20 Monk F2P Restrictions

f2p restricted monk is basically the same as f2p rogue, just use mcgowens loom mace instead of daggers for WW/BM and MW is the same as Rdruid.

you can find these armories in the f2p top 100 thingy thread.
 
What Juno0 said about gearing is pretty spot on.

A recommendation to you is, you aren't a Rogue, so glass cannon builds aren't a solid choice.

Also, it's a very fun class, I would suggest playing it through for as long/far as you can muster. If you don't play beyond 20 you'll really miss out.
 
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f2p restricted monk is basically the same as f2p rogue, just use mcgowens loom mace instead of daggers for WW/BM and MW is the same as Rdruid.

you can find these armories in the f2p top 100 thingy thread.

Awesome, thanks!

Is there a preferred boa shoulder for monks (is passing soft hit cap a goal)? And should I focus on crit gear — as in bandit v. monkey?
 
the rule of thumb with rogues/monks/hunter/feral is get soft cap and stack agi/crit

Bandit clock/belt, bracers are option between sfk or bfd ( i prefer agi stacking my p2p 20 monk) rest should be prett easy to work out via the f2p rogue armories.
 
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Here's my f2p WW, its still a bit of a work in progess getting BoA's etc.

Ruffled @ Blackwing Lair - Community - World of Warcraft

WW doesn't have anything that relies on spell hit, so you're good at the melee soft cap. Brewmaster requires spell hit cap for Clash, so you'll need more if you change spec. For Brewmaster DPS I'd suggest Foreman's Gloves. Will spell hit cap you and avoid a Keg Smash dodge here and there.


Changes I'd ideally make on mine:
-LFH
-Bandit Cloak
-BoA Chest
-AGM/Mark of Tyranny
-Second BoA Mace
-Maybe the WSG ring again, since it scales up.
-The armory showing her as bald :(


This is more or less what I'd shoot for: chardev 10 - Mist of Pandaria - BETA

I also have some tasty glass cannon chardevs laying around, but even I have to admit that it's not a class you go full glass cannon on.
 
This is more or less what I'd shoot for: chardev 10 - Mist of Pandaria - BETA

Couple of questions — why did you choose to go for Shadowfang Spaulders over a BoA option? Is the 4 crit and stam really worth giving up some agi? I guess same question between Smelting Pants and Hogger's / Leggings of the Fang. Edit: Also, Feet of the Lynx are now > Standard Issue due to scaling, just a heads up :)

Also, why in the hell is there not a 55 honor insignia trinket for monks!? Whose bright idea was that? :p

Last thing.. does anyone know of any cool / interesting tricks to pull with roll? The ability makes me feel like I can pull demonic leap-style jumps. I couldn't find one, but I'm betting there's got to be a video out there of WSG tricks with roll.

Thanks for the help everybody!
 
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Last thing.. does anyone know of any cool / interesting tricks to pull with roll? The ability makes me feel like I can pull demonic leap-style jumps. I couldn't find one, but I'm betting there's got to be a video out there of WSG tricks with roll.

Thanks for the help everybody!

I don't know about roll but FSK... Yeah you can do some fun things, particularly an awesome jump.



My favorite thing to do with FSK... Pure cheese but worth the lulz. Always carry a gnomer chute.

Monk2 - YouTube



Also, I found this vid some tips with Roll:

https://www.youtube.com/watch?v=rMqXWxDNrpg
 
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Couple of questions — why did you choose to go for Shadowfang Spaulders over a BoA option? Is the 4 crit and stam really worth giving up some agi? I guess same question between Smelting Pants and Hogger's / Leggings of the Fang. Edit: Also, Feet of the Lynx are now > Standard Issue due to scaling, just a heads up :)

Also, why in the hell is there not a 55 honor insignia trinket for monks!? Whose bright idea was that? :p

Last thing.. does anyone know of any cool / interesting tricks to pull with roll? The ability makes me feel like I can pull demonic leap-style jumps. I couldn't find one, but I'm betting there's got to be a video out there of WSG tricks with roll.

Thanks for the help everybody!

Ooh yeah, good catch on Feet of the Lynx. I just quickly looked over chardevs I had from 5.1 or so and updated a couple pieces, missed those.

It's a tossup for the shoulders. Depends on your personal preference, but I usually take crit over agility around 1 to 1. WW is more sustained damage than burst, crits can help a lot with the pressure you put out.

Yeah grinding out the BoA insignia was no fun. Consolation prize is that you can use both of the WSG trinkets!

The real fun tricks come with Flying Serpent Kick. You can go pretty far (like all the way across mid from top ally tun :p) combining that with a slowfall. Rolling off edges can get you some (slightly less ridiculous) distance too. You can roll off roof and land right on the cap spot, but that can occasionally cause a cap bug. It usually works though!
 
No such thing as a "F2P restricted" monk. If you were F2P restricted you wouldn't even play monk to begin with. Might aswell go 20 without the restrictions. You should play BM, it's the only viable/usefull spec.
 
So what changes for BM? And suggestions on pre-boa weps? Really enjoying my monk btw, thanks for all the help — this has definitely the most clueless I've been in WoW for a long time.

Yeah, it's a super fun class. I'd highly recommend leveling one for real too. My monk is the only thing that really gets me playing 90 consistently :).

Axe of the Enforcer might actually be BiS now, definitely is the best you can get pre-BoA. If for some strange reason you don't feel like spending a soul-crushing amount of time in BFD, Darkwater Talwar is a decent option.

Monk abilities scale based on weapon DPS, weapon speed doesn't make a significant difference.

Biggest gearing change for Brewmaster is that Clash relies on spell hit. BrM can do some decent damage too, but you'd probably be better off gearing more for survivability and focusing on your CC. Not too much other than that, even at 90 the two specs use very similar gear.

I updated the chardev a bit as I've thought about it. The FSK landing/slow can be dodged and parried (had forgotten about that before, thanks [MENTION=9612]SallyG[/MENTION]!) so the expertise on Foreman's Gloves is handy to have. I'd probably only recommend them if you have AGM to offset the squishiness though. WTB meaningful resil again :(.

I wont bore you with numbers/math on weapons (especially when i'm only like 85% sure I figured it out), but 1 MH weapon DPS is about equivalent to 14 AP (in terms of blackout kick/fists of fury damage, at least). In BGs, Axe of the Enforcer over the BoA mace would work out more or less to 9 AP vs. 1 stam/2 crit/2 haste. I don't know, I'm tired and just realized I had this post half written out. Seems close enough to only worry about if you happen to stumble upon a cheap AotE on the AH :). Gearing is flexible! Enjoy trying different things, see how they feel to you, bring friends to fill your health bar and keep that beautiful color showing up on battleground targets/scoreboards/f2p chat (seriously, Monks have the BiS class color without a doubt).
 
Yeah, it's a super fun class. I'd highly recommend leveling one for real too. My monk is the only thing that really gets me playing 90 consistently :).

Axe of the Enforcer might actually be BiS now, definitely is the best you can get pre-BoA. If for some strange reason you don't feel like spending a soul-crushing amount of time in BFD, Darkwater Talwar is a decent option.

Monk abilities scale based on weapon DPS, weapon speed doesn't make a significant difference.

Biggest gearing change for Brewmaster is that Clash relies on spell hit. BrM can do some decent damage too, but you'd probably be better off gearing more for survivability and focusing on your CC. Not too much other than that, even at 90 the two specs use very similar gear.

I updated the chardev a bit as I've thought about it. The FSK landing/slow can be dodged and parried (had forgotten about that before, thanks SallyG!) so the expertise on Foreman's Gloves is handy to have. I'd probably only recommend them if you have AGM to offset the squishiness though. WTB meaningful resil again :(.

I wont bore you with numbers/math on weapons (especially when i'm only like 85% sure I figured it out), but 1 MH weapon DPS is about equivalent to 14 AP (in terms of blackout kick/fists of fury damage, at least). In BGs, Axe of the Enforcer over the BoA mace would work out more or less to 9 AP vs. 1 stam/2 crit/2 haste. I don't know, I'm tired and just realized I had this post half written out. Seems close enough to only worry about if you happen to stumble upon a cheap AotE on the AH :). Gearing is flexible! Enjoy trying different things, see how they feel to you, bring friends to fill your health bar and keep that beautiful color showing up on battleground targets/scoreboards/f2p chat (seriously, Monks have the BiS class color without a doubt).

In that case, thoughts about Diamond Hammer? Guess it would be an ok alternative... if I get a cheap one, that is :p

Believe it or not, my monk is almost already geared out. And I've found BM to have incredible damage — Clash > Keg Smash > Breath of Fire does some work! I topped damage in a game earlier, which I found very surprising. I think BM could get away as a damage dealer quite fine. It is, even as BM, a bit squishy though! Still, loads of fun. Again, thanks so much for all the help <3
 
Sorry for the double post, but...

Why Venerable Mass of McGowan > Venerable Dal'Rends Sacred Charge? Is 4 haste really > 2 crit?

Also, I've been playing as a WW flag carrier — you're too squishy to hold on to it in your own flag room for too long but getting across and those first few jukes... found my new favorite FCer. Literally tried it once and now have started to make a full FCing set.

And the more I play the more I really think that BM has better reliable damage and burst than WW. I'll keep trying them both out but it seems that BM is superior. Also fun, but definitely needs more Flying Serpent Kick...
 
No such thing as a "F2P restricted" monk. If you were F2P restricted you wouldn't even play monk to begin with. Might aswell go 20 without the restrictions. You should play BM, it's the only viable/usefull spec.

Restricting your gear isnt hard and there are people out that dont need/want to have 60 agi and 400 hp more than the rest of the bracket. While barrel tosser is a good spec its very boring and every spec is viable if you enjoy it more than the other.

Yes, there is such a thing as an F2P restricted monk and it is perfectly viable.
 
Also, I've been playing as a WW flag carrier — you're too squishy to hold on to it in your own flag room for too long but getting across and those first few jukes... found my new favorite FCer. Literally tried it once and now have started to make a full FCing set.

And the more I play the more I really think that BM has better reliable damage and burst than WW. I'll keep trying them both out but it seems that BM is superior. Also fun, but definitely needs more Flying Serpent Kick...

I find as WW you can usually make it to 4 stacks solo. After that you are doomed.:cool: Opposition depending of course.

As for BM versus WW, it's a preference but I adore WW. I find FoF is unmatched, the mobility is excellent and they've fixed combo-breaker. I've been told by many FCs that they couldn't fathom how a Monk could stay on their tail for so long. Clash is phenomenal don't get me wrong and the beer is excellent. But FoF/FSK are so clutch and useful that every time I go BM I lament my choice and switch back. I like to superman EFCs and WW seems to bring more utlity to the table for that.

But like I said, preference.
 
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