9.1 PTR Patch Notes Discussion [Twentified][NeedsUpdate]

It’s just poor game design imo
It is what I called "their style"...
After all this years Im sure blizz want players do what blizz think and how blizz think we must play the game.
Not making game for players that could be sold for possibly more. How can u not know u have a class (rogue for ex.) that got the ability to slow at lvl 38 in a game that you designed ?! It's so stupid! Rogues get crippling poison @lvl38 after half of a game, after 76% of lvling procces (1-50).
 
Are you saying gems (+3 or +2/2) will become +2 in 9.1? Sorry i cannot access PTR so have no idea what is happening
On ptr outdoor "all stats" got nerfed (not sure about stats inside bg). Iirc glorious stats is giving +3 instead of +4, nightmare tear +2 instead of +3 and bracer +2 stats got nerfed to +1. Its not just tooltip bug cuz i lost the same amount of int and stam after copying different characters to PTR from live.
 
On ptr outdoor "all stats" got nerfed (not sure about stats inside bg). Iirc glorious stats is giving +3 instead of +4, nightmare tear +2 instead of +3 and bracer +2 stats got nerfed to +1. Its not just tooltip bug cuz i lost the same amount of int and stam after copying different characters to PTR from live.

Can we still get +3 gems with Mark of Honor from vendor?
 
@CigNus
Death Knight
  • New PvP Talent: Spellwarden = Requires level 48
  • New PvP Talent: Death’s Echo = Requires level 42
Frost
  • New PvP Talent: Shroud of Winter = Requires level 50
  • New PvP Talent: Bitter Chill = Requires level 30
Unholy
  • New PvP Talent: Necrotic Wounds = Requires level 30
  • New PvP Talent: Doomburst = Requires level 35
Demon Hunter
  • New PvP Talent: Glimpse = Requires level 42
  • New PvP Talent: Blood Moon = Requires level 42
Druid
Balance
  • New PvP Talent: Owlkin Adept = Requires level 55
  • New PvP Talent: Star Burst = Requires level 34
Feral
  • New PvP Talent: Wicked Claws = Requires level 37
Guardian
  • New PvP Talent: Emerald Slumber = Requires level 40
Resto
  • New PvP Talent: Keeper of the Grove = Requires level 39

Hunter
  • New PvP Talent: Tranquilizing Darts = Interrupting or removing effects with Tranquilizing Shot and [Muzzle][Counter Shot] releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec.
  • New PvP Talent: Chimaeral Sting = Requires level 30
Marksmanship
  • New PvP Talent: Consecutive Concussion = Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.

Mage
Arcane
  • New PvP Talent: Arcanosphere = Requires level 55
Fire
  • New PvP Talent: Ring of Fire = Requires level 55
Frost
  • New PvP Talent: Ice Wall = Requires level 55
Monk
Mistweaver
  • New PvP Talent: Peaceweaver = Requires level 49
  • New PvP Talent: Dematerialize = Requires level 35
  • New PvP Talent: Thunderous Tea = Requires level 35
Brewmaster
  • New PvP Talent: Nimble Brew = Requires level 40
  • New PvP Talent: Rodeo = Requires level 58
Priest
  • New PvP Talent: Improved Mass Dispel = Requires level 42
Discipline
  • New PvP Talent: Inner Light and Darkness = Requires level 35
Shaman
  • New PvP Talent: Unleash Shield = Unleash your Elemental Shield's energy on an enemy target:
    Lightning Shield: Knocks them away. (30s cd)
Elemental
  • New PvP Talent: Static Field Totem = Summons a totem with 10% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through (1 min cd).
  • New PvP Talent: Seasoned Winds = Requires level 44
Enhancement
  • New PvP Talent: Seasoned Winds = Requires level 44
Resto
  • New PvP Talent: Living Tide = Requires level 49
Rogue
Assassination
  • New PvP Talent: Hemotoxin = Requires level 58
Outlaw
  • New PvP Talent: Float Like a Butterfly = Requires level 51
  • New PvP Talent: Enduring Brawler = Requires level 25
Sub
  • New PvP Talent: Distracting Mirage = Requires level 58
Warlock
  • New PvP Talent: Shadow Rift = Requires level 55
Demo
  • New PvP Talent: Fel Obelisk = Requires level 55
Destro
  • New PvP Talent: Bonds of Fel = Requires level 55
Warrior
  • New PvP Talent: Warbringer = Requires level 45
 
On ptr outdoor "all stats" got nerfed (not sure about stats inside bg). Iirc glorious stats is giving +3 instead of +4, nightmare tear +2 instead of +3 and bracer +2 stats got nerfed to +1. Its not just tooltip bug cuz i lost the same amount of int and stam after copying different characters to PTR from live.
Yeah I just checked and I noticed the tear is only +2, though it still says +3 on the tooltip. My chest chant also dropped from 4 to 3, but everything else is the same, well at least on my Hunter. Possibly a few chants / gems changed, but most have remained the same. My bracers remained the same.
 
@CigNus
Death Knight
  • New PvP Talent: Spellwarden = Requires level 48
  • New PvP Talent: Death’s Echo = Requires level 42
Frost
  • New PvP Talent: Shroud of Winter = Requires level 50
  • New PvP Talent: Bitter Chill = Requires level 30
Unholy
  • New PvP Talent: Necrotic Wounds = Requires level 30
  • New PvP Talent: Doomburst = Requires level 35
Demon Hunter
  • New PvP Talent: Glimpse = Requires level 42
  • New PvP Talent: Blood Moon = Requires level 42
Druid
Balance
  • New PvP Talent: Owlkin Adept = Requires level 55
  • New PvP Talent: Star Burst = Requires level 34
Feral
  • New PvP Talent: Wicked Claws = Requires level 37
Guardian
  • New PvP Talent: Emerald Slumber = Requires level 40
Resto
  • New PvP Talent: Keeper of the Grove = Requires level 39

Hunter
  • New PvP Talent: Tranquilizing Darts = Interrupting or removing effects with Tranquilizing Shot and [Muzzle][Counter Shot] releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec.
  • New PvP Talent: Chimaeral Sting = Requires level 30
Marksmanship
  • New PvP Talent: Consecutive Concussion = Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.

Mage
Arcane
  • New PvP Talent: Arcanosphere = Requires level 55
Fire
  • New PvP Talent: Ring of Fire = Requires level 55
Frost
  • New PvP Talent: Ice Wall = Requires level 55
Monk
Mistweaver
  • New PvP Talent: Peaceweaver = Requires level 49
  • New PvP Talent: Dematerialize = Requires level 35
  • New PvP Talent: Thunderous Tea = Requires level 35
Brewmaster
  • New PvP Talent: Nimble Brew = Requires level 40
  • New PvP Talent: Rodeo = Requires level 58
Priest
  • New PvP Talent: Improved Mass Dispel = Requires level 42
Discipline
  • New PvP Talent: Inner Light and Darkness = Requires level 35
Shaman
  • New PvP Talent: Unleash Shield = Unleash your Elemental Shield's energy on an enemy target:
    Lightning Shield: Knocks them away. (30s cd)
Elemental
  • New PvP Talent: Static Field Totem = Summons a totem with 10% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through (1 min cd).
  • New PvP Talent: Seasoned Winds = Requires level 44
Enhancement
  • New PvP Talent: Seasoned Winds = Requires level 44
Resto
  • New PvP Talent: Living Tide = Requires level 49
Rogue
Assassination
  • New PvP Talent: Hemotoxin = Requires level 58
Outlaw
  • New PvP Talent: Float Like a Butterfly = Requires level 51
  • New PvP Talent: Enduring Brawler = Requires level 25
Sub
  • New PvP Talent: Distracting Mirage = Requires level 58
Warlock
  • New PvP Talent: Shadow Rift = Requires level 55
Demo
  • New PvP Talent: Fel Obelisk = Requires level 55
Destro
  • New PvP Talent: Bonds of Fel = Requires level 55
Warrior
  • New PvP Talent: Warbringer = Requires level 45
Great job, mate, but I think u forgot / missed Paladin ones :)
 
Great job, mate, but I think u forgot / missed Paladin ones :)

I was only looking at the "new pvp talents" - not the redesigns. Afaik the redesigns don't change level requirements (other than to move a pvp talent past level 20), so I didn't mention them.
 
Pffft hope not, put my monk directly into the bin if that goes away.
Surging mist will be removed but Refreshing Breeze gets a compelling redesign

upload_2021-6-22_15-56-26.png
 
MWs one big weakness was a lack of a dispel and their healing output is more than fine but I guess you have to push more than one button now so RIP

I'll let you know if I have a question about Mortal Strike.
 

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