Crit
OG
From a high level perspective, business demands are why F2P exist and it is not intended to be played free for perpetuity. Blizzard will most likely, as a commercial enterprise, work to "encourage" new pay accounts. Who is to say that it is not by design that the F2P PvP'ers do so at a disadvantage? Does that disadvantage not encourage upgrading to pay to play as soon as possible? Taking it a step further, do you really think Blizzard will do anything to ease the disadvantage? My only concern is that if TOO many are staying at F2P they can nerf them at any time. In so doing they can kill off a chunk of the activity with no warning and negatively impact the queue times for those of us who pay to play.