Solipsist
They/Them
I'm not sure why we are still following rules from the beginning of the expansion. The rules are honestly no longer relevant to us with the changes to battle fatigue and chants. I personally will not abide by the current rules and I opt for them to change. These are the rules that I believe should be followed:
New rules for 10 man premades:
Reasons for changes:
Boomkins: Everybody knows boomkins are not the same as they use to be. I don't even consider them to be OP at the moment. Even if you do use another boomkin you're are swapping out a resto druid which is arguably the most powerful healer at present. I don't see why there should be any legit reason to put a ban on them when classes like hunter are far better.
4 Healers: Whilst the limitation to 3 healers was an excellent rule to begin with, the result in battle fatigue being lifted to 60% has just made it extremely difficult, if not impossible to heal through the current dps burst. Right now the bracket is far too burst heavy and another healer should definitely be allowed.
Removal of the stealth rule: The limitation of 2 stealthies pretty much abandons the use of rogues. I mean who currently would not use a boomkin and a resto as a must for their team? I feel for premades we should allow as much lee way and options as possible without making it go completely over the top. Even though I hate rogues, I think it would be extremely interesting to see them play in a premade scenario. Heck, even imagine two. If you are running more than 2 stealthies, one of your stealth classes must unbind the ability. As well as this you must say to your opponent which two people will be using stealth. If one of the people whom was not declared as being able to use stealth, uses it, then the other team will automatically win, no question. This can also be tracked through Stealth Alerter
One Hunter: Let's face it hunters are extremely OP atm. The fact that their burst is available to them from the get go makes a healers job a nightmare. I believe premades will be balanced out a bit more with the exclusion of one hunter. It will also give teams an array of interesting other classes to fill the void.
New rules for 10 man premades:
- Only one Hunter allowed
- Maximum of 2 classes(no more restrictions on spec specific classes like boomkin)
- Maximum of 4 healers
- As many stealthies as you want, however only 2 are able to use stealth type abilities(excluding shadowmeld).
Reasons for changes:
Boomkins: Everybody knows boomkins are not the same as they use to be. I don't even consider them to be OP at the moment. Even if you do use another boomkin you're are swapping out a resto druid which is arguably the most powerful healer at present. I don't see why there should be any legit reason to put a ban on them when classes like hunter are far better.
4 Healers: Whilst the limitation to 3 healers was an excellent rule to begin with, the result in battle fatigue being lifted to 60% has just made it extremely difficult, if not impossible to heal through the current dps burst. Right now the bracket is far too burst heavy and another healer should definitely be allowed.
Removal of the stealth rule: The limitation of 2 stealthies pretty much abandons the use of rogues. I mean who currently would not use a boomkin and a resto as a must for their team? I feel for premades we should allow as much lee way and options as possible without making it go completely over the top. Even though I hate rogues, I think it would be extremely interesting to see them play in a premade scenario. Heck, even imagine two. If you are running more than 2 stealthies, one of your stealth classes must unbind the ability. As well as this you must say to your opponent which two people will be using stealth. If one of the people whom was not declared as being able to use stealth, uses it, then the other team will automatically win, no question. This can also be tracked through Stealth Alerter
One Hunter: Let's face it hunters are extremely OP atm. The fact that their burst is available to them from the get go makes a healers job a nightmare. I believe premades will be balanced out a bit more with the exclusion of one hunter. It will also give teams an array of interesting other classes to fill the void.
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