Rayp
Legend
When will you realize that none of your posts r funny
I've read your 5 posts so far. When will you realize they've all been pointless?
When will you realize that none of your posts r funny
I've read your 5 posts so far. When will you realize they've all been pointless?
and yours aren't?
Priests getting some sick buffs, they'll be at the least veeery strong in 5.2. Hopefully not like they are at 70 atm
to you yes,to me no
EditedThere's a difference between an opinion, and an excuse to look right while being wrong. Your argument is, "Hunters will be the most OP." Sure, they'll be strong, but the notes obviously say otherwise. There's basic evidence saying healers will still be the best.
Saying "Hunters will be the strongest" is an guess, not an opinion. It's like saying "Two plus two is FIVE and that's MY OPINION, YOU CAN'T STRIKE ME DOWN!" Opinions are stuff that cannot be based around facts/evidence, opinions are stuff where you assume/guess/have a view on something where not much is given for a set fact to be made, thus making varying opinions. The strongest will obviously still be the healer classes, in every bracket.
Edited
I've read your 5 posts so far. When will you realize they've all been pointless?
jk penance inc by 20% dmg and healing wise.
penance now 40 yards range
shield absorb is increased
shields can now crit, welcome 2,5k absorb shields
Nerf Warrior! JK ...
There are some potential nerfs (albeit very minor ones) for warrior, the buffs however, look like they will easily outweigh them:
Warrior
Nerfs
Defensive Stance now reduces damage by 15% (was 25%). [ Prot still gets the 25% though. ]
Execute now deals 25% less damage.
Buffs
The benefit of Haste from items and consumables has been increased by 100% for all Warriors
Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
Arms
Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage).
Protection
The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
Tbh, not nearly enought imo
A bit off topic, but I dont wanna make a new thread for this question... Anyone checked what happened to resist enchants in 5.2? I heard they are taking the stat out of the game foreal in this patch
Juu slam mah ass any day proman69Tbh, not nearly enought imo