24 BM Monk Armories?

Guild @ravencrest eu
whatgoesmoo I think @draenor eu
 
Ideally I'd run with 2 sets, getting the spell cap for clash (and using early game, depending how often you need to use grip, your healers/support/if in premade/etc) and then swapping to max stamina later; Toughened Leather Chest, LFD Cloak, LFH. (overall it's a total of 5 base stamina in comparison to BoAs)
In the long run i'd definetly grab the brawlers guild weapons, hit + haste is a great help for BM. couldnt think of a better combo.
 
The claws are necessary for 19 BMs as they can't reach hit cap with just the BOA leather helm + legs

At 24, you are using the helm, legs + chest (24 scaled chest > toughened leather armor) which is sufficient in reaching the spell hit cap...so the hit from the claws becomes unnecessary.

EDIT: Skeezin is BiS, follow that
 
The claws are necessary for 19 BMs as they can't reach hit cap with just the BOA leather helm + legs

At 24, you are using the helm, legs + chest (24 scaled chest > toughened leather armor) which is sufficient in reaching the spell hit cap...so the hit from the claws becomes unnecessary.

EDIT: Skeezin is BiS, follow that


Legs dont give hit.
Didnt think to use Tank cloak before for hit cap, will try that myself! Thanks, unsure if I want to roll double skullforge though, the additional haste is really beneficial for barrels at the back and in a premade situation there's maybe 1 melee - which would be a rogue who you wont parry.

Why double AGM over Battlemaster, the amounts of times the 400 hp has saved me in a push, in comparison to like 150 hp passive?
 
Legs dont give hit.
Didnt think to use Tank cloak before for hit cap, will try that myself! Thanks, unsure if I want to roll double skullforge though, the additional haste is really beneficial for barrels at the back and in a premade situation there's maybe 1 melee - which would be a rogue who you wont parry.

Why double AGM over Battlemaster, the amounts of times the 400 hp has saved me in a push, in comparison to like 150 hp passive?

If you value the haste over the parry then x2 mass of McGowan would be better than the claws as the hit becomes redundant. He probably has the other trinket just not equipped on armory
 
Legs dont give hit.
Didnt think to use Tank cloak before for hit cap, will try that myself! Thanks, unsure if I want to roll double skullforge though, the additional haste is really beneficial for barrels at the back and in a premade situation there's maybe 1 melee - which would be a rogue who you wont parry.

Why double AGM over Battlemaster, the amounts of times the 400 hp has saved me in a push, in comparison to like 150 hp passive?
i use double agm when bm trinket is on cd

i fuck with the skullforges mostly but the maces are probably better, claws aint exactly necessary seeing as you already reach spellcap without them
 
If you value the haste over the parry then x2 mass of McGowan would be better than the claws as the hit becomes redundant. He probably has the other trinket just not equipped on armory
i use double agm when bm trinket is on cd

i fuck with the skullforges mostly but the maces are probably better, claws aint exactly necessary seeing as you already reach spellcap without them


Yeah just picked up the hit cloak, will swap to Maces now. Thanks for the advice.

I just don't feel like the parry will have any use unless theres a melee based team (I don't play pugs). After rogue ambush, I'm either out of his range or dead with ranged burst so parry seems pretty pointless.

Thanks for replying and nice char.
 
claws aint exactly necessary seeing as you already reach spellcap without them

You only reach spellcap without them if you roll with Loom Helm though.

Net sure if it's been said, but LFH & Claws would give you more stam while retaining that spellcap would it not?
 
You only reach spellcap without them if you roll with Loom Helm though.

Net sure if it's been said, but LFH & Claws would give you more stam while retaining that spellcap would it not?

You'd be just under spell hit cap with double claw LFH.
Furbolg is an option for max stam if there's no one to proc colossus off
 
You only reach spellcap without them if you roll with Loom Helm though.

Net sure if it's been said, but LFH & Claws would give you more stam while retaining that spellcap would it not?
lfh and claws puts you at 4.87% hit, even with the sandstorm cloak youre still under spellcapped by .31%
 
Klokvs @ Bleeding Hollow - Community - World of Warcraft

This is my buddies set up. He is still working on his second stamina ring and the bracers. Just give it a look.

It's perfectly fine, not sure why he has str/stam dps cloak...the tank one is better for the dodge plus it gets you hit capped. We've already established that the claws aren't needed at 24 (they're BiS at 19), hit isn't needed as you already make the hit cap, it's ridiculous to trade out 1 or 2 stam for LFH / Toughened Leather Armor for all the avoidance/armor you lose. So it's either a choice between the BoA maces (crit/haste) or the skullforge reavers which provide some parry...As noted before parry really is trivial, so the extra agi/haste/crit might prove more useful.
 

Users who are viewing this thread

Top