fochixi
Legend
Clickplease said:No, do not simply walk into melee range vs. a hunter. You see them coming, find your escape route, you run away, lead them into a compromising situation (ex. friends of yours), then make your move. If you can't charge a hunter straight up - do not engage. Bide your time, its how we have to play now - and it works.
Be sheepish! Its OK!
EDIT: If you have a healer on your tail, completely different story.
And I'm not saying hunters never win vs. us - lol, but this is how we can close the gap.
I know all that. I do pick my spots. The problem is that the number of spots that present a winnable opportunity have decreased drastically. Vs competent hunters, that means you stay in your own base, or get into the opposing base as fast as possible. Which leaves you with a very narrow window of opportunity to actually help your team.
IF, and yes that's a bolded big if there, you have a competent and dedicated healer then you are a little better off. If you're facing a hunter incabable of kiting you until someone can come kill your healer then you're facing a bad hunter. If you're forced to run away with a 2v1 advantage, then the hunter has done their job and essentially made you and your healer a non factor.
I still love my warrior, but, the fact is that they are way below par at 19. They should have the most melee utility, but, instead they have the least. Yes my burst still drops people stupid enough to stand in front of me. When your opponent is skilled enough to know not to stay in melee range with you, you lose. When you're facing someone that understands that healers are top kill priority, you lose. Basically, you can still beat up on scrubs, so yay for that I guess.