Oh gems themselves, thought you meant gear that could be socketed. Well gems are available in SW/Org from the vendor. Theres also vendors in HH/Thrallmar that sell 'em for gold or those wpvp marks from capping the towers.
Professions are incredibly scuffed on Wowheads "beta" site but those gems (5 stat/5 crit) look to probably be BIS at least for F2P. Vets will, in all likelihood, have access to better gems.I completely forgot about the vendors in SW/Org. That seals the deal.
Professions are incredibly scuffed on Wowheads "beta" site but those gems (5 stat/5 crit) look to probably be BIS at least for F2P. Vets will, in all likelihood, have access to better gems.
coulda sworn he sold a 6 str one too5 agi/int 5 crit afaik. Str users have to look elsewhere.
Ye theres a few like that 3 str 3 haste or something like that. But no 5 str 5 crit.coulda sworn he sold a 6 str one too
gonna be running around with boss ass gems on my druid and my warriors gonna have some like +1 str starter level gems lolYe theres a few like that 3 str 3 haste or something like that. But no 5 str 5 crit.
Giving that many perks at 10, and then having f2ps cap @ 10, kinda disincentivizes people to buy the game. Given that Blizzard is very much profit driven, and some within the dev team seem resentful at times against twinking (though others on the team throw us a bone from time to time), I would not be surprised if blizz capped f2p to a level right before level 10, to encourage more to open wallets. Blizzard likes money, so I honesly would be supristed to see them throw f2p's so many meaty bones.The more I looked into it, the more my eyes bugged out. With the exception of Old Hillsbrad, so many dungeons coming available right at level 10 means that F2Ps might get access to BiS gear from TBC and Wrath via LFG without needing Chromie. In theory, walk-in level for heroics would start at 27 and would prevent F2Ps from getting gem drops, but if jewelcrafting allows multiple expansions capped at 100 skill, that opens up expansion JC recipes, and then it's up to enterprising F2Ps to find ways into other expansion lands without Chromie to get gem mats. And that's not even touching other professions like enchanting.
This could become a point of contention among F2Ps. If we need to have a lock summon us to an expansion area, or if an F2P account linked to a vet account opens up Chromie for the F2P account, does that count as a true F2P, or does that fall into the category of vet, since the F2P had no way of getting to other expansions without outside-the-game help or access?
I really see Blizzard capping F2Ps at level 10. With so much available at that level, even without access to Chromie, I just can't imagine Blizzard opening up even more of the game to F2Ps by taking F2Ps to level 20 in Shadowlands. However, Blizzard's smarter with metrics than people give them credit for. It's possible that even though Blizzard knows certain players simply won't pay for the game, Blizzard may want F2Ps to populate the lower end of the leveling world to give paying levelers more people to play with in dungeons.
I thought so too, but then consider that if we map all four shoulder buttons as modifier keys, that provides 16 options for each face button. Four face buttons, then, gives us 64 slots. Even if we only map 2 modifiers onto the shoulder buttons, that gives four options for each of the four face buttons, plus four options for the remaining 2 shoulder buttons, for a total of 24 options. The ergonomics of shoulder button modifiers are a helluva lot better than keyboard modifiers. But man oh man, I wouldn't want to try to use a console controller for mouseover healing.
If I played melee, I would bind two face buttons for abilities, one for targeting options, and one for item use. ...After a week, I'd throw my controller out a window, and plug in my keyboard and mouse.
Targeting is the real drawback of a console controller, and targeting remains WoW's best technical advantage over other MMOs. But let's be honest, most WoW players don't actually use much in the way of targeting.
I think this is why you'll see a huge disparity between whats available to vets at 10 and whats available to starter accounts. For instance, its possible that like... F2P only get the starter zone and everything else is gated behind a sub. Or they only get starter zone and BFA stuff. Something like that.Giving that many perks at 10, and then having f2ps cap @ 10, kinda disincentivizes people to buy the game. Given that Blizzard is very much profit driven, and some within the dev team seem resentful at times against twinking (though others on the team throw us a bone from time to time), I would not be surprised if blizz capped f2p to a level right before level 10, to encourage more to open wallets. Blizzard likes money, so I honesly would be supristed to see them throw f2p's so many meaty bones.
Or even making zoning into any instances other than a select couple-few "starter intances" only available to those with paid accounts.I think this is why you'll see a huge disparity between whats available to vets at 10 and whats available to starter accounts. For instance, its possible that like... F2P only get the starter zone and everything else is gated behind a sub. Or they only get starter zone and BFA stuff. Something like that.
yup. I think this is a distinct possibility. And we wont know till release, which is kinda frustrating. But whatever. We'll figure it out!Or even making zoning into any instances other than a select couple-few "starter intances" only available to those with paid accounts.
Giving that many perks at 10, and then having f2ps cap @ 10, kinda disincentivizes people to buy the game. Given that Blizzard is very much profit driven, and some within the dev team seem resentful at times against twinking (though others on the team throw us a bone from time to time), I would not be surprised if blizz capped f2p to a level right before level 10, to encourage more to open wallets. Blizzard likes money, so I honesly would be supristed to see them throw f2p's so many meaty bones.
Theyre definitely gonna get me for hundreds over the next year, those sneaky bastards.In a nutshell, Blizzard is gonna make some one-time money from Chromie, and leverage F2Ps to help level subscribers through the first few hours of instances, encouraging those subscribers to stay.
Definately not somebody who's twinked in every bracket EXCEPT 24 since July 2005.
Since we're on predictions... I think its possible we see F2P have access to like... the first couple skill points of BFA professions, since thats the intended leveling path (they really want new characters and players to go from starting zone to BFA content to SL content) and it would be the "carrot" so to speak. But I would be *shocked* and obviously stoked to see F2P get access to any professions from any other expansions. Or even get terribly deep into BFA profs.ack on topic, I think it's very likely that Blizzard will continue to gate professions i.e. we can do the vanilla professions to 100, but can't get Outland professions, etc., even if Chromie will take us to an expansion land. That could be a big distinguishing factor for vets not just for gear enchantments, but also because expansion gems will let vets attain more Mastery via the gems. For many classes and specs, mastery offers the best stat advantage. With mastery starting at level 10 in Shadowlands, mastery-gemmed vets are gonna be what distinguishes vets from F2Ps even more than enchantments.
I think its possible we see F2P have access to like... the first couple skill points of BFA professions, since thats the intended leveling path (they really want new characters and players to go from starting zone to BFA content to SL content) and it would be the "carrot" so to speak. But I would be *shocked* and obviously stoked to see F2P get access to any professions from any other expansions. Or even get terribly deep into BFA profs.