Aimed Shot Change?

well it costs 50 focus. Most Likely by the time you use it Melee will be in up in your face so which means you will wingclip(or concussive) and not be able to use for another 4-5 seconds unless you some how get a steady shot in.



Gotta love the way Hunters won't be able to spam shots like they use to.



As fas as i know casting something takes you out of stealth
 
Nohealsforju said:
well it costs 50 focus. Most Likely by the time you use it Melee will be in up in your face so which means you will wingclip(or concussive) and not be able to use for another 4-5 seconds unless you some how get a steady shot in.



Gotta love the way Hunters won't be able to spam shots like they use to.



As fas as i know casting something takes you out of stealth



Forget the melee, that's what mages are for. I'll pop two into the opposing Healer in the back.



Also, having used SMeld/Aimed before it was instant cast, I can say that often times, if you pop out of Smeld for the Aimed Shot, you'd get it off on a melee-er before they even knew you were there. Also, since Scattershot is now available, a Scattershot -> Aimed Shot combo is not out of the question agaisnt melee.
 
35+50= 85 100-85 = 15 6 focus per Second 35 focus to cast concussive 6x4= 24 so basically Melee have 3 seconds to get to the Hunter (hunter will most likely use steady shot) Let me tell you a rogue can pop sprint run right for hunter and can mess him up before he can wing clip him or w/e.



So basically i am saying Hunters will no longer be master kiters surprisingly only the people who have had low Mana pools will probably get use to Focus meanwhile people with 1500 mana may struggle with the change but will get use to it nonetheless.



Also mages will be a problem but we have shamans to deal with them being Masterful Dispellers
 
A Rogue will start in the face of the Hunter (Or more likely in their back) most likely with a large 700+ crit + whatever their initial MH + OH attacks will hit for. This would be the sort of fight that a Hunter starts off at a severe disadvantage for especially if said rogue waits for the hunter to Focus Dump on something else. Warriors, Paladins, and Enshams won't have such luxury (Though the Ensham's Ghost wolf would give it a leg up over the mail classes in anti Huntering). I'm holding off judgement on a Feral Druid though they start off a fight with the same advantage a Rogue gets due to stealth.



Also, Mage Polies Shaman and then Novas Rogue.



And Scatter Shot -> Aimed Shot Combo still stands.



And no, those of us who used little mana will probably still need plenty of adjustment on the grounds that we spent alot of time near the resto huts, lol. I probably grabbed the Health+Mana buff 10 times per game at least, and that's with Mana Pot consumption.
 
300% weapon damage is about a 400 shot.

Plus with the Bonus damage could get up to 500.

Shoot 2 of those things, then just run and auto shoot.

Plus if you get lucky, you could get a few crits in.

i can see a hunter 2 shotting a class :)
 
The trick is going to be protecting the MM Hunter who you have geared up for this purpose. Alliance will definitely have the leg up with Night Elves using Shadowmeld. Not sure how the strategy would compare against a Glass Cannon Ambush Rogue or a Double Mutilate Combo (Assassination Rogues have 120 Energy as a passive in the current build).
 
Aimed shot seems to be very fun for my lvl 10 hunter. With nearly 100% haste cast time will be only 1 sec.

And as it stands at the moment haste will increase focus and energy regeneration. If this will be linear my lvl 10 will have about 12 focus per second.



of course I might take Explosive Shot instead on my 10 if the change to how haste effects dot effect also works for the explosive shot dot. (though I doubt it)
 
Can't wait until Cataclysm now haha. I feel almost like they are revealing too much too soon, or maybe it's coming out sooner than expected... o_O
 
Trespasser said:
Aimed shot seems to be very fun for my lvl 10 hunter. With nearly 100% haste cast time will be only 1 sec.

And as it stands at the moment haste will increase focus and energy regeneration. If this will be linear my lvl 10 will have about 12 focus per second.



of course I might take Explosive Shot instead on my 10 if the change to how haste effects dot effect also works for the explosive shot dot. (though I doubt it)



I have no doubt that Haste will Affect Explosive Shot, and getting 100% haste should provide 2 more ticks right? But I think they built in the "Haste Based Regeneration" into Steady Shot's design, so you'll still need to find time to stand still for popping off steadyshots. Explosive Shot and proceeding to use a Steady Shot (or two with enough Haste) should be stacking up alot of damage in a 2 second window... much of it ignoring armor altogether.



Rivfader said:
Wait why are we protecting him? Even when they're on my team I /dance over every huntard corpse



To allow them to use their focus for popping two Aimed Shots back to back and not require them to use any of it defensively which would prevent the 2 Aimed Shots in a 4 second burst window. They won't be a faceroll class in Cataclysm 19 like they are right now.
 
Correct me if I'm wrong, but I don't think we'll have these abilities in cata:



Mutilate:

Mutilate - Spell - World of Warcraft

"Requires level 40"



Aimed Shot:

Aimed Shot - Spell - World of Warcraft

"Requires level 20"



Additionally, we will only get 6 points as a lvl 19, according to the talent trees at:

http://talent.mmo-champion.com/?hunter#,,12479 (hunter example)



I know that it's beta, and I haven't been on any of the realms, but just from what I've read, we won't be able to even use those abilities.
 
Twerk said:
Correct me if I'm wrong, but I don't think we'll have these abilities in cata:



Mutilate:

Mutilate - Spell - World of Warcraft

"Requires level 40"



Aimed Shot:

Aimed Shot - Spell - World of Warcraft

"Requires level 20"



Additionally, we will only get 6 points as a lvl 19, according to the talent trees at:

http://talent.mmo-champion.com/?hunter#,,12479 (hunter example)



I know that it's beta, and I haven't been on any of the realms, but just from what I've read, we won't be able to even use those abilities.



How will we not have them???
 
We would get the talents once we spend the points AND reach the required level, if I've read it right.



This means that as long as you're a MM hunter AND lvl 20, you automatically get Aimed Shot.

Additionally,

This means that as long as you're an Assassination rogue AND lvl 40, you automatically get Mutilate.
 
Twerk said:
We would get the talents once we spend the points AND reach the required level, if I've read it right.



This means that as long as you're a MM hunter AND lvl 20, you automatically get Aimed Shot.

Additionally,

This means that as long as you're an Assassination rogue AND lvl 40, you automatically get Mutilate.



If this is true, then it would create huge imbalances between those specs with a spec ability, and likely result in a frustrating leveling process in xp on bgs for new players so even if blizz does start cata this way, I doubt it would stay that way for an extended period.
 
I agree completely, but when has blizz ever cared about balances at low levels? They "balance" (pfft) around lvl 80, we all know this.



Another of the things that looks like it might change is Aspect of the Cheetah, requiring lvl 24.



I made my hunter long before the whole 'omg hutards are op' and my progress on him shows. I definitely don't want to start another twink, but if these changes are accurate, it's definitely going to shift the balance (faceroll) of how useful we are.



Besides, if You clicked a button and then all of a sudden had a ton of new abilities, don't you think that might be very confusing for new players (which is what Blizz wants the most anyway)?



I'm hoping that I'm wrong, but it just would not make sense to give low-level toons this much ability all at once.
 
Twerk said:
Besides, if You clicked a button and then all of a sudden had a ton of new abilities, don't you think that might be very confusing for new players (which is what Blizz wants the most anyway)?



Isnt this what happens everytime you gain a level and buy new abilities. It will be similar enough i feel sure, the only difference is that at level 10 they have to choose one rather than just blindly clicking "buy ability"
 

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