IamMage
OG
Introduction
Hey guys, Dekuna here. I wrote this guide to document effective ways of defeating the various classes in WoW as a level 19 Glass Cannon Mage.
Guide
Here are the tactics I use vs. the various classes that you may encounter while in a 1v1 situation, and I will rate the level of difficulty from Medium, Hard to Very Hard and the Tactic in which I use to defeat the class. This list will not factor in skill, gear or professions. I understand that if you fight a poorly geared opponent he will inevitably lose:
Rogue - Medium
Tactic - Kite
1. Run around looking for the Rogue while he's in stealth.
2. If you see him, Frost Nova, then make some distance.
3. Spam fireball on him then when he gets close, fireblast. (Use rank 1 frostbolts occasionally to slow the rogue down.)
4. Repeat the rank 1 frostbolt to fireball/fireblast process until the rogue dies.
5. If the rogue happens to survive with 20-50 health - use arcane missles, if hes lower than 20 - use your wand.
6. Use Frost Nova on the Rogue if he gets uncomfortably close to you or starts doing melee damage.
Warrior - Medium
Tactic - Kite
1. Use the same tactics as you would for the Rogue, except if he uses Hamstring - sheep, run, then keep him in combat from a distance, because if he loses combat he WILL charge you.
Paladin - Hard
Tactic - Kite
1. Same tactics as Rogue/Warrior. Snare, Kite, Defeat.
2. If he begins to cast Holy Light, sheep him to interrupt it then break the polymorph effect with a fireblast.
Shaman - Very Hard
Tactic - Polymorph, Wand, Kite
1. Sheep the Shaman, if he uses Earthshock, cast sheep again.
2. Fireball spam him, then use Fireblast.
3. Sheep-interrupt his heals.
4. Use your wand to destroy Earthbind Totems. (It's not worth the time destroying the other totems because the damage they deal is nothing compared the Shaman's melee damage.)
Hunter - Very Hard
Tactic - Polymorph, Snare
1. Sheep the Hunter.
2. Frost Nova the pet, make some distance between you and the pet.
3. Fireball spam the Hunter.
4. If the Hunter happens to be close to you, run into melee range, rank 1 frostbolt him, then cast more Fireballs.
5. Finish Hunter with a Fireblast.
Druid - Hard
Tactic - Out damage their HoTs and interrupt their healing spells with polymorph.
1. Spam fireball on the druid, fireblast.
2. If he tries to escape keep pretty close distance with him and use a rank 1 frostbolt to slow him down.
3. Hope that is he has enough mana to shapeshift into travel form, cast a fireball and hope he is in range.
Priest - Medium
Tactic - Polymorph
1. Spam fireball (while being careful to watch for his Heal spell) on the priest to force him to heal.
2. When he starts to cast a heal, sheep him, then break the effect with a fireblast.
3. Cast fireball until he dies, just remember to polymorph when he tries to heal.
4. He will most likely fear you, so just hope you dont die during that 10 second period. (If you're Undead or Human, you can use Will of the Forsaken or Every Man For Himself.)
Warlock - Very Hard
Tactic - Freeze Pet, Dispel Curse
1. Sheep the warlock then Frost Nova his minion.
2. Make some distance between you and the minion. If the minion resists then you just have to suffer the spell pushback.
3. Fireball/Fireblast the warlock.
4. Dispel curses immediately, as they do devastating damage.
5. The warlock will most likely chain fear you, so you have to hope you dont die during those brutal 15? seconds. (Unelss you're Undead or Human then you'll be ok.)
Mage - Medium
Tactic - Polymorph
1. Sheep the mage.
2. Spam fireball on the mage.
3. Maybe use rank 1 frostbolt now and again if you think he might run. (although Gnome mages will be a huge pain since they have Escape Artist.)
Things to remember:
1. Only sheep someone if it's necessary, because while they are sheeped they will regenerate health and mana outrageously quick. So, I advise not to excessively sheep your opponent.
2. If you come accross a Hunter, you will most probably die if said Hunter has half a brain or 1.2k+ hp.
3. Spell pushback WILL kill you. If you are fighting someone with a pet or quick attack speed, you will have a very hard time. (As the above post mentions.)
4. I didn't want to factor in skill, gear or professions because that leaves so much variation on your behalf and the opponent's.
5. This guide is not written in stone and is a work in progress. If anyone would like to contribute to it, I'm more than happy a to add to it.
Hey guys, Dekuna here. I wrote this guide to document effective ways of defeating the various classes in WoW as a level 19 Glass Cannon Mage.
Guide
Here are the tactics I use vs. the various classes that you may encounter while in a 1v1 situation, and I will rate the level of difficulty from Medium, Hard to Very Hard and the Tactic in which I use to defeat the class. This list will not factor in skill, gear or professions. I understand that if you fight a poorly geared opponent he will inevitably lose:
Rogue - Medium
Tactic - Kite
1. Run around looking for the Rogue while he's in stealth.
2. If you see him, Frost Nova, then make some distance.
3. Spam fireball on him then when he gets close, fireblast. (Use rank 1 frostbolts occasionally to slow the rogue down.)
4. Repeat the rank 1 frostbolt to fireball/fireblast process until the rogue dies.
5. If the rogue happens to survive with 20-50 health - use arcane missles, if hes lower than 20 - use your wand.
6. Use Frost Nova on the Rogue if he gets uncomfortably close to you or starts doing melee damage.
Warrior - Medium
Tactic - Kite
1. Use the same tactics as you would for the Rogue, except if he uses Hamstring - sheep, run, then keep him in combat from a distance, because if he loses combat he WILL charge you.
Paladin - Hard
Tactic - Kite
1. Same tactics as Rogue/Warrior. Snare, Kite, Defeat.
2. If he begins to cast Holy Light, sheep him to interrupt it then break the polymorph effect with a fireblast.
Shaman - Very Hard
Tactic - Polymorph, Wand, Kite
1. Sheep the Shaman, if he uses Earthshock, cast sheep again.
2. Fireball spam him, then use Fireblast.
3. Sheep-interrupt his heals.
4. Use your wand to destroy Earthbind Totems. (It's not worth the time destroying the other totems because the damage they deal is nothing compared the Shaman's melee damage.)
Hunter - Very Hard
Tactic - Polymorph, Snare
1. Sheep the Hunter.
2. Frost Nova the pet, make some distance between you and the pet.
3. Fireball spam the Hunter.
4. If the Hunter happens to be close to you, run into melee range, rank 1 frostbolt him, then cast more Fireballs.
5. Finish Hunter with a Fireblast.
Druid - Hard
Tactic - Out damage their HoTs and interrupt their healing spells with polymorph.
1. Spam fireball on the druid, fireblast.
2. If he tries to escape keep pretty close distance with him and use a rank 1 frostbolt to slow him down.
3. Hope that is he has enough mana to shapeshift into travel form, cast a fireball and hope he is in range.
Priest - Medium
Tactic - Polymorph
1. Spam fireball (while being careful to watch for his Heal spell) on the priest to force him to heal.
2. When he starts to cast a heal, sheep him, then break the effect with a fireblast.
3. Cast fireball until he dies, just remember to polymorph when he tries to heal.
4. He will most likely fear you, so just hope you dont die during that 10 second period. (If you're Undead or Human, you can use Will of the Forsaken or Every Man For Himself.)
Warlock - Very Hard
Tactic - Freeze Pet, Dispel Curse
1. Sheep the warlock then Frost Nova his minion.
2. Make some distance between you and the minion. If the minion resists then you just have to suffer the spell pushback.
3. Fireball/Fireblast the warlock.
4. Dispel curses immediately, as they do devastating damage.
5. The warlock will most likely chain fear you, so you have to hope you dont die during those brutal 15? seconds. (Unelss you're Undead or Human then you'll be ok.)
Mage - Medium
Tactic - Polymorph
1. Sheep the mage.
2. Spam fireball on the mage.
3. Maybe use rank 1 frostbolt now and again if you think he might run. (although Gnome mages will be a huge pain since they have Escape Artist.)
Things to remember:
1. Only sheep someone if it's necessary, because while they are sheeped they will regenerate health and mana outrageously quick. So, I advise not to excessively sheep your opponent.
2. If you come accross a Hunter, you will most probably die if said Hunter has half a brain or 1.2k+ hp.
3. Spell pushback WILL kill you. If you are fighting someone with a pet or quick attack speed, you will have a very hard time. (As the above post mentions.)
4. I didn't want to factor in skill, gear or professions because that leaves so much variation on your behalf and the opponent's.
5. This guide is not written in stone and is a work in progress. If anyone would like to contribute to it, I'm more than happy a to add to it.