EU+US Blood Dk strength pointless?

normalized damage = base_weapon_damage + (weapon_speed * Attack Power / 3.5)

Normalized Damage is what is used to calculate all your attacks.

http://www.wowhead.com/item=24461/hatebringer
http://www.wowhead.com/item=18831/high-warlords-battle-axe

Lets take the highest damage range per weapon
159 vs 162

HB:
18+10+10=38 attack power
194.83=159+(3.3*38/3.5)

HWBA:
17 attack power
178.03=162+(3.3*17/3.5)


The more strength you have the less that 21 difference will matter, but the lesser should never overpass.
Hatebringer should do more damage...

http://wowwiki.wikia.com/wiki/Normalization
Their current formula that shows 14 is outdated, it should be 3.5 attack power per damage http://www.engadget.com/2014/04/04/warlords-of-draenor-attack-power-changes/
 
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@Hashbrowns is correct.

Not to be rude, but this is part of the reason why the game has been "dumbed down".
Some players (not all) want to just want to stack one stat and go about their way. The game used to be more than that. And to some extent it still is, as we can see here.
Don't get me wrong, I am not calling the OP out by any means. I am just using him as an example of how years of the evolution of the game has created a player to think of only one stat and not focus on all as a whole.
For example, way back when(actually not that long ago), a rogue had to be behind you to backstab you. Shields could actually block attacks. Players would stack resistances. A character had to make sure it stacked enough "hit" to hit another character or creature. For some people ( not all ) these were way too complicated. So this was removed from the game. And for some it was what made the game fun. And guess what? Subscribtion numbers suffered.
 
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normalized damage = base_weapon_damage + (weapon_speed * Attack Power / 3.5)

Normalized Damage is what is used to calculate all your attacks.

http://www.wowhead.com/item=24461/hatebringer
http://www.wowhead.com/item=18831/high-warlords-battle-axe

Lets take the highest damage range per weapon
159 vs 162

HB:
18+10+10=38 attack power
194.83=159+(3.3*38/3.5)

HWBA:
17 attack power
178.03=162+(3.3*17/3.5)


The more strength you have the less that 21 difference will matter, but the lesser should never overpass.
Hatebringer should do more damage...

http://wowwiki.wikia.com/wiki/Normalization
Their current formula that shows 14 is outdated, it should be 3.5 attack power per damage http://www.engadget.com/2014/04/04/warlords-of-draenor-attack-power-changes/
I'm not crazy I swear
Dps.png
 
You have to take weapon speed into account, I would look over how much dmg your abilities do with each weapon and compare them in the tooltip. The character info displays white weapon swing dmg
 
You have to take weapon speed into account
Whatever this person's name is supposed to be said it all :) It's a 3.8 speed vs your old 3.6. It's more damage per swing, slower swings. The actual DPS is lower, especially counting the strength difference.
 
I tested both weapons as well as the Bloodied Arcanite Reaper. The Hatebringer did around 200 more damage with all abilities, and the Reaper's white damage was consistently 200 above the Hatebringers. So the 26 extra weapon damage outweighed the extra 17 strength for white damage, odd right? I also tested all three of them out on another dozen victims, aside from the occasional crusader proc I didn't notice any difference. Guess I should farm another set of gear to stack stam and see the difference.
 
So I honestly don't know how they calculate "Damage" like that. I Googled around, it sounds like some attacks may be normalized and some aren't? Also not sure if whites are? All this info tends to be old as hell so that might all be wrong. I'm pretty positive that formula is right.

Get a rotation and run through it ten times. Calculate the average. Do that for all 3 weps and see what you like. Are you staying at 64? You should be able to Rune Tap/Death Strike your way past gemming Stamina.
 

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