The Hots and Dots Build: A Truly "Balanced" Druid?
The glyph of moonfire is interesting and I am glad that someone mentioned it. I can see why moonfire might be considered a superior glyph to starfire from a dps perspective (especially to those of us who envy the Dot locks who can out dps a twink hunter)
My last post was getting long and I didn't describe a Druid build/strategy I have recently been considering.
As I mentioned previously, the best Druid should be able to fill the roles of dps as well as healing based on the situation.
An interesting build that I have been toying with doesn't spec toward large starfire crits, but instead tries to maximize the druid's*
healing over time and damage over time potential.
This build uses the following talents:
http://www.wowhead.com/?talent#0VGbzbZZf:qZV
An alternate build would be this one:
http://www.wowarmory.com/?talent#0VGbzi:uZV, sacrificing survivability for an increase in burst damage.
These builds can use either the glyph of rejuvination or the glyph of moonfire. Both glyphs add very useful effects.
Keep in mind, if you are using the glyph of moonfire, you will no longer be able to drop a fleeing opponent (flag carrier) by spamming moonfire for its instant damage effect. The loss of this very useful technique is the reason why I have not choosen the glyph of moonfire when giving the build serious consideration.
If you do not use this strategy often, consider using the glyph of moonfire.
This build is still in the testing stages but I think it might allow for an alternative to the cookie cutter 20/0/0 balance - spam starfire builds that are the standard.
By increasing the damage potential of your moonfire ticks, while in a support role, you can set your dots and then focus on healing, while still producing significant damage. *
Let me know if you have any thoughts on the viability of a hots and dots Druid build.
- Theforce