24 BM Monk Armories?

What is the spell hit cap and melee hit cap at 24? in hit rating and %

6% and 4% respectively

15 hit rating for Spell

10 for melee
 
It's perfectly fine, not sure why he has str/stam dps cloak...the tank one is better for the dodge plus it gets you hit capped. We've already established that the claws aren't needed at 24 (they're BiS at 19), hit isn't needed as you already make the hit cap, it's ridiculous to trade out 1 or 2 stam for LFH / Toughened Leather Armor for all the avoidance/armor you lose. So it's either a choice between the BoA maces (crit/haste) or the skullforge reavers which provide some parry...As noted before parry really is trivial, so the extra agi/haste/crit might prove more useful.

Not sure if i'd agree with that statement for premade purposes.
Armor loss is minimal and the avoidance is more or less pointless as there is never any melee, except rogue which is going to be behind which prevents any defensive stats from working.
As I said previously, it may be worth to swap your your hit capped set for a max stamina past a certain point as you're not going to playing up for grips/barrels at all - you're many priority is just to stay back and out of range/los.
 
Not sure if i'd agree with that statement for premade purposes.
Armor loss is minimal and the avoidance is more or less pointless as there is never any melee, except rogue which is going to be behind which prevents any defensive stats from working.
As I said previously, it may be worth to swap your your hit capped set for a max stamina past a certain point as you're not going to playing up for grips/barrels at all - you're many priority is just to stay back and out of range/los.
rather stay spellcapped in any situation so my barrels always hit their target. even if youre being pushed back you should continue to throw them no matter what to maintain the slow

the stamina increase you get from switching out boa chest and helm for lfh and toughened leather armor isnt even worth it in my opinion. switching out the off hand weapon for furbolg pouch could work though i guess when youre not able to proc colossus off anything
 
rather stay spellcapped in any situation so my barrels always hit their target. even if youre being pushed back you should continue to throw them no matter what to maintain the slow

the stamina increase you get from switching out boa chest and helm for lfh and toughened leather armor isnt even worth it in my opinion. switching out the off hand weapon for furbolg pouch could work though i guess when youre not able to proc colossus off anything

Not sure if it's my playstyle but past 4 stacks I dont want to be any where near the opposing team, 1.5x the max range if not 2x to avoid any potential swaps. Preventing me from being able to throw barrels in the first place. I don't feel the slow is much use in a mid brawl anyway, it's mainly to escape or to engage.
for a pug sure I can see the constant need for hit cap.
Would be interested in knowing your playstyle in a 24v24 premade and if you think anything I say is off.
 
lfh and claws puts you at 4.87% hit, even with the sandstorm cloak youre still under spellcapped by .31%

Ahh thought there might be that 0.31% but wasn't sure, cheers!

chest claws and cloak should give cap and allow lfh would it not?

That's what I thought Dasha, but guess it puts you 1 rating under cap...Cant confirm as I don't have all that shit :p
 
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Not sure if it's my playstyle but past 4 stacks I dont want to be any where near the opposing team, 1.5x the max range if not 2x to avoid any potential swaps. Preventing me from being able to throw barrels in the first place. I don't feel the slow is much use in a mid brawl anyway, it's mainly to escape or to engage.
for a pug sure I can see the constant need for hit cap.
Would be interested in knowing your playstyle in a 24v24 premade and if you think anything I say is off.
at LoS range you should still be able to get off barrels by edging in and out of enemy range ever so slightly

having overextended targets slowed permanently in mid fight is obviously a good thing, the chances of someone being bursted down surviving is obviously decreased if their movement speed is impaired, it's going to be harder for them to try and fall back

chest claws and cloak should give cap and allow lfh would it not?
chest, claws and sandstorm cloak put you at 5.69% hit, still missing .31%
 
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at LoS range you should still be able to get off barrels by edging in and out of enemy range ever so slightly

having overextended targets slowed permanently in mid fight is obviously a good thing, the chances of someone being bursted down falling back is obviously decreased if their movement speed is impaired

And if i'm sapped,gripped or any other cc before getting a barrel off i'm done for.
Definetly feels to risky in such a bursty bracket, i'd much rather stay as far back as possible than getting a slow off on the front members.
I rarely see an overextended target in 10v10 and if you do, it'll be more likely that it is a mage/hunter who isn't going to be affected by movement speed when retreating.
 
And if i'm sapped,gripped or any other cc before getting a barrel off i'm done for.
Definetly feels to risky in such a bursty bracket, i'd much rather stay as far back as possible than getting a slow off on the front members.
I rarely see an overextended target in 10v10 and if you do, it'll be more likely that it is a mage/hunter who isn't going to be affected by movement speed when retreating.
obviously its situational and depends what kinda comp the opposing team is running, you shouldnt be getting gripped if you literally dip in and out of LoS range for a split second to throw barrels as youre still pretty much way back behind everyone else, youd be back in position before theyd even have time to make a push

probably right about the burst though, i havent played bm monk that much at 24
 
Are you joking? Cause I was thinking that trink + chest + either tank cloak or fists would get u capped and allow u to get 3 more stam from LFH

Well that neck would allow for alot new ways, not sure why I care but the topic has caught my attention.
 
Any1 tried using Overlord's Favor for a max stamina set that is still hit capped?
You'd gain +2 stam and lose 11 agi, and 9 crit. Definitely worth it in an Premade Situation, but any other scenario i'd say no to.
Good thinking, didnt think about sacrificing stam on one piece for another.
 

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