Chubtohd
Almost Awesome
LINK: https://docs.google.com/spreadsheet/ccc?key=0AmLBeAEVn0CgdHRWWWtFdWIyeC14YnFVc2pJaUFOR0E#gid=0
I took the Google Doc that everyone has been looking at and removed all the columns except the 1-60 one. Then I removed all the inferior enchants (i.e. taking out a +5 stamina one if a +9 stamina one exists).
I've been getting a lot of questions about what enchants are going to be BiS and that's tough to answer. I think because for the first time we really have build options now: do you want to stam stack? do you want to avoidance stack? do you want to go glass cannon? do you want balance?
However, in my experience there is a stat priority to level 1 enchants and because of this, some choices are made easier
1) Haste - Speeds up auto attacks, speeds up spell cast, increase resource regen for Monks, Rogues, and Hunters (technically Warriors too).
2) Hit - we lose the OP nature of Pyrium Weapon Chain since it scales down, so we need to find it in other places
3) Expertise - Just as important as hit...because even if our attacks do hit, in the past we've not had any expertise to push dodge/parry off the combat table. This is probably the single greatest thing that comes for us in 5.4
So, my stat priority for 5.4 looks like this for PVE:
Caster: Haste till cast time is at GCD (1.5 sec) > Hit > Int > Spell Power = Crit
Melee: Haste till auto attack is 1 sec > Expertise > Hit > Primary Stat > Crit
PVP is pretty straightforward in my opinion:
PVP Power = PVP Resilience > Hit = Expertise > Stamina > Haste > Primary Stat > Crit
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This only leaves Weapon Enchants. I think some are worthless where others are impressive. I think it'll take a bunch of testing once the patch hits and we'll need a lot of community input to figure it out.
What are your thoughts going into 5.4?
I took the Google Doc that everyone has been looking at and removed all the columns except the 1-60 one. Then I removed all the inferior enchants (i.e. taking out a +5 stamina one if a +9 stamina one exists).
I've been getting a lot of questions about what enchants are going to be BiS and that's tough to answer. I think because for the first time we really have build options now: do you want to stam stack? do you want to avoidance stack? do you want to go glass cannon? do you want balance?
However, in my experience there is a stat priority to level 1 enchants and because of this, some choices are made easier
1) Haste - Speeds up auto attacks, speeds up spell cast, increase resource regen for Monks, Rogues, and Hunters (technically Warriors too).
2) Hit - we lose the OP nature of Pyrium Weapon Chain since it scales down, so we need to find it in other places
3) Expertise - Just as important as hit...because even if our attacks do hit, in the past we've not had any expertise to push dodge/parry off the combat table. This is probably the single greatest thing that comes for us in 5.4
So, my stat priority for 5.4 looks like this for PVE:
Caster: Haste till cast time is at GCD (1.5 sec) > Hit > Int > Spell Power = Crit
Melee: Haste till auto attack is 1 sec > Expertise > Hit > Primary Stat > Crit
PVP is pretty straightforward in my opinion:
PVP Power = PVP Resilience > Hit = Expertise > Stamina > Haste > Primary Stat > Crit
--------------------------------------------------------------------------------------------------------
This only leaves Weapon Enchants. I think some are worthless where others are impressive. I think it'll take a bunch of testing once the patch hits and we'll need a lot of community input to figure it out.
What are your thoughts going into 5.4?