swapped a few gems around.
Yea, that enchant…forgot about druid. Mongoose it is.Mongoose on weapon, Titanguard (or whatever it was called) doesn't exist. It's also possible that Shard works better than Sliver, just because it has a more useful proc (last stand for like...5-6% of your hp isn't that great, the PvP trinket is better to keep for that)
Swapped shard as well for the AP proc, lost a bit more expertise but meh.
No gem that is Hit/Crit that I can see (wowhead or otherwise). So sticking with Hit/haste. Didn’t change anything else I think.I guess it'd be best to ask someone like Meat if the 4pc works with Cobra shot. If it doesn't, you'll need another set for non-marks hunters. Not sure on Thori'dal vs Golden bow at this point. Glove gem should be hit/crit rather than hit haste, but I'm sure it's possible to arrange gems better anyway.
Is paladin the only tank that should go full DPS gear then? Druid/DK/Warrior all seem to aim for stamina as from your examples? Or do you mean knock down the stamina bit to about 20k health total and aim for high strength à parry to make up the lack of stamina?I was literally screaming DPS gear. I'll see if I have a chardev that suits: chardev 10 - Mist of Pandaria - BETA
That's probably the closest I have. Issue lies in if tanks really need massive HP in SWP anymore. Ignore the name, I made the chardev for personal use a while ago.
I have read that Haste > Strength at a certain point for paladins, but I dunno at which point it is for level 70s. I did that with my 70 paladin for a while back in TBC (rofl) when I was raiding with a top guild on Illidan. Was pulling between 1500-2000 DPS depending on the fight in Black Temple/Hyjal which was competitive enough in TBC days. Sadly, never got to do Sunwell as I moved to Asia and didn’t have time to raid EST.Swapping one 20 str gem to 20 expertise, then the 10exp/10hit gem to 10str/10hit caps it exactly. Neat that the human racial is worth like 12 expertise at 70. Makes stuff fun. I've also been playing around with this; chardev 10 - Mist of Pandaria – BETA
Enhance is updated with expertise cap…I cannot drop hit below 8% without losing agility somewhere…8% isn’t bad though.Trying to cap this one better, but looks good. Could use somewhat more expertise though.
Your build trumps mine all to hell and back. Updated.chardev 10 - Mist of Pandaria - BETA Caps at 192 rating after swapping neck, shoulder enchant and 2nd ring. Got a free socket too.
Resto shoulders, Elemental Bracers. Satisfies better with a bit more spirit and zero loss of crit or haste and doesn’t have hit. So a good trade.I'm unsure if resto has mana issues, but chances are it needs it somewhere. I'd probably swap the tier pieces around, elemental shoulders have hit. Remember, crit is technically spirit for resto too, so it's less of a thing when choosing pieces.
I made another change after I typed up the post…forgot to edit.When I look at your set I see 15.7% hit. That's 0.7% overcap, or 8 rating. Did I miss something?
I am sure I could go through and make a chardev for each spec hitting Haste BPs for warlocks…but meh, 32%ish with raid buff is close enough to get 2-3 additional ticks on everything.
Not sure what this is referring to with Arms..Chances are the hit/crit ring is better than the crit/haste ring.
Updated both, even Titan Grip is better (3% more crit for 3% less haste).Unsure of enchants, I think double berserking increases uptime which may be more valuable than the extra AP. Maybe even accuracy if hit is necessary, 25 crit isn't too bad.
Yea swapped the ring just for the higher stamina. Lost hit and can cap if Tuskaar for Icewalker if really needed.Stamina is probably better for Prot. Depends if threat or Shield block uptime is an issue or not. At 70, chances are shield block uptime doesn't even matter. I still don't like the DPS ring, but the dodge/hit one loses you 9 rating whilst you're only 3 overcap, so probably close.
Indeed. Shadow (and other dot-heavy classes such as fire or affliction) all rely heavily on breakpoints. However, in your set I'd swap to the KJ main hand, the wand only offers 1 extra haste for a drop in SP, and 22 free spirit to boot. Lets you get some other stats. 4pc is also worth considering, and did you consider how the 2pc impacts breakpoints? Thresholds have changed since tbc, that bonus hasn't.
Good call on the Revitalizing Gem, and the extra 3 seconds on SW; it does change the haste BP from 41.66 to 42.84; so gotta regem some.
I hit 43% with no goblin and no sunfire pendant, but with the revital, it is easy to swap around a few items (Guardian Ring for Ancient Knowledge, etc.) to shore up any haste/hit rating (shoulder enchant) requirements while maintaining 43% haste.
Updated Balance druid for the haste trinket over intellect (due to useless Use).
Revitalizing on Elemental or Balance I do not see any major benefits, minor 4-5 spell power increases and 1% crit loss for shaman, druid…already way over-capped and nowhere to reduce it.