3.3 Emblem Fail:

If VS had online play on game tap I would have saved so much money in the past year :(
 
Ohnooz said:
2set in a tier behind is on par, right?



allow me to interpret: its 2 sets behind in a tier since tier 9 has 3 different levels (9/9.25-or 9.5 if you prefer/9.5 -or 9.75, all depending on how u label it since its now broken into 3 instead of 2). with just badges you get ilvl 232 (ulduar 25, non hard mode gear) aka t9. with more badges and a trophy you get ilvl 245 9.25/9.5 and for the tokens you get 9.5/9.75 "heroic", i lvl 258.



so far farming heroics only you only get t9, two sets behind in a tier AND a whole tier below 10/10.25(10.5)/10.5(10.75). so its not exactly on par, yet if you farm the whole set & off set pieces you will have good enough gear to start ICC imo.
 
Falkor said:
allow me to interpret: its 2 sets behind in a tier since tier 9 has 3 different levels (9/9.25-or 9.5 if you prefer/9.5 -or 9.75, all depending on how u label it since its now broken into 3 instead of 2). with just badges you get ilvl 232 (ulduar 25, non hard mode gear) aka t9. with more badges and a trophy you get ilvl 245 9.25/9.5 and for the tokens you get 9.5/9.75 "heroic", i lvl 258.



so far farming heroics only you only get t9, two sets behind in a tier AND a whole tier below 10/10.25(10.5)/10.5(10.75). so its not exactly on par, yet if you farm the whole set & off set pieces you will have good enough gear to start ICC imo.



Captain I believe your sarcasm meter is broken sir.
 
Crilicilyn said:
ik... but still, my friends who actually like end game and no-lifed to 80 as soon as LK came out, who spent hours and hours in naxx and EoE and OS just trying to gear up and i outgeared them in 3 weeks when after 3.2 came out (i hit 80 the day before it came out). I rly dc tht much but it does rather ruin the game for hardcore players. The only thing they did right was making 4 different forms for ToC/ToGC...



I'm confused how this is ruining the game for 'endgame' players.



Last I checked, these badges are 'old' content as of the patch to come.



Maybe it's just me, but I don't understand what is wrong with allowing the more casual players to catch up in content, to a relative extent.



If someone were to hit 80, not in an endgame guild to carry them through the content, it would be nearly impossible to catch up by going through Heroics -> Naxx -> Ulduar -> Toc -> ICC.



And yes, I did play this game when it was 'Hardmode Pre-BC' and the game honestly didn't appeal to casual players in any way, and with the growing population of the game, Blizzard had to adapt their game to fit both sides.



Either way, the Endgame players get the satisfaction of having their 'iLevel ____' best in slot gear and casuals get a sense of satisfaction in their lesser gear and even a chance to get to the endgame content themselves.
 
season 8 gear will be ilvl 270. welfare t9 is ilvl 232, with badges 245.



thats not good enough to make me worry about set bonuses
 
not for endgame players for hardcore players. Look @ my locks achievements 0 in both ToC's and only 3 bosses in uld 25 and like 5 in uld 10. lol, thats just pathetic.
 
Imo, the badge system is very helpful to players just reaching 80 and wanting to get in on the raiding scene. Hardly anybody runs Naxx/EoE anymore, and the only real OS groups you get in are for 2+ drakes, requiring a bit more gear. It makes for an all around more fun experience being able to get gear to do the new raids. If you notice, most of the gear bought for triumph badges are pretty much what you would need to start doing reg 10toc, and then it just goes from there. Making Totc a pretty short raid was a good idea as well, allowing people that don't have time to raid all the time still be able to do it, while still offering the more challenging heroic 10 and 25 man modes.



All in all, badge system makes it more fun for people who are just starting, or who can't/don't want to play for large amounts of time.
 
my server is backwards i guess, we do naxx and ToC (instance) runs for guildies when needed. Mostly we tell them to farm heroics cause its so much easier.
 
Crilicilyn said:
my server is backwards i guess, we do naxx and ToC (instance) runs for guildies when needed. Mostly we tell them to farm heroics cause its so much easier.



im not in a guild (well technically i am, but it died and im the only one who logs on....so i might as well be unguilded). if i didnt gear up through pugs and badge loot i would be horribly geared. i hit 80 fast so i was able to join naxx 10/25 and os pugs to get some starter gear. took me a long time to do EoE because until basically 3.1 everyone forming a pug would say "link achieve" which pissed me off b/c i had read up on the fight and my dps was high enough. but i digress. after that i didnt do ulduar b/c i did not have the time to raid, the short amount of time i could be on i would spend on my 49 twinks. then 3.2 came out got more gear through h toc and the conquest badge gear. was able to do 10 toc and 25 toc and even occasionally do ulduar 10/25 pugs whenever people formed them.



so for a person like me it would be impossible to have been geared without the current badge system and how it upgrades with each major patch.



so basically your sever isnt backwards, you just are in a guild that helps out new members/alts. even on my server guilds start all the time who are fresh 80s or unguilded alts and they start off by only doing the lower raids & heroics.
 
i too wouldn't have geared myself without the badge system.

i was playing my DK back in 3.0 and 3.1 era... he's geared in whatever the heroics epic and best blues heroics were giving, time was to get into raids, people never wanted me for i wasn't geared and since the greatest guilds on my server are all too focused on themselves they would never allow themselves to run people up. so let's forget good raiding guild. i was in one at one point, but they were the kind to think that wiping 8 times in hosemen is simply normal to a learning curve... at that even after i told them that 5 of those times it was the same god damn mage who was stayin in the middle when the switch hapenned. i eventually left that guild.



in all cases, my shaman healer now would have never been so much better then my DK if it wasn't for that system. and now since the emblem system enabled me to get good gears i get invited more easily into PUG raids. i still didn't finish much of any raids but i did get a few gears and badges which helps.



on a side note, i want to come back on the guy who said that toc was short and its fine... it seems blizzard doesn't like that though, they seem to say that 3.3 icrecrwon citadel will be more like naxx, because they think raid were meant to be long and not easy to do. thus they want to bring back the old raids, not the wrath ones where you just enter and fight aka EoE or ToC. heck even ulduar was short if i follow my friend who did it.



what i hate is that us casual who have badlucks enough to not be able to find true guild to support us, it actually igves us a decent way into at least trying it.



their biggest fail is and will always be the same dungeon....

Vault of Archavon

thats their biggest fail, nobody does the vault for gears except the latest boss.

so why bother, they should upgrade all the gears in there at once.

as it is vault is the hardest to finish entirely, just because do not care to finish it entirely !
 
ArthurianKnight said:
on a side note, i want to come back on the guy who said that toc was short and its fine... it seems blizzard doesn't like that though, they seem to say that 3.3 icrecrwon citadel will be more like naxx, because they think raid were meant to be long and not easy to do. thus they want to bring back the old raids, not the wrath ones where you just enter and fight aka EoE or ToC. heck even ulduar was short if i follow my friend who did it.



ToC was short just b/c they wanted a placeholder in between ulduar and icc. toc 10 is a joke, if you one shot all the bosses its like 5-7mins per boss with maybe 2-3 mins in between bosses for bio, etc.

oh btw if you say ulduar was short, you havent done it. ulduar was exactly the same length as naxx, both had 15 bosses. however ulduar seemed much longer b/c people hadn't done it like they had 40 naxx, and there was hard modes that naxx didnt have. icc will have even more bosses than ulduar/naxx i believe and of course will have the hard modes.





ArthurianKnight said:
their biggest fail is and will always be the same dungeon....

Vault of Archavon

thats their biggest fail, nobody does the vault for gears except the latest boss.

so why bother, they should upgrade all the gears in there at once.

as it is vault is the hardest to finish entirely, just because do not care to finish it entirely !



well im sorry you have had such bad luck with VoA, perhaps try starting your own pug VoA groups and inform people that you WILL be doing all 3 bosses. every pug i get into for VoA clears the whole place.
 
all 4 bosses when 3.3 comes out...

but thats the point, i did start out PUG, actually only PUGs goes in there, at least on my server.

and guess what... even if i tell them that i do all bosses, i always lose half the raid once the latest boss is dead, and if i start with others mobs, they just drop all together not to lose their time. maybe your server has more luck then mine, but on rivendare, getting all bosses down is harder then getting married.



the reality is, you get emblems sure, but the tier 7 that archavon drops is not worth taking at all except for resell. emalon tier 8 is semi-good compared to what you get from emblem, so again its not worth taking and only ancalon gives out the tier we truly want. so people barely ever wants the 2 emblem more there is in VoA.



on rivendare, everyone says it, and its true... VoA is their biggest faillure, for two of the boss in there aren't even worth doing. except if you want those 2 emblems. why do you think nobody does OCC huh ? the same is there... too much trouble just to get emblems. nobody ever does that one heroic. same happen to VoA on my server, too much hassle on archavon and emalon for just an emblem !



there easy... but the gears needed to kill the last boss, makes it difficult for new comers to be accepted in the vault. which renders the problem even more present ! i remember the time where emalon came out, nobody would let you in the vault if you dind't have 2k dps already, but 2k dps meant that you didn't need the vault to begin with. now its the same, on my server anyone without 2.5 or even 3k dps cannot compete int he vault. so why do the vault when TOC regular and heroic gives you more already.



my shaman never give VoA a thought, i just came in 80, ran heroics for emblems, ran regular toc and then heroic toc, now i'm ready TOTGC. no need for VoA at all. it is a faillure and nothing else in that view.



as for the ulduar statement, where did i say i did it ?

i said from my friend saying, its way too short. shorter then naxx due to it being too linear unlike naxx. and he did it in 1 hour while a full undying run of naxx took him 2-3 hours with practically the same group as his ulduar. reason being they tank and spanked ulduar all together while naxx needs a hell of a lot more strategie.



thats what he said about it.
 
ArthurianKnight said:
1and he did it in 1 hour



2while a full undying run of naxx took him 2-3 hours with practically the same group as his ulduar.



3reason being they tank and spanked ulduar





4all together while naxx needs a hell of a lot more strategie.



1. No.



2. Understandable



3. Lol?



4. ROFL.



That is all.
 
ArthurianKnight said:
as for the ulduar statement, where did i say i did it ?

i said from my friend saying, its way too short. shorter then naxx due to it being too linear unlike naxx.



the way you worded it you made it seem like you had done ulduar with your friend, not just heard about it. if you had run it in person you would know it takes longer than naxx.



ArthurianKnight said:
1and he did it in 1 hour



2while a full undying run of naxx took him 2-3 hours with practically the same group as his ulduar.



3reason being they tank and spanked ulduar





4all together while naxx needs a hell of a lot more strategie.



1. bullshit



2. no shit, if you just rush through boss fights someone will die and you'll have wasted a whole lock out. thats comparing apples to oranges.



3. lol no



4. absolutely not. try running both places (and on both difficulties) before speaking....not to mention ulduar has hard modes which make it even longer/harder & require more strats
 
had faction champs in 25m togc tonight, fuck my life. it was like thadd when everyone was in blues.
 
ArthurianKnight said:
their biggest fail is and will always be the same dungeon....

Vault of Archavon

thats their biggest fail, nobody does the vault for gears except the latest boss.

so why bother, they should upgrade all the gears in there at once.

as it is vault is the hardest to finish entirely, just because do not care to finish it entirely !



half the raid leaves after koralon usually yea
 
i dont leave after koralon, i just ninja pull the other bosses and maybe i'll get kicked
 
Deadhed said:
had faction champs in 25m togc tonight, fuck my life. it was like thadd when everyone was in blues.



My guild was having a little trouble on faction champs, they don't really pvp much. I just had the other shaman and I spam grounding totem, and taught everyone how to make focus interrupt macros. Fun time =]
 

Users who are viewing this thread

Top