9.1 PTR Patch Notes Discussion [Twentified][NeedsUpdate]

CigNus

Bracket Tourist
Administrator
Figured we needed a place to actually discuss these.

DISCLAIMER: I am human and make mistakes so it's possible I missed something even though I went through my due diligence.

The new talents are in here https://ptr.wowhead.com/talent-calc/

https://www.bluetracker.gg/wow/topic/us-en/936527-910-chains-of-domination-full-ptr-notes/

Death Knight
  • Blood
    • Damage of all spells and abilities increased by 6%.
Demon Hunter
  • Havoc
    • Demon’s Bite damage increased by 15%.
    • Demon Blades (Talent) damage increased by 15%.
    • Chaos Strike damage increased by 15%.
    • Annihilation damage increased by 15%.
Druid
Hunter (F’s in the Chat)
  • Survival
    • Raptor Strike damage increased by 15%.
    • Kill Command damage increased by 15%
    • Mongoose Bite (Talent) damage increased by 15%.
  • Pets
  • Mammoths
    • Trample is now instant cast (was 6 second channel).
  • Pterrordax
    • New Ability: Updraft – Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.
    • Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
Mage
  • Fire
    • Flamestrike damage reduced by 10%.
Monk
  • Mistweaver
    • Tiger Palm damage increased by 10%.
    • Blackout Kick damage increased by 10%.
    • Rising Sun Kick damage increased by 10%.
    • Spinning Crane Kick damage increased by 20%.
    • Enveloping Mist mana cost reduced to 5.6% base mana (was 6%).

Paladin
  • Holy
    • Flash of Light healing increased by 20%.

Priest
  • Shadow
    • Shadow Word: Pain damage increased by 25%.
    • Vampiric Touch damage increased by 25%.
    • Devouring Plague damage reduced by 18%.
Rogue
  • Sub
    • Backstab damage increased by 20%.
    • Gloomblade (Talent) damage increased by 20%.
Warlock
  • Affl
    • Malefic Rapture damage reduced by 18%
    • Agony damage increased by 20%.
    • Corruption damage increased by 15%.
  • Destro
    • Chaos Bolt damage increased by 10%.
    • Eradication (Talent) now also increases the damage of pets and guardians.
Woyyer
  • Arms
    • Mortal Strike damage increased by 10% in non-PvP situations.
    • Deep Wounds damage increased by 10% in non-PvP situations.
    • Overpower damage increased by 10%.
    • Execute damage increased by 10%.
  • Prot
    • Execute damage increased by 10%.
PVP (I'll Detail the new pvp talents at a later time, they aren't in the patch notes)

Death Knight
  • New PvP Talent: Spellwarden. (No Details yet)
  • New PvP Talent: Death’s Echo. (No Details yet)
  • Cadaverous Pallor (PvP Talent) has been removed.
  • Transfusion (PvP Talent) has been removed.
Blood
  • Blood for Blood (PvP Talent) has been redesigned – Passive: Heart Strike now deals 60% increased damage, but also costs 3% of your maximum health to cast.
Frost
  • New PvP Talent: Shroud of Winter. (No Details yet)
  • New PvP Talent: Bitter Chill. (No Details yet)
  • Dead of Winter (PvP Talent) no longer reduces the radius of Remorseless Winter.
  • Deathchill (PvP Talent) radius when applied by Remorseless Winter increased to 8 yards (was 5 yards).
  • Delirium (PvP Talent) can now only be applied through Howling Blast (was also applied by Frost Strike), reduces cooldown recovery rate of movement abilities by 50% (was 25%) lasts 12 seconds (was 15 seconds) and no longer stacks (was stackable up to 2 times).
Unholy
  • New PvP Talent: Necrotic Wounds. (No Details yet)
  • New PvP Talent: Doomburst. (No Details yet)
  • Life and Death (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
Demon Hunter
  • New PvP Talent: Glimpse.
  • New PvP Talent: Blood Moon.
  • Mana Break (PvP Talent) has been removed.
Druid
Balance
  • New PvP Talent: Owlkin Adept.
  • New PvP Talent: Star Burst.
  • Celestial Guardian (PvP Talent) has been slightly redesigned – Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
  • Prickling Thorns (PvP Talent) has been removed.
Feral
  • New PvP Talent: Wicked Claws
  • Ferocious Wound (PvP Talent) now stacks up to 2 times (was 3).
Guardian
  • New PvP Talent: Emerald Slumber
Resto
  • New PvP Talent: Keeper of the Grove

Hunter
  • New PvP Talent: Tranquilizing Darts.
  • New PvP Talent: Chimaeral Sting.
  • Hunting Pack (PvP Talent) now grants the entire Aspect of the Cheetah effect to allies within 15 yards (was only 3 seconds of 90% increased movement speed).
  • Scorpid Sting (PvP Talent) has been removed.
  • Spider Sting (PvP Talent) has been removed.
  • Viper Sting (PvP Talent) has been removed.
Beast Mastery
  • Wild Protector (PvP Talent) has been removed.
Marksmanship
  • New PvP Talent: Consecutive Concussion.

Mage
  • Dampened Magic (PvP Talent) has been removed.
Arcane
  • New PvP Talent: Arcanosphere.
  • Arcane Blast now deals 20% more damage in PvP combat. (F)
Fire
  • New PvP Talent: Ring of Fire.
  • Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
  • World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
Frost
  • New PvP Talent: Ice Wall.
  • Frostbolt now deals 100% more damage in PvP combat (was 15%).
  • Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).

Monk
Mistweaver
  • New PvP Talent: Peaceweaver.
  • New PvP Talent: Dematerialize.
  • New PvP Talent: Thunderous Tea.
  • Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
  • Surging Mist (PvP Talent) has been removed.
Brewmaster
  • New PvP Talent: Nimble Brew.
  • New PvP Talent: Rodeo.
  • Craft: Nimble Brew (PvP Talent) has been removed.
Paladin
  • Luminescence (PvP Talent) has been redesigned – When healed by an ally, allies within your Aura gain 5% increased damage and healing for 5 seconds.
  • Judgements of the Pure (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
Holy
  • Holy Light healing increased by 20% in PvP combat.
  • Divine Favor (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
  • Light’s Grace (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
Ret
  • Jurisdiction (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
  • Ultimate Retribution (PvP Talent) has been redesigned – Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
  • Lawbringer (PvP Talent) has been slightly redesigned – Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
  • Cleansing Light (PvP Talent) has been removed.
Prot
  • Cleansing Light (PvP Talent) has been removed.

Priest
  • New PvP Talent: Improved Mass Dispel.
Discipline
  • New PvP Talent: Inner Light and Darkness.
  • Searing Light (PvP Talent) renamed to Blaze of Light and has been redesigned – Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target’s movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
  • Trinity (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
  • Atonement’s damage to healing transfer has been increased by 20% in PvP combat. (POG)
Holy
  • Miracle Worker (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
  • Greater Heal (PvP Talent) cooldown decreased to 12 seconds (was 15 seconds) and now ignores healing reduction effects.
  • Flash Heal healing increased by 15% in PvP combat.
Shaman
  • New PvP Talent: Unleash Shield.
  • Purifying Waters (PvP Talent) has been removed.
Elemental
  • New PvP Talent: Static Field Totem.
  • New PvP Talent: Seasoned Winds.
  • Control of Lava (PvP Talent) has been redesigned – Flame Shock’s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
  • Elemental Attunement (PvP Talent) has been removed.
Enhancement
  • New PvP Talent: Seasoned Winds. (Pls be for 20)
  • New PvP Talent: Static Field Totem.
Resto
  • New PvP Talent: Living Tide.
Rogue
  • Dismantle (PvP Talent) is now available to all specializations (was Outlaw only).
  • Maneuverability (PvP Talent) now removes all roots when activated in addition to its current effect.
Assassination
  • New PvP Talent: Hemotoxin.
  • Neurotoxin (PvP Talent) has been removed.
  • Mind-Numbing Poison (PvP Talent) has been removed.
Outlaw
  • New PvP Talent: Float Like a Butterfly
  • New PvP Talent: Enduring Brawler
  • Drink up me Hearties (PvP Talent) has been redesigned – Crimson Vial restores 5% additional maximum health and grants 60% of it healing to allies within 15 yards.
  • Blade Flurry damage transferred from single target attacks increased by 50% in PvP combat.
  • Boarding Party (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds)
  • Cheap Tricks (PvP Talent) has ben removed.
  • Plunder Armor (PvP Talent) has been removed.
Sub
  • New PvP Talent: Distracting Mirage
  • Silhouette (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%).
Warlock
  • New PvP Talent: Shadow Rift.
Affliction
  • Soul Shatter (PvP Talent) has been removed.
Demo
  • New PvP Talent: Fel Obelisk.
  • Call Fel Lord (PvP Talent) now deals 200% of the caster’s Spell Power per swing (was 5% of target’s maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
Destro
  • New PvP Talent: Bonds of Fel.
  • Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
Warrior
  • New PvP Talent: Warbringer.
  • Overwatch (PvP Talent) has been removed.
Fury​
  • Slaughterhouse (PvP Talent) has been redesigned – Your Rampage damage reduces the healing the target receives by 15% for 5 seconds, stacking up to 4 times. (MS is pretty pog)
 
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Would like to hear some thoughts on the ele shaman talent control of flames change, what do you guys think of it? A few changes I like mostly being the dot buffs for warlock and spriest ( except for the dp nerf :( ) I also like the backstab/gloomblade buff for rogue. No new resto druid pvp talents though which is kinda meh.

The hunter changes are just rough for us tbh, needed at max but man it hurts just reading them.
 
Do you guys think the buffs (in special Survival ones) are going to be effective in PvP?

I feel like normally those increases are always accompanied by some PvP-only nerfs (but I guess most of those specs aren't much viable at max level PvP).
 
They called out the Arms buffs for being pve only so I assume they would for surv...

At the same time, the PvP community is notoriously upset about Arms balance. So it makes sense they'd go out of their way to avoid backlash.
 
man hpal is already ridiculously strong, flash of light get a 20% buff?!
 
sv meme.jpg
 
I’m very tired and it’s probably been said in this thread but when is this supposed to happen?

no one knows...i have made so many mistakes with respect to dumping 226s in anticipation for 9.1.
 
man hpal is already ridiculously strong, flash of light get a 20% buff?!

At max level, Casting wasn't really viable to Holy Paladins. Things are different at 20's, but hey their damage has been reduced!
 
Notice any fixes to the broken tooltips on ptr?
Specifically the gear vendors and BG trinket tooltips.
Edit: Thanks for the twentification, btw
 
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i'm under no illusions about blizzard and I don't expect them to cater to the needs of those at 20 but this is a pretty demoralizing read nevertheless. it's a huge shame that in my opinion class balance is absolutely fucked because in terms of everything else and what level 20's can do since SL, this is the best the game has ever been for us .

a question for the americans here though, how is class diversity in the bracket over there? in EU it's not a rare sight to see 10+ hunters per match

also thanks for taking the time to twentify the updates
 
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