BB/Trollin
Legend
So you bought 2700 or earned it and left team. legit
So you bought 2700 or earned it and left team. legit
Taking away a balance druid's rejuv would only make sense if you could replace it with a polymorph.
If you don't want the shaman to get his mana up, just don't attack him...
qft
Noooo! You're giving away my secrets!
Seriously though... a voice of reason. Unban abilities!
ALSO FFS IF YOU ARE NOT PLAYING IN THE TOURNAMENT KEEP YOUR OPINION TO YOURSELF.
1.)
<Don't los me bro>
Reflexz/ Paladin/ Holy/ Moon Guard
Oniyüi/ Shaman/ Ele/ Drak Thul
Fålanks/ Hunter/ BM/ Moon Guard
Lol that's why Honeybadger doesn't do rules. Because then where do you stop. When you have a winner it will debatable if they could have won without restrictions.
I think that we are going a bit overboard on the bans. I don't think banning abilities is the way to balance this tournament. I'm not just speaking on behalf of my team; water shield / any other spells should be allowed. If this were my tournament, I would ban AGM use, prot pallies, and all druids and be done with it.
Here's the thing, balance healing is strong, no lie. I'm absolutely not going to deny that. But it's also one of the most useful things in their kit. The point of having a hybrid dps like that is for that sort of utility; my priest gets cc'd, I fear off one of the attackers but theres still a rogue on our stunned priest. What is our druid going to do? Watch his teammate die? Part of the point of a 'pure dps' class is that they are associated with strong CC. Taking away a balance druid's rejuv would only make sense if you could replace it with a polymorph. Same goes for other classes.
It does not make sense to take away classes' abilities as it reduces their utility
An earlier poster had a great suggestion that has actually been used in real esports tournaments - have a time limit! This effectively requires heal/offheal teams to organize a kill in x minutes, thus limiting their strength. And it works for all comps, not just those that people deem OP.
It does not make sense to take away classes' abilities as it reduces their utility
Anyways, Offheal spec healing is extremely limited for every off heal spec. Any 3s team in this tournament can deal with any off-heal spec + a dedicated healing spec. Every Off-heal spec is extremely limited.
Ele shamans have ONE heal that is easily interrupted and even if one gets off it can be easily be burst through if you manage to stop a second heal. As for infinite mana with water shield is just untrue if like Mialo said with his magnificent voice of reason... you just get off the ele shaman and don't proc their water shield. They still have decent regeneration, sure, but they cannot full-out spam. This isn't pug battlegrounds.
Boomkins might be the hardest off-spec to cc with instant cast rejuv and their high mobility and immunity to some cc, but their heals are just a HoT. Their mana efficiency is out of this world, too. It doesn't matter... like any HoT it can be burst through completely. & any team that takes a boomkin is sacrificing potential CC to do it.
Prot paladins... well, they have a really mild instant heal and a strong hard cast heal, but they can't spam it without going oom. Their abilities for healing just keeps a player alive for a little while.
Shadow priests, well, nobody's complained about them.
All secondary heal specs are absolutely necessary with all their abilities for the tournament. It means teams have to coordinate more competitively and more skillfully to take down their opponents. The idea that a hybrid class shouldn't be allowed to throw their healer a heal while their healer's being chain-ccd and burst is preposterous. Chaining CC while bursting a single target is battleground pug level. Arena tournaments should be more demanding.
edit: 7 teams have already entered the tournament without an off-heal spec, before off-heal specs were even being questioned. 7 teams were prepared to play in a tournament vs teams with a dedicated healer and an off-healer, with only a single healer on their team. Why is this even being argued. The team compositions were made to deal with the rules there were... they weren't holding out for off-heals to be gimped. Why is it even under debate?
Nerfing Ele Shams seems a bit over the top to me. They don't do any where near as much damage as boomkins.
just get rid of druids and prot paladins and ALL these issues vanish. Simple. Get rid of the two, allow for a more balanced tournament that everyone can enjoy.
A voice of reason? So it's okay that an elemental shaman on a team is only swappable and not someone you can ride? I'm confused why this is hard. Let's be real, healers are overpowered right now. I don't know how all these hybrids are coming out of the woodwork pretending like their offheals are not ludicrously overpowered. To be blunt, OFFHEALS are where REGULAR HEALS should be.
This should be very simple:
Feral Druids and Rogues can one shot players. That's stupid as hell. So we ban classes that can one shot anyone (and hey, look, you banned Prot Paladins and EVERY team went to a rogue).
Prot Paladins are too strong. They bring a long silence, a stun, fantastic damage, offheals, an immunity and are largely unkillable. We ban those.
Offheals are too strong. If you want to play a hybrid DPS class, please do, but you can't off-heal (unless offhealing runs your class OOM). Ele Shamans, Balance Druids can heal forever if needed. Why? Because they are DPS classes that are based entirely around mana. That means they have a ton of mana (read: They might as well be healers). I don't see any 20 spriests, so I don't know what their mana looks like.
AGM - People are rerolling for this, and the vast majority of the players in the tournament are new players who can't get AGM. Doesn't make sense to have this. It would make sense if we could just farm BGs and get it, but getting an AGM is all about external means of aid/luck.
All that is making this so complex is the fact that BB keeps trying to make the rules as micro-managed as he can (which is fine, but it makes thing a lot more complex, and thus all the whining). Just make blanket rules.
That's it. That's literally all you need.
TLDR. Ban Ferals/Rogues. Ban Prot Paladins, Hybrids can't heal and no AGM. 4 rules. Very simple. That's it. Good tournament.
ALSO FFS IF YOU ARE NOT PLAYING IN THE TOURNAMENT KEEP YOUR OPINION TO YOURSELF.