Explosive Ammo is better than everything else for MM

Coming from someone who's played Hunter in both pugs and wargames, I prefer Flintlockes over IA. That doesn't make it better however, there are so many variables that can make one better than the other. It mostly just comes down to personal preference. I used to solely run IA and the burst it cause was amazing, however it was too inconsistent for my liking, it would proc at the wrong times and just like with dual wield survs, that becomes useless damage, easily healable. I agree with both Revo and HTM in regards to Flintlockes. Sure IA may proc more, but I believe Flintlockes brings more kill potential, where in wargames, that is needed. The arguement that Flintlockes can proc at the wrong time isn't exactly right. A hunter with a Flint proc will call out his proc and ask if anyone has burst to complement it, they'll choose a target and 9 times out of 10, that target will die. Good hunters will also hold a Aimed Shot until it does proc.

Here's something that nobody has mentioned yet. Flintlockes doesn't just increase Aimed Shot damage, it increases all damage. I played Hunter in NA games a couple of weeks ago, and ran with Flint. My hunter has around 178 base agility, so keep this in mind. With a Flintlockes proc, I would generally target a mage, because of their low armor. My Aimed Shots would crit for around 1.1-1.2k, and I follow that up with an Arcane Shot buffed by the talent, which hits for around 250 non-crit. By itself, this can generally global a clothie.

This is just from my general experience and preferences, I'm not saying one is 100% better than the other. I also didn't intend for this to be so long :p
 
So, i have a double warforged bow, So i can't really enchant it with flintlock or incendiary ammo,,, i'm going for the 15% attack speed enchant for fast aimed shots and steady shots.. Imo that combo will be BiS.
 
Not sure how i logged into this account lol.
I'm only talking about wargames.
Obviously incendiary is better for random BGs, when there's limited amounts of healing, communication, etc going on. At that point - yes, that random 400 damage worst-case-scenario would be worthwhile. I was mainly curious if incendiary is better than flintlocke's in a wargame environment. I think I just read that it was banned in wargames, which is interesting, because it's really not clear if it's any better than flintlocke's. I guess they'd rather not deal with the RNG of it actually lining up with the team's sync'd burst.

Flintlocke's isn't any less predictable than an incendiary proc(in a wargame). Sure, you might see they have the buff if your keeping track, but how do you know which target they are going to hit if they're using mouseover/focus macros?


And no, +damage is 100% useless in random BGs and wargames. It makes you burst more in comparison to the other 2 weapon enchants while they are on cooldown, sure. but you are completely ignoring by how much. It's not alot. If you're arguing for the use of +damage why wouldn't you just use incendiary, i'm pretty confident that would net you more kills AND more damage over the course of a random BG or wargame.

Also, I'm not sure what you're implying with your "throwing rocks" statement. I'm just trying to think about things objectively. These are, of course, my opinions and you can 100% disagree with me. I don't really care lol.

Right, you can and should use focus to hide your burst target, but even then being aware that a hunter has increased incoming damage can illicit responses from the enemy team that otherwise wouldn’t happen at all.

I should also mention that IA has zero internal CD between targets and allegedly it can sometimes proc twice on the same target. It procs frequently enough to the point where the randomness factor matters less than you’d think. It procs ON AVERAGE twice a minute. The odds are if you have serpent sting ticking plus aimed shot plus arc shot plus auto shot (which yes I did forget to mention) then you are very likely to trigger a proc on your burst target. Even if you just get them low and don’t kill the target immediately, the next tick of serpent sting might kill them by proccing it.

Also taking into account armor if you need to burst a shaman, the damage you lose on aimed shot with flints is ridiculous. Auto shot too.

The random nature of IA is it’s biggest weakness but even in a competitive setting it’s strengths completely make up for it IMO. Keep in mind also that while this is an anecdote, the best MM Hunter in the bracket says that anyone who doesn’t use it is nuts. :)
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Coming from someone who's played Hunter in both pugs and wargames, I prefer Flintlockes over IA. That doesn't make it better however, there are so many variables that can make one better than the other. It mostly just comes down to personal preference. I used to solely run IA and the burst it cause was amazing, however it was too inconsistent for my liking, it would proc at the wrong times and just like with dual wield survs, that becomes useless damage, easily healable. I agree with both Revo and HTM in regards to Flintlockes. Sure IA may proc more, but I believe Flintlockes brings more kill potential, where in wargames, that is needed. The arguement that Flintlockes can proc at the wrong time isn't exactly right. A hunter with a Flint proc will call out his proc and ask if anyone has burst to complement it, they'll choose a target and 9 times out of 10, that target will die. Good hunters will also hold a Aimed Shot until it does proc.

Here's something that nobody has mentioned yet. Flintlockes doesn't just increase Aimed Shot damage, it increases all damage. I played Hunter in NA games a couple of weeks ago, and ran with Flint. My hunter has around 178 base agility, so keep this in mind. With a Flintlockes proc, I would generally target a mage, because of their low armor. My Aimed Shots would crit for around 1.1-1.2k, and I follow that up with an Arcane Shot buffed by the talent, which hits for around 250 non-crit. By itself, this can generally global a clothie.

This is just from my general experience and preferences, I'm not saying one is 100% better than the other. I also didn't intend for this to be so long :p
It doesn’t really bring more kill potential in practicality. That’s one of the biggest arguments against flints. You put a big ass sign on yourself that says LOOK OUT, your damage is neerfed by armor, and your max damage output on a single target is constsntently worse than if you get an IA proc. The absolute worst RNG on IA is comparable to an average base AGI flint buff combo.

Sure if you build like a wet tissue you’ll net higher base numbers before armor reduction. That comes with its own set of risks, and even then you’ll still probably do comparable or less damage than you would with good RNG on IA.
 
I dont really have a dog in this fight, as I generally just pass through 19s on my way to 20 BUT as someone who generally plays a healer...

Flintlocks is alot easier to play around. Hunters gets the proc, its time to LoS or at least make them chase you, which precludes them using Aimed Shot. The nature of IA makes its much more difficult. Sure, it'll sometimes proc when Im at 100% and lol just heal it. But when it procs at 50%? Thats alot scarier and if it doesnt get a kill, it at least gets CDs.

Worth noting, though, that all this changes in a week. So its kinda moot.
 
Hi Lads, now that we're in July 2020, what is the best enchant according to you ?
I've recently seen some people using Force Multiplier but couldn't really measure it yet.

FYI, I've also found this online google.doc https://docs.google.com/spreadsheet...1dgbbaeVztChxVI5J3MbLGIEf5_s19I#gid=690674798 that was written by many people from this community !

Please let me know of your opinion as I'm going to start enchanting my [epic] Argus Crossbow soon ! :D

Best regards
 
@Xenogard @Sketchbag +4 damage scope is undeniably the best enchant atm (probably has been throughout most of if not all of BFA but we just didn't know about it at the time this thread was made.)
 

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