Figured we needed a place to actually discuss these.
DISCLAIMER: I am human and make mistakes so it's possible I missed something even though I went through my due diligence.
The new talents are in here https://ptr.wowhead.com/talent-calc/
https://www.bluetracker.gg/wow/topic/us-en/936527-910-chains-of-domination-full-ptr-notes/
DISCLAIMER: I am human and make mistakes so it's possible I missed something even though I went through my due diligence.
The new talents are in here https://ptr.wowhead.com/talent-calc/
https://www.bluetracker.gg/wow/topic/us-en/936527-910-chains-of-domination-full-ptr-notes/
Death Knight
Paladin
Priest
Death Knight
Balance
Hunter
Mage
Monk
Mistweaver
Priest
- Blood
- Damage of all spells and abilities increased by 6%.
- Havoc
- Demon’s Bite damage increased by 15%.
- Demon Blades (Talent) damage increased by 15%.
- Chaos Strike damage increased by 15%.
- Annihilation damage increased by 15%.
- …
- Survival
- Raptor Strike damage increased by 15%.
- Kill Command damage increased by 15%
- Mongoose Bite (Talent) damage increased by 15%.
- Pets
- Mammoths
- Trample is now instant cast (was 6 second channel).
- Pterrordax
- New Ability: Updraft – Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.
- Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
- Fire
- Flamestrike damage reduced by 10%.
- Mistweaver
- Tiger Palm damage increased by 10%.
- Blackout Kick damage increased by 10%.
- Rising Sun Kick damage increased by 10%.
- Spinning Crane Kick damage increased by 20%.
- Enveloping Mist mana cost reduced to 5.6% base mana (was 6%).
Paladin
- Holy
- Flash of Light healing increased by 20%.
Priest
- Shadow
- Shadow Word: Pain damage increased by 25%.
- Vampiric Touch damage increased by 25%.
- Devouring Plague damage reduced by 18%.
- Sub
- Backstab damage increased by 20%.
- Gloomblade (Talent) damage increased by 20%.
- Affl
- Malefic Rapture damage reduced by 18%
- Agony damage increased by 20%.
- Corruption damage increased by 15%.
- Destro
- Chaos Bolt damage increased by 10%.
- Eradication (Talent) now also increases the damage of pets and guardians.
- Arms
- Mortal Strike damage increased by 10% in non-PvP situations.
- Deep Wounds damage increased by 10% in non-PvP situations.
- Overpower damage increased by 10%.
- Execute damage increased by 10%.
- Prot
- Execute damage increased by 10%.
Death Knight
- New PvP Talent: Spellwarden. (No Details yet)
- New PvP Talent: Death’s Echo. (No Details yet)
- Cadaverous Pallor (PvP Talent) has been removed.
- Transfusion (PvP Talent) has been removed.
- Blood for Blood (PvP Talent) has been redesigned – Passive: Heart Strike now deals 60% increased damage, but also costs 3% of your maximum health to cast.
- New PvP Talent: Shroud of Winter. (No Details yet)
- New PvP Talent: Bitter Chill. (No Details yet)
- Dead of Winter (PvP Talent) no longer reduces the radius of Remorseless Winter.
- Deathchill (PvP Talent) radius when applied by Remorseless Winter increased to 8 yards (was 5 yards).
- Delirium (PvP Talent) can now only be applied through Howling Blast (was also applied by Frost Strike), reduces cooldown recovery rate of movement abilities by 50% (was 25%) lasts 12 seconds (was 15 seconds) and no longer stacks (was stackable up to 2 times).
- New PvP Talent: Necrotic Wounds. (No Details yet)
- New PvP Talent: Doomburst. (No Details yet)
- Life and Death (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
- New PvP Talent: Glimpse.
- New PvP Talent: Blood Moon.
- Mana Break (PvP Talent) has been removed.
Balance
- New PvP Talent: Owlkin Adept.
- New PvP Talent: Star Burst.
- Celestial Guardian (PvP Talent) has been slightly redesigned – Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
- Prickling Thorns (PvP Talent) has been removed.
- New PvP Talent: Wicked Claws
- Ferocious Wound (PvP Talent) now stacks up to 2 times (was 3).
- New PvP Talent: Emerald Slumber
- New PvP Talent: Keeper of the Grove
Hunter
- New PvP Talent: Tranquilizing Darts.
- New PvP Talent: Chimaeral Sting.
- Hunting Pack (PvP Talent) now grants the entire Aspect of the Cheetah effect to allies within 15 yards (was only 3 seconds of 90% increased movement speed).
- Scorpid Sting (PvP Talent) has been removed.
- Spider Sting (PvP Talent) has been removed.
- Viper Sting (PvP Talent) has been removed.
- Wild Protector (PvP Talent) has been removed.
- New PvP Talent: Consecutive Concussion.
Mage
- Dampened Magic (PvP Talent) has been removed.
- New PvP Talent: Arcanosphere.
- Arcane Blast now deals 20% more damage in PvP combat. (F)
- New PvP Talent: Ring of Fire.
- Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
- World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
- New PvP Talent: Ice Wall.
- Frostbolt now deals 100% more damage in PvP combat (was 15%).
- Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).
Monk
Mistweaver
- New PvP Talent: Peaceweaver.
- New PvP Talent: Dematerialize.
- New PvP Talent: Thunderous Tea.
- Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
- Surging Mist (PvP Talent) has been removed.
- New PvP Talent: Nimble Brew.
- New PvP Talent: Rodeo.
- Craft: Nimble Brew (PvP Talent) has been removed.
- Luminescence (PvP Talent) has been redesigned – When healed by an ally, allies within your Aura gain 5% increased damage and healing for 5 seconds.
- Judgements of the Pure (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
- Holy Light healing increased by 20% in PvP combat.
- Divine Favor (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
- Light’s Grace (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
- Jurisdiction (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
- Ultimate Retribution (PvP Talent) has been redesigned – Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
- Lawbringer (PvP Talent) has been slightly redesigned – Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
- Cleansing Light (PvP Talent) has been removed.
- Cleansing Light (PvP Talent) has been removed.
Priest
- New PvP Talent: Improved Mass Dispel.
- New PvP Talent: Inner Light and Darkness.
- Searing Light (PvP Talent) renamed to Blaze of Light and has been redesigned – Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target’s movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
- Trinity (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
- Atonement’s damage to healing transfer has been increased by 20% in PvP combat. (POG)
- Miracle Worker (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
- Greater Heal (PvP Talent) cooldown decreased to 12 seconds (was 15 seconds) and now ignores healing reduction effects.
- Flash Heal healing increased by 15% in PvP combat.
- New PvP Talent: Unleash Shield.
- Purifying Waters (PvP Talent) has been removed.
- New PvP Talent: Static Field Totem.
- New PvP Talent: Seasoned Winds.
- Control of Lava (PvP Talent) has been redesigned – Flame Shock’s periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
- Elemental Attunement (PvP Talent) has been removed.
- New PvP Talent: Seasoned Winds. (Pls be for 20)
- New PvP Talent: Static Field Totem.
- New PvP Talent: Living Tide.
- Dismantle (PvP Talent) is now available to all specializations (was Outlaw only).
- Maneuverability (PvP Talent) now removes all roots when activated in addition to its current effect.
- New PvP Talent: Hemotoxin.
- Neurotoxin (PvP Talent) has been removed.
- Mind-Numbing Poison (PvP Talent) has been removed.
- New PvP Talent: Float Like a Butterfly
- New PvP Talent: Enduring Brawler
- Drink up me Hearties (PvP Talent) has been redesigned – Crimson Vial restores 5% additional maximum health and grants 60% of it healing to allies within 15 yards.
- Blade Flurry damage transferred from single target attacks increased by 50% in PvP combat.
- Boarding Party (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds)
- Cheap Tricks (PvP Talent) has ben removed.
- Plunder Armor (PvP Talent) has been removed.
- New PvP Talent: Distracting Mirage
- Silhouette (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%).
- New PvP Talent: Shadow Rift.
- Soul Shatter (PvP Talent) has been removed.
- New PvP Talent: Fel Obelisk.
- Call Fel Lord (PvP Talent) now deals 200% of the caster’s Spell Power per swing (was 5% of target’s maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
- New PvP Talent: Bonds of Fel.
- Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
- New PvP Talent: Warbringer.
- Overwatch (PvP Talent) has been removed.
Fury
- Slaughterhouse (PvP Talent) has been redesigned – Your Rampage damage reduces the healing the target receives by 15% for 5 seconds, stacking up to 4 times. (MS is pretty pog)
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