Best DPS Pvewise?

Using Splosion's profiles with my Simcraft options:
- Fire: 20,664 dps
- Arcane (default action list): 23,139 dps
- Arcane (no missiles): 25,023 dps

I'm guessing Simcraft doesn't take the set bonuses into account though, as it didn't for DKs. If you pretend that the 2set is up 100% of the time (which it obviously is nowhere near) and 1% haste = 1% increased damage, then fire still only does 23,144 dps.

Edit: Re-simmed fire as I'd forgetten to change around the talent-specific buffs/debuffs.
 
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The thing with the two trinkets is that the witching hourglass has a 105sec icd (20% uptime), and the twilight scale has a 45sec icd (33% uptime). So it's fairly close between the two, but you can't reforge the proc of the hourglass.

DPS for that set is: 27383 dps, so a small gain I suppose.
 
Ok, so after playing with some simulationcraft (I love this program), and chardev 9 for fire and chardev 9 for arcane, I get the following numbers:

Fire: 27029.4 dps
Arcane: 31282 dps

Pretty much sums it up right there, I didn't even change the action priority for arcane.

imo, that fire set has too much haste

I think 37.5 raid buffed is ideal, then you'll be hitting 50% with t10 proc

simulcraft always counts 80s from Chardev as 85, how do I fix that?

edit: Your Fire chardev 9 isn't a Troll (ideal for Fire), has a messed up spec, and missing 2 gems from chest.
 
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imo, that fire set has too much haste

I think 37.5 raid buffed is ideal, then you'll be hitting 50% with t10 proc

simulcraft always counts 80s from Chardev as 85, how do I fix that?

I'll admit I didn't think too much about how much haste is a good amount, but bearing in mind crit is also devalued somewhat by how ignite works, it's probably a reasonable thing. I'll try simming the gear with different levels of haste at some point.

modify it when you import, and have the overrides as level=80 and target_level=83

And Aelo, It's quite possible that fire gets some strange interaction with haste (for example 1% crit is more than 1% extra damage for them). It also doesn't count the 4set, but you said that already. Oh, and them different haste buffs.
 
You want 37.5% haste for extra ticks on your main DoTs, but after that you need 65% haste to get extra ticks on all 3 major DoTs. After 37.5% Haste, Mastery becomes superior.

Edit: What time interval are you using for your sims?

Edit: My Crit>Haste to 37.5%> Mastery > Extra Haste Fire Mage did 29.835k over 500 seconds

Haste stacking Fire simmed about 300 DPS higher over 500 seconds /w Charred Twilight Scale. 29.1k
29.9k /w Witching Hourglass
29.917 /w Phylactery

Edit: Reforging crit into mastery/hasted yielded over 30k DPS.

I think key is finding ideal haste% and then reforging all crit and haste over it into mastery.
 
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You want 37.5% haste for extra ticks on your main DoTs, but after that you need 65% haste to get extra ticks on all 3 major DoTs. After 37.5% Haste, Mastery becomes superior.

Edit: What time interval are you using for your sims?

Edit: My Crit>Haste to 37.5%> Mastery > Extra Haste Fire Mage did 29.835k over 500 seconds

Haste stacking Fire simmed about 300 DPS higher over 500 seconds /w Charred Twilight Scale. 29.1k
29.9k /w Witching Hourglass
29.917 /w Phylactery

Edit: Reforging crit into mastery/hasted yielded over 30k DPS.

I think key is finding ideal haste% and then reforging all crit and haste over it into mastery.

Perhaps. I'm not sure how the Phylactery stands up to CTS or WH, just because the RS trinkets have a 45sec icd, and last I heard (admittedly it was DURING ICC when I heard this) the Phylactery has a 90sec icd, so loses a lot of its strength (Even DFO has a 45sec ICD)

How about this for a BiS chardev? chardev 9 (haste can be fixed by swapping the glove enchant if necessary, I told wow-reforge to go to "close to" 34.5% haste, which is 37.5% with netherwind presence (I think, or at least wouldn't be far off)

Edit: After checking simcraft, it's showing this:

trinket1=phylactery_of_the_nameless_lich,heroic=1,ilevel=277,quality=epic,stats=172crit,equip=onspelltickdamage_1206sp_30%_20dur_100cd

100sec icd means 20% uptime, compared to the 33% uptime from CTS. 20% of 1207 = 241.4. 33% of 861=287. So ~45 SP for haste vs crit itemisation. Hrm.

Here are the results: 27550.3 dps. I may have something wrong with the cycles, but perhaps there are some improvements that can be made to the chardev.
 
The chardev you linked is only simming at 28000 for me.

http://chardev.org/?profile=353383 sims over 30k for me.

edit: Alright, highest Fire sim I've seen is 30114 so far. I think going for 62.5%/65% haste with t10 bonus is the goal to maximize fire dps. Which means, gemming straight intellect is not ideal.

I think going for haste is superior because:

1) Even going haste/mastery heavy you still have 37% unbuffed crit roughly, which translates to 50% crit /w raid buffs, 53% if you get a focus magic, and 63% chance for your fire spells to crit, which is plenty.

2) When you hit 65% haste you go over another breakpoint for Pyroblast, Living Bomb, and Combustion, greatly increasing their damage.

3) When you hit 65% haste, you can cast 4 Fireballs before losing the t10 +12% haste bonus if you have good latency. (.4 second margin of error)
 
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And what about Melee DPS? i like Melee so much more =P how is Pala doin? got 1 alrdyy lvl 68 so not much lvling left =P but niowadays it take maybe 2 days to 80 so not that much problem=)
 
Well, warriors are complete shit, so melee comes down to Ret Paladin, Enh Shaman, Rogue. Death Knight and Feral Druid, I'd guess out of those Assassination Rogue > Unholy Death Knight > Feral Druid > Ret Paladin > Enh Shaman
 
BiS Arms simmed around 17-18k for me, maybe someone has a better Ret build, but I'm only getting about 16k for them...really low...

The problem with 80 is that a lot of classes don't gain key DPS abilities until past 80...especially for melee classes other than rogues...

Rogue > DK > Enh Shaman > Warrior, dunno where FDruid stands right now
 
BiS Arms simmed around 17-18k for me, maybe someone has a better Ret build, but I'm only getting about 16k for them...really low...

The problem with 80 is that a lot of classes don't gain key DPS abilities until past 80...especially for melee classes other than rogues...

Rogue > DK > Enh Shaman > Warrior, dunno where FDruid stands right now

Meh, looks like warriors sit at the same level as ret (missing inquisition is probably as bad as missing colossus smash)
 
BiS Arms simmed around 17-18k for me, maybe someone has a better Ret build, but I'm only getting about 16k for them...really low...

The problem with 80 is that a lot of classes don't gain key DPS abilities until past 80...especially for melee classes other than rogues...

Rogue > DK > Enh Shaman > Warrior, dunno where FDruid stands right now

16k for Ret? You're too kind. :p

I'm pretty sure I was only averaging 14k~ last year in ICC on LK single target.

I was haste stacking for the 3s CS though. Tested it thoroughly on dummies Vs. Mastery and it yielded higher dps on dummies.

Then I switched to huntard, gaining like 6k dps in one night, then a month or so later, mage... Well you know why.

If you guys wanna actually get together and test some base dps, I'd be happy to dust off my old ret gear and give it a go, also have a full feral set for Seidr, although I'm using it for tanking atm.

Ret Paladin, Feral Druid, Arcane, Fire, Frost Mage, BM, MM, Surv Hunter is what I can test at 80 atm.

Working on a Boomkin set for Seidr and a dps set for my 80 scrub DK. Although I'm sure Aelo could be of way more help.
 
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16k for Ret? You're too kind. :p

I'm pretty sure I was only averaging 14k~ last year in ICC on LK single target.

I was haste stacking for the 3s CS though. Tested it thoroughly on dummies Vs. Mastery and it yielded higher dps on dummies.

Then I switched to huntard, gaining like 6k dps in one night, then a month or so later, mage... Well you know why.

Meh, I'm not haste stacking and I'm doing 12k on dummies. I simply rating haste = crit in my reforging, tbh I've no idea if that is even a good idea, but I figured since both stats are so high in wotlk gear it works out. I'll do some stat breakdowns when I get home.

Simcraft was showing 16.5k for BiS (2set, 277 offset gloves/legs + 308 shoulders). Haste (to the softcap) provided like 16.03k dps, which was a bit behind. The spec really hurts not having inquisition, as it's almost a flat 30% damage increase.

As for mages, unfortunately that is the issue. Why bring a ret paladin when you can have a mage that does twice the dps and brings basically the same buffs? I would naturally like to see how shadowmourne improves the BiS dps, since neither it nor the 2set t10 are calculated in simcraft (so 5% more dps already)

I can add a warrior, as soon as I've finished gearing mine.
 
This Marksman Hunter build (chardev 9) simmed for over 30k.

Edit: Sharpened Twilight Scale > Grace of the Herald > Heroic DBW for me, less than 200 DPS variation though
 
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Try re'simming it with the 2 points in Improved Serpent Sting moved to One With Nature. This should yield even more dps considering Chimera Shot doesn't interact with Improved Serpent Sting (Chim shot refreshes the duration -> no new Serpent Sting -> no 30% instant damage).

Additionally, the gain of ~152 ap (Level 80 Aspect of the Hawk 762ap +20%) is almost sure to outweigh 10% crit on the Sting, considering the ludicrous amount of crit a hunter in that gear has which is probably at or close to 100% with raid buffs.
 
Fact remains that Improved Serpent Sting is basically a wasted talent for an MM hunter, and you'll be better off with 2 points in One With Nature.
 

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