What was the point penalty for a draw and not completing your round?
[doublepost=1591912272,1591912162][/doublepost]I demand a scooters vs inferno for the spring champion to rule them all
Walle what is the consensus with Hass's "olive branch game 1 splits, game 2 winner of game1 decides rules" offer to save the finals? I thought it was good enough to at least get the foot in the door to negotiate something
lol at crying about how someone is fightin
edit: just to be clear before someone tries to speak on me and say some slick shit; i hate the turtleball but i respect it, i told hassman repeatedly fightin it is whack but i aint whining about it, seems like proper fightin technique to me
Wouch review of the tournament...
The Good:
The Bad:
- Lots of premades, which brings people together and potentially spotlights the bracket
- Very few forfeits due to scheduling, it felt like the tournament was well organized and well paced
- I liked the fun awards a lot! I wish there was a way to count Offensive dispels or kicks. I think I would have been the winner for Week 1, and per game!
The Ugly:
- I think there should have been an application process. I know there were some people who joined guilds that were invited to the tournament specifically play in the tournament. I think there was a lot of talented people left out who could have formed a Mankrik excess team, but instead replaced people on other teams etc. The fact we didn't get to see Ventrix (one of the top priests IMO) and a few others is a little sad.
- I know it will never happen, but I wish everybody would roll Horde + Ally. It'd make the tournament more dynamic and balanced.
I think this tournament is just yet an another example that WoW Classic just doesn't work as an "e-sport" -- race for world firsts have been a joke, duel tournaments have been a joke, and this 19 twink tournament has been a joke as well.
There's a huge disparity in talent between the tiers of teams. Other than 1 or 2 games, the rest of the matches have been 3-0 sweeps in 20 mins. Going back to my previous point, there were enough players who could have formed a team that would have been capable of competing better than like 5 of the guilds in the tournament -- players not in the tournament include: Johneffer, Ventrix, Exude, Hewters, and I am sure there's more.
And when we've had chances for good games, they just devolved into these 10 person turtleball strategies. I asked myself is 19s even worth playing if it's just 15 minute 3-0s or a 10 person turtle?
I don't even want to get into a discussion on the turtleball because we have discussed it enough. The CWS/Spacebar game left such a bad taste in my mouth, I literally quit playing WoW. I haven't logged on in weeks. I don't blame CWS for implementing that strategy in the first place (I am all for trying new things), or for responding the way they have to criticism. But people not wanting to play against you isn't them being afraid, it's that there is literally no reward for doing so. The only reason to play this game is for fun, and the fact is nobody enjoys playing against you.
Wouch review of the tournament...
The Bad:
- I think there should have been an application process. I know there were some people who joined guilds that were invited to the tournament specifically play in the tournament. I think there was a lot of talented people left out who could have formed a Mankrik excess team, but instead replaced people on other teams etc. The fact we didn't get to see Ventrix (one of the top priests IMO) and a few others is a little sad.
- I know it will never happen, but I wish everybody would roll Horde + Ally. It'd make the tournament more dynamic and balanced.
I think this tournament is just yet an another example that WoW Classic just doesn't work as an "e-sport" -- race for world firsts have been a joke, duel tournaments have been a joke, and this 19 twink tournament has been a joke as well.
There's a huge disparity in talent between the tiers of teams. Other than 1 or 2 games, the rest of the matches have been 3-0 sweeps in 20 mins. Going back to my previous point, there were enough players who could have formed a team that would have been capable of competing better than like 5 of the guilds in the tournament -- players not in the tournament include: Johneffer, Ventrix, Exude, Hewters, and I am sure there's more.
And when we've had chances for good games, they just devolved into these 10 person turtleball strategies. I asked myself is 19s even worth playing if it's just 15 minute 3-0s or a 10 person turtle?
But people not wanting to play against you isn't them being afraid, it's that there is literally no reward for doing so.
The only reason to play this game is for fun, and the fact is nobody enjoys playing against you.