29 Resto Druid Guide

Bwappo said:
While doing some arithmetic for an alliance 29 druid, I realized a couple of stam pieces were missing from the guide that you might like:



[ITEM]Raptor Hunter Tunic[/ITEM] (Alliance only, BC enchantable)

[ITEM]River Pride Choker[/ITEM]

[ITEM]Cerulean Talisman[/ITEM] of the Eagle 4/5 or 5/4



Nothing revelatory here, but in case you want them in the guide for completeness, there you go. The tunic is one of my favorites for shamans.



Bwappo



In a related way:

[ITEM]Raptor Hunter Tunic[/ITEM] is not alliance only, horde can get it as well. BiS imo for starting gear, switch to another if you can drop combat if you feel the need for extra regen.

[item]Inferno Robe[/item] Horde only, top +sp chest in the bracket, and 35+, so it's BC enchantable.

[item]Seal of argas[/item] Horde only, top +sp ring in the bracket, well paired with the 28 wsg ring.

[item]Spellpower Goggles Xtreme[/item] for engineers, probably worse than whisperwind or Holy Shroud however.

[item]Mantis Boots[/item] Horde only, lvl 35+, so eligible for vitality for a regen set, or surefooted for a balance set. Not sure if they beat out Gnomebot with +spirit however.

[item]Jutebraid Gloves[/item] Horde only, 2 more armor!

[item]Emissary Cuffs[/item] of healing/the eagle/owl/boar

[item]Omega Orb[/item] Horde only, top +sp offhand, followed by [item]Durable Rod[/item] of Healing (+9) and then [item]mystic tome[/item]

[item]Witch's Finger[/item]

[item]Orb of Mistmantle[/item] is an acceptable offhand as well.



Edit;

[item]Gnomebot operating boots[/item] >.>
 
darzk said:
In a related way:

[ITEM]Raptor Hunter Tunic[/ITEM] is not alliance only, horde can get it as well. BiS imo for starting gear, switch to another if you can drop combat if you feel the need for extra regen.



Gah! What made me think it was alliance only? That's twice I've made that error. Thanks for catching that. And nice listing, there.



Bwappo
 
vinod said:
Bwappo - AMAZING post!



You pretty much reconfirm my thought on the matter.



I stand by, that at 29, druid healers should be hot healers and not using healing touch (glyphed or not) as their primary heal.



/confirmed!!!



After our discussion I did some of my own experimentation with Glyph of Rejuv and Glyph of Regen.



Glyph of Rejuv is better but only "ok".



Glyph of Regen is ON FIRE for the 29s~!



Furthermore, an "ungimped" HT is much much better after your HoTs are on target (I cycle Rejuv, Regen, check focus and other targets, Regen for bonus, then HT which is amazing when it crits).



Thanks for the discussion and experimentation!
 
I've been mostly offline for a few days, I'll update the items soon :)



Thanks for all the awesome suggestions, and feedback! I'll expect the credits to include players who have helped out.



As for 29 HT, it's always nice to see more sources confirming the numbers and playstyle. It's also nice to know I wasnt crazy all along :D



HT is nice as a final heal AFTER your hots are in place and your target is taking alot of damage beyond your hots.
 
Let me play devil's advocate for a moment, and toss out some numbers.



Let's assume that a decently geared +spellpower resto druid will start with about 2100 mana and +130 sp. I took that from your armory, Vinod. :) The HT glyph increases the throughput of HT by 55 hps. If we were to use +spellpower to achieve the same increase in throughput to an unglyphed HT, we would need +34 sp (according to wowwiki's spell power coefficient listings). The HT glyph also drops mana efficiency by 36%, meaning we would need an extra ~800 mana, or +53 INT.



Therefore, to reach the same healing throughput with the HT glyph as without it, we could sacrifice up to 34 sp to get at least +53 INT. If a druid starts with 2100 mana and +130 sp, could we do it? Could we make Vinod into a druid with 2900 mana and +97 sp?



Pretty close -- I got to +48 INT and -35 sp by looking at your armory, and switching out various pieces of gear and enchantments (I didn't substitute any BoA gear or the hotshot pilot's gloves). We could argue that reducing spell power by 35 will harm the throughput of other spells, but by using the weapon switcheroo to regain 29 of that spell power, I don't think it's a concern.



We could also argue that reducing casting time from 2.5 seconds to 1 second for HT does mean more mana consumption than just the 36% extra mana required for the glyph itself. To that I would say that since the actual healing throughput is the same, doing the healing we were going to do anyway (just faster) means that if we run out of mana, we would have run out of mana even without the HT glyph.



My big assumption here is that you don't need to start with a +INT enchanted weapon, Vinod, in order to keep from going OOM. If you do, my devil's done here. :)



So there it is. If a healer druid with ~2100 mana and +130 sp can succeed, then my arithmetic leads me to believe that ~2900 mana and +95 sp can succeed as well. While the 29 bracket may not be the optimal place for an HT glyph healer druid, I think the numbers say there could be room for successfully playing this way.



Bwappo



Edit: fixed a small arithmetic error.
 
2900 mana is alot and +95 sp is not very impressive at this level.



Mana stacking, thereby nerfing your +sp and other stats just so you can HT spam seems a bit...silly. Go play a pallie or a priest instead. I see what you are saying, but in tweaking a character so much into one direction should tell you something isnt 'natural' to the class.



Interesting results :)
 
just to get back to the professions:



skinning is really a crappy profession if you wont go for HT(glyph). You don't need the crit for your regrowth and certainly not for your rejuv. Your gear and spec won't even suit the skinning profession very well since you will mainly focus on a mix of spellpower/int/stam instead of crit/int as primary stats.

The skinning can be a good addition if you want to swap to balance a lot maybe. Else I would really suggest to drop it for something else.



The mining profession lost most of its glamour when you could no longer attain the highest rank and the bug of it was fixed. Currently the amount of stamina you gain from it just does not compare what you can get from herbalisme, even if it has a rather large cooldown. (10 stamina vs 900 heal every 3 minits, pls it should be obvious right? even when you make it a bear thing (bear thing even works better with lifeblood since you dont have to shift out to heal this way))



And engineering has to many perks on it.

you say dash, I say boots. they might fail, but you can just shapeshift during their effect without loosing the bonus (which helps a lot if you dont have anything else to prevent you from removing slows/roots). I used to activate the boots to get out and only pop dash when I knew that I could really make the distance. (ofc swiftness works too)

roots and nets. though natures grasp is really great, a rogue that uses is trinket or other options wisely can still get out and get you. while the net gives you that back-up when you want it, and you can just shiftout if it backfires in anyway.

bombs can be the extra interrupt or mass stun you have. It saved me so many times at least (1 bomb, stuns every bit of melee around you. swap kitty, dash and you can make it out even such a deadly situation without much trouble).

invis trinket; its like shadowmeld, but you can move still without breaking (awfull cd I know...)

paracloak. I cant imagine any AB with this heavy tool. LM and GM are just not the same without this.

the belt/ I only got a few weeks before my ding. but it shield is just good.

shrink ray + demo from bear is really nice against high AP targets, backfires are ofc not nice in this case..





Also, how do you keep good above 100 sp while not regening, I found my self around 90 a lot when I had long lasting fights. And though the civinid robe is great, I did find a 9/9 eagle chest from leather quite comparable as in base mana while not ruining the regen. I would actually say that it works better then raptor chest and helps a lot against the heavy hitting melee classes in 29.





I do stand with your HoT's role of druids btw. The good amount of healing and movement give it a role that not all the other classes can full fill in the same way
 
Ohhh big post :)



About regen, I've noticed something.



Due to the nature of hot heals, a druid actually has periods of time (depending on the scale of the conflict) where they sit around not healing...as they wait for hots to expire.



As such, I've noticed that (at least for me and my current setup) mana is not too much of a concern. When mana is an issue, I trade out weapons to my regen staff (Wind staff listed, with +spirit enchant) and deal with reduced healing..or do not cast at all.



Like any healer - if the fight just gets too large and crazy, you will oom no matter your best efforts. However, since druid healing is not spamming the likes of 'flash heals'....and druid healers get 'down time' between heals as they wait for hots to expire I find regen fine.



I'll get to the professions next. I stick with mining, as +7 stamina means I can pick up spirit, sp, or int elsewhere without having to stack stam gear. More survival helps in every way, in every fight.



As for engineering verses skinning I see your point. Ill respond later, and poke around with it in time - Ive been emaning to explore it more in depth. ATM, the crit does help - as I do have to defend myself at times. Also, healing touch NONGLYPHED is used - when AFTER my hots are in place and the target is still taking heavy burst damage beyond the range of my hot heals being able to cover.



Earlier today I had a fight...6 v 2 at blacksmith (not all were twinks, some were). A Healing touch crit for 1.1k kept up my dpser through the chaos as the hots buffered, at a very critical moment. In the end...shit you not, we won.



It's 1am...Im babbling, night.
 
I play a 29 resto druid. Personally, i have learned from experience thus far that due to the sheer numbers of twink rogues and hunters in this bracket, one must have adequate hp to survive. Thus, i have altered my numbers a bit, pulling about 10-20 spellpower and maybe 100-200 mana to add upwards of 400-500 additional health to my druid. i feel like my biggest sacrifice was mana regen, but in my opinion druids don't use THAT much regen, as the hots are fairly efficient on most targets. plus, if trouble insues, i pick up a healing buff from a hut in wsg or spawn in ab. i NORMALLY make it through almost every fight without going oom - at which point i can drink up for the next encounter. plus, as an alchemist, i am always stocked on mana/hp pots (+600-650 mana every 2 minutes) for those moments that i DO go oom. here is what i am currently sitting on.



chardev.org v6 ~ a World of Warcraft character planner

the only thing i would like to change when 3.2 comes out and xp is no longer an issue is to trade out <font color="#0068FF">Plains Ring</font> for <font color="#0068FF">Charged Gear of the Eagle</font>, so i'd sacrifice 10 hp for an additional 40 mana, a worthwhile trade if you ask me...



as you can see, that is self buffed - MotW, rumsey rum, toughness (mining), and elixir of fortitute (alchemy). i know some may say "he doesn't use the rumsey and elixir EVERY time he spawns after death so it doesn't count towards buffing" but in truth...i do, because typically, i only die once or twice in the average BG. so, with those buffs, my stats are as follows:



-2168 hp

-2164 mana

-120 SP

-89 spirit



that puts me at 2618 hp in bear form - SELF BUFFED.

if i were fully buffed, i am literally a walking, thinking, indestructible wrecking ball of havoc and mayhem. my buffed stats (fort, kings, wisdom, arcane intel, blood pact - granted, this is BEST scenario, which my pvp team normally has, give or take the imp's buff on occasion) are as follows:



-2718 hp

-2569 mana

-120 SP

-96 spirit



which in bear form puts me at a whopping 3478 hp. Now, with the VERY rare occasion, being that they cost 15k honor, myself or a teammate will have a battle standard available. the additional 15% hp grants me an additional 522 hp in bear form, which puts my total health at a staggering 4000. oh, by the way, in case you forgot, that is in FULL resto gear (120 spell power), so i can pop out of bear and cast a quick rejuv/regrowth with full increased healing effects and go straight back to bear. bottom line - thank you very much for trying but you're not gonna kill me, sorry.



"try to kill me now ambush crit.." *ambush crit by twink rogue* "oh my armor mitigates your twinked ambush crit from 1k all the way down to 650? which barely makes a dent in my health?" *twink rogue QQ's and /afk's* "next opponent please."



to sum it all up - twink resto druids = easily the best and most versatile survivability players in 29 battlegrounds. i have personally had 6 regular alliance twink opponents create a player on my realm for the sole reason of telling me that my existance makes them want to delete what they thought was a twink, primarily because i am in a class of my own. of course i take this as "resto druids are in a class of their own - if they are played correctly."



PS - i hope this post doesn't come across as TOO cocky. i have put a lot of time and thought into how gear will best suit my character to be most efficiently utilized. HP is a HUGE concern, in my opinion, in early pvp brackets because twink dps have quite a bit of burst that can frequently out-do a druid's HoT's. But please don't think I'm a jerk who is "on his high horse", I'm just confident from all the work and time i have put in. reviews/suggestions are MUCH appreciated, even if it's constructive criticism :) btw, im glyphed rejuv/dash.
 
It's cool and illistrates the various successful play styles. IMO, the tauren druids at 29 are the superior of the 2 race options. Their health racial is so nice.



Honestly, I am looking forward to the character transfers so I can get some boa gear also on my character as major upgrades from the current stuff. Alot of the gear listed on your profile I will never see...hot shot pilot gloves won't happen save by freak accident, and the arena masters trinket is hopeless on my server atm. You def have a nice set with gear that atm, I can only dream of.



I might be changing out my bracers soon to the 5/5 eagle set you are using.
 
Everyone will have their own opinions on what makes a resto druid "the best" but in all honesty its play style. I know I need more than your 1400 some hp for a premade let alone standard pugs with 3+ hunters so I generally will run at around 1700+ hp. My druid philosophy is max out int wherever possible. Why? Because so much a druid needs to do and should be doing does not solely revolve around healing. Faerie fire, roots, shapeshifting, decurse / abolish poison, moonfire, it all takes mana and all of those abilities listed do not rely on SP (moonfire as a bandage interupt). With my BOAs on the PTR I hit 2900 mana with 80 some SP and 1800 hp, granted my current druid is not in that gear but if you want to be more than a second rate resto druid you gotta have the whole package not just the hots.



Also, lol at not taking a DMH. BIS easily for every healer.
 
skull breaker

i recently started making a 29 druid and today i got my skull breaker and attempted to put 40 SP on it but the enchanter said it did not work....did they change this right after i bought 150g worth of mats? =)
 
morphy said:
i recently started making a 29 druid and today i got my skull breaker and attempted to put 40 SP on it but the enchanter said it did not work....did they change this right after i bought 150g worth of mats? =)



No it works the enchanter is just retarded.
 
thx

yeah the enchanter was wrong ty for quick reply honey =P. Oh and ty for the guide vinod its been really helpful in identifying everything that needs to be know about the subject =)
 
As of patch 3.2 I have quit the game. Please leave this up as reference, and an info source for fellow nutjobs who wish to try resto twinking.
 
This guide is pretty out of date and I will make a few mild updates to it.





Anymore...with gearing "throw on BOA gear nub!" is the way to go. Which to me is kind of sad, half the fun and challenge was gearing out a twink.



I would update this, but upon returning to the game and logging on Vinod on accident I leveled her by exploring -1- place in Stormwind on my way running to the twink npc. Blizzard has refused to reset her to 29. So, I'm off to the 39 bracket.



(UPDATES TO THIS POST AND THE GUIDE MADE AS OF Dec 13, 2010)
 

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