3s ARENA TOURNAMENT RULES! I WANT TO HEAR YOUR OPINION!

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banned rej because kahr and his teammates complained enough about it?

mmkay I think Priest's being able to put a bubble on their entire team that absorbs 50% of an average twinks health is ridiculous. Should ban that since we are banning Everything. Psyfiend only has like 200 hp but as soon as you put bubble on it, it has 1.1k hp.

Sounds balanced to me.

Also Shamans shouldn't be allowed to Purge spam, they are the only classes that can even remove buffs, that's just dumb that they can spam that nonstop and never run out of mana. It makes any class that uses HoTs useless.


Also, Hunters shouldn't be allowed to Attack while in melee range, blizzard messed that part up. They should just flop over and stop attacking if we get in their melee range.


And to add to all my other stuff, Prot Paladins shouldn't be allowed to heal if Balance druids and ele shamans are basically off the list with healing.


Nuff said, these rules have gone from dumb to dumber. My logic behind these rules are just as valid as everyone elses.

This tournament isn't about skill anymore. Or trying to balance things out. It's about who can bitch the most in this thread until BB is convinced.
 
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Some of the rules are extreme, others pretty lackluster... I must say removing use of AGM is a good call.. If you want players to feel like they earned the winner title and tabard at least, everyone should be on a level playing field.

I feel like a lot of f2ps with AGM suddenly think it's fine to have an advantage over the rerollers/people without it.... Which is kinda sad considering how much they cry about p2ps with an advantage.

Win a tournament because of advantage - Feel like you earned it.

Lose a bg because enemy has advantage - Suddenly feel cheated.
 
Oh Cer please. Anyone who does arena regularly wont fight a balance druid, there's a reason for that. If you dont realize how overpowered you are (which may very well be the case, you dont arena often at all) message me, I'll shed some more light on the situation for you. They banned prot paladins, which everyone knows I play, you dont see me running around to get that decision reversed.
 
I think that we are going a bit overboard on the bans. I don't think banning abilities is the way to balance this tournament. I'm not just speaking on behalf of my team; water shield / any other spells should be allowed. If this were my tournament, I would ban AGM use, prot pallies, and all druids and be done with it.

Here's the thing, balance healing is strong, no lie. I'm absolutely not going to deny that. But it's also one of the most useful things in their kit. The point of having a hybrid dps like that is for that sort of utility; my priest gets cc'd, I fear off one of the attackers but theres still a rogue on our stunned priest. What is our druid going to do? Watch his teammate die? Part of the point of a 'pure dps' class is that they are associated with strong CC. Taking away a balance druid's rejuv would only make sense if you could replace it with a polymorph. Same goes for other classes.

Our team is certainly killable; we've done 3v3s two nights in a row for a couple hours and have had about a 60/40 win rate. Rejuv is purgeable and a balance druid, just like any offheal spec, has the ability to go oom. You just need to play to match a heal/offheal/cc comp, which some people have learned to do quite well.

It does not make sense to take away classes' abilities as it reduces their utility

An earlier poster had a great suggestion that has actually been used in real esports tournaments - have a time limit! This effectively requires heal/offheal teams to organize a kill in x minutes, thus limiting their strength. And it works for all comps, not just those that people deem OP.
 
To me it makes no sense to take away Rejuv from a Druid. Either you ban the class as a whole or you let it be played as it should be. Its a hybrid. It's not a DPS class.

The Manashield on the other hand could atleast make a little bit of sense. It's not a basic/standard ability. Only thing you nerf with this, is the amount of mana-received, which is fine. Although, I still don't get it. If you don't want the shaman to get his mana up, just don't attack him...

I don't care if either of these go through tho...
 
Lol that's why Honeybadger doesn't do rules. Because then where do you stop. When you have a winner it will debatable if they could have won without restrictions.
 
qft



Noooo! You're giving away my secrets!

Seriously though... a voice of reason. Unban abilities!

A voice of reason? So it's okay that an elemental shaman on a team is only swappable and not someone you can ride? I'm confused why this is hard. Let's be real, healers are overpowered right now. I don't know how all these hybrids are coming out of the woodwork pretending like their offheals are not ludicrously overpowered. To be blunt, OFFHEALS are where REGULAR HEALS should be.

This should be very simple:

Feral Druids and Rogues can one shot players. That's stupid as hell. So we ban classes that can one shot anyone (and hey, look, you banned Prot Paladins and EVERY team went to a rogue).
Prot Paladins are too strong. They bring a long silence, a stun, fantastic damage, offheals, an immunity and are largely unkillable. We ban those.
Offheals are too strong. If you want to play a hybrid DPS class, please do, but you can't off-heal (unless offhealing runs your class OOM). Ele Shamans, Balance Druids can heal forever if needed. Why? Because they are DPS classes that are based entirely around mana. That means they have a ton of mana (read: They might as well be healers). I don't see any 20 spriests, so I don't know what their mana looks like.
AGM - People are rerolling for this, and the vast majority of the players in the tournament are new players who can't get AGM. Doesn't make sense to have this. It would make sense if we could just farm BGs and get it, but getting an AGM is all about external means of aid/luck.

All that is making this so complex is the fact that BB keeps trying to make the rules as micro-managed as he can (which is fine, but it makes thing a lot more complex, and thus all the whining). Just make blanket rules.

That's it. That's literally all you need.
TLDR. Ban Ferals/Rogues. Ban Prot Paladins, Hybrids can't heal and no AGM. 4 rules. Very simple. That's it. Good tournament.

ALSO FFS IF YOU ARE NOT PLAYING IN THE TOURNAMENT KEEP YOUR OPINION TO YOURSELF.
 
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ALSO FFS IF YOU ARE NOT PLAYING IN THE TOURNAMENT KEEP YOUR OPINION TO YOURSELF.

1.)
<Don't los me bro>

Reflexz/ Paladin/ Holy/ Moon Guard
Oniyüi/ Shaman/ Ele/ Drak Thul
Fålanks/ Hunter/ BM/ Moon Guard

Beautiful..


Anyways, Offheal spec healing is extremely limited for every off heal spec. Any 3s team in this tournament can deal with any off-heal spec + a dedicated healing spec. Every Off-heal spec is extremely limited.

Ele shamans have ONE heal that is easily interrupted and even if one gets off it can be easily be burst through if you manage to stop a second heal. As for infinite mana with water shield is just untrue if like Mialo said with his magnificent voice of reason... you just get off the ele shaman and don't proc their water shield. They still have decent regeneration, sure, but they cannot full-out spam. This isn't pug battlegrounds.

Boomkins might be the hardest off-spec to cc with instant cast rejuv and their high mobility and immunity to some cc, but their heals are just a HoT. Their mana efficiency is out of this world, too. It doesn't matter... like any HoT it can be burst through completely. & any team that takes a boomkin is sacrificing potential CC to do it.

Prot paladins... well, they have a really mild instant heal and a strong hard cast heal, but they can't spam it without going oom. Their abilities for healing just keeps a player alive for a little while.

Shadow priests, well, nobody's complained about them.




All secondary heal specs are absolutely necessary with all their abilities for the tournament. It means teams have to coordinate more competitively and more skillfully to take down their opponents. The idea that a hybrid class shouldn't be allowed to throw their healer a heal while their healer's being chain-ccd and burst is preposterous. Chaining CC while bursting a single target is battleground pug level. Arena tournaments should be more demanding.


edit: 7 teams have already entered the tournament without an off-heal spec, before off-heal specs were even being questioned. 7 teams were prepared to play in a tournament vs teams with a dedicated healer and an off-healer, with only a single healer on their team. Why is this even being argued. The team compositions were made to deal with the rules there were... they weren't holding out for off-heals to be gimped. Why is it even under debate?
 
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If everyone is throwing out stupid ideas I mine as well make one also.. Prots should be allowed to be used with a healer in the group. If I get my original prot/bm/rshammy comp it's gg..

BB if you actually read this please just make up your mind and ask for a lock on all the threads talking about it. If you feel like banning is needed for a spell or class then do it. Atleast we won't hear bitching about it as people just won't join if they don't like it.
 
You all need to stop flipping at BB and let him do his thing, we're here to advise, not order him around. He's doing the best he can. In my opinion, just get rid of druids and prot paladins and ALL these issues vanish. Simple. Get rid of the two, allow for a more balanced tournament that everyone can enjoy. Keep in mind im saying this, and I have a druid and a paladin. Anyone trying to justify them in any means doesnt play arena much. Seriously, there is a correlation. I know all the daily arena players on AP, and they all understand how stupid both the classes are.
 
All of these posts need to be reread and reconsidered.

I think that we are going a bit overboard on the bans. I don't think banning abilities is the way to balance this tournament. I'm not just speaking on behalf of my team; water shield / any other spells should be allowed. If this were my tournament, I would ban AGM use, prot pallies, and all druids and be done with it.

Here's the thing, balance healing is strong, no lie. I'm absolutely not going to deny that. But it's also one of the most useful things in their kit. The point of having a hybrid dps like that is for that sort of utility; my priest gets cc'd, I fear off one of the attackers but theres still a rogue on our stunned priest. What is our druid going to do? Watch his teammate die? Part of the point of a 'pure dps' class is that they are associated with strong CC. Taking away a balance druid's rejuv would only make sense if you could replace it with a polymorph. Same goes for other classes.

It does not make sense to take away classes' abilities as it reduces their utility

An earlier poster had a great suggestion that has actually been used in real esports tournaments - have a time limit! This effectively requires heal/offheal teams to organize a kill in x minutes, thus limiting their strength. And it works for all comps, not just those that people deem OP.
It does not make sense to take away classes' abilities as it reduces their utility

Anyways, Offheal spec healing is extremely limited for every off heal spec. Any 3s team in this tournament can deal with any off-heal spec + a dedicated healing spec. Every Off-heal spec is extremely limited.

Ele shamans have ONE heal that is easily interrupted and even if one gets off it can be easily be burst through if you manage to stop a second heal. As for infinite mana with water shield is just untrue if like Mialo said with his magnificent voice of reason... you just get off the ele shaman and don't proc their water shield. They still have decent regeneration, sure, but they cannot full-out spam. This isn't pug battlegrounds.

Boomkins might be the hardest off-spec to cc with instant cast rejuv and their high mobility and immunity to some cc, but their heals are just a HoT. Their mana efficiency is out of this world, too. It doesn't matter... like any HoT it can be burst through completely. & any team that takes a boomkin is sacrificing potential CC to do it.

Prot paladins... well, they have a really mild instant heal and a strong hard cast heal, but they can't spam it without going oom. Their abilities for healing just keeps a player alive for a little while.

Shadow priests, well, nobody's complained about them.




All secondary heal specs are absolutely necessary with all their abilities for the tournament. It means teams have to coordinate more competitively and more skillfully to take down their opponents. The idea that a hybrid class shouldn't be allowed to throw their healer a heal while their healer's being chain-ccd and burst is preposterous. Chaining CC while bursting a single target is battleground pug level. Arena tournaments should be more demanding.


edit: 7 teams have already entered the tournament without an off-heal spec, before off-heal specs were even being questioned. 7 teams were prepared to play in a tournament vs teams with a dedicated healer and an off-healer, with only a single healer on their team. Why is this even being argued. The team compositions were made to deal with the rules there were... they weren't holding out for off-heals to be gimped. Why is it even under debate?

Nerfing Ele Shams seems a bit over the top to me. They don't do any where near as much damage as boomkins.

It's a silly nerf as well as anyone who played in cataclysm should still understand how to conserve mana and the nerf is essentially worthless.

just get rid of druids and prot paladins and ALL these issues vanish. Simple. Get rid of the two, allow for a more balanced tournament that everyone can enjoy.
 
A voice of reason? So it's okay that an elemental shaman on a team is only swappable and not someone you can ride? I'm confused why this is hard. Let's be real, healers are overpowered right now. I don't know how all these hybrids are coming out of the woodwork pretending like their offheals are not ludicrously overpowered. To be blunt, OFFHEALS are where REGULAR HEALS should be.

This should be very simple:

Feral Druids and Rogues can one shot players. That's stupid as hell. So we ban classes that can one shot anyone (and hey, look, you banned Prot Paladins and EVERY team went to a rogue).
Prot Paladins are too strong. They bring a long silence, a stun, fantastic damage, offheals, an immunity and are largely unkillable. We ban those.
Offheals are too strong. If you want to play a hybrid DPS class, please do, but you can't off-heal (unless offhealing runs your class OOM). Ele Shamans, Balance Druids can heal forever if needed. Why? Because they are DPS classes that are based entirely around mana. That means they have a ton of mana (read: They might as well be healers). I don't see any 20 spriests, so I don't know what their mana looks like.
AGM - People are rerolling for this, and the vast majority of the players in the tournament are new players who can't get AGM. Doesn't make sense to have this. It would make sense if we could just farm BGs and get it, but getting an AGM is all about external means of aid/luck.

All that is making this so complex is the fact that BB keeps trying to make the rules as micro-managed as he can (which is fine, but it makes thing a lot more complex, and thus all the whining). Just make blanket rules.

That's it. That's literally all you need.
TLDR. Ban Ferals/Rogues. Ban Prot Paladins, Hybrids can't heal and no AGM. 4 rules. Very simple. That's it. Good tournament.

ALSO FFS IF YOU ARE NOT PLAYING IN THE TOURNAMENT KEEP YOUR OPINION TO YOURSELF.

QQing bitch :D
 
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