What works, what doesn't? (In this patch)

BTW, thanks to everyone posting here. As I had hoped, this has been a nice little productive chat. Keep ideas, questions, and thoughts coming as you feel the need.
 
When I play priest—which hasn't been too often as of late—I like to change my talent depending on the enemy comp I see on BattlegroundTargets. Basically, I take Dominate Mind for lols in AB, or if I'm playing a role in a premade, but if it's rogue/melee heavy I'll switch to Void Tendrils before the game starts. Yes, you can do that. I know that's obvious to most, but I thought I'd bring it up considering how many people I see suffering through a whole game with an obvious PvE talent choice.
 
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The multiple problems I had with DM are

1) most of the time your opponents are not going to die. Most of your opponents are hunters/paladins and they are going disengage or bubble out of the fall(some brs didn't tho). Then add druids who take less damage. Pandas too. We are left with rogues. Also, unlike a Thunderstorm which gives it a bigger angle and boost they are simply sent down and most of the time any toon can survive that fall.

2) DM leaves you vulnerable to other players while you are CCing ''that one bad guy'' and not healing. So basically ''trading off yourself for 1 player''.If I want to CC ''that one bad guy'' Id then run Psyfiend and place it near him.

again using void tendrils full time is my personal preference influenced by playing priests in other bursty brackets

Instant root with no need to cast anything or wait for a psyfiend to cast something and doesn't psyfiend not fear the same target twice anymore and gets popped in like 1 second (aint no ones got time to shield psyfiends, most of the time you are trying to save your hide or your teammates)
 
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The multiple problems I had with DM are

1) most of the time your opponents are not going to die. Most of your opponents are hunters/paladins and they are going disengage or bubble out of the fall(some brs didn't tho). Then add druids who take less damage. Pandas too. We are left with rogues. Also, unlike a Thunderstorm which gives it a bigger angle and boost they are simply sent down and most of the time any toon can survive that fall.

2) DM leaves you vulnerable to other players while you are CCing ''that one bad guy'' and not healing. So basically ''trading off yourself for 1 player''.If I want to CC ''that one bad guy'' Id then run Psyfiend and place it near him.

again using void tendrils full time is my personal preference influenced by playing priests in other bursty brackets

Instant root with no need to cast anything or wait for a psyfiend to cast something and doesn't psyfiend not fear the same target twice anymore and gets popped in like 1 second (aint no ones got time to shield psyfiends, most of the time you are trying to save your hide or your teammates)



Think outside the box, DM isn't just for making people jump off LM. I"ll tell you why I prefer it ...

WSG
1) FC just died while we are chasing or "trying" to killing EFC, hes moments away from capping ... I DM him the opposite way of the cap and give my team mates just enough time to repick.
Now VT works too, you can root EFC "IF" you are close enough. 8yards vs 30yards ... DM gives you space for errors on distance judgement and its a short cast.

2) EFC has a healer (or 2) and we just dont have enough dps because people still love mid ... So I cast fear, hope they use trinket which usually they will then cast DM now they cant get out of it. I LoS them from the EFC.
EFC is on roof with healer, I do same thing, cast fear for trinket pop then DM off roof ... now we can cc and dps EFC.
VT does nothing to stop heals here all it does is stop them moving not stop them healing like DM would.

3) EFC running away has a healer in tow, Im too far to fear or catch up since im still in combat so i cant mount ... I cast DM on EFC and walk him back to us OR i DM healer to remove heal spams.
With VT again is a distance issue, and in regards to the healer it doesn't stop them healing.
Those are just some things I do to help my team. There are many more uses for DM in WSG.

AB
1) Well LM of course hehehe.

2)BS, I DM healer or biggest dps threat there into the river, they now have to run around and back up the hill giving my team mates some breathing room to bounce back.
Now VT works here ONLY for melee, Healers and ranged DPS still end up doing what they were doing.

3)I see a flag with just 1 alli, lucky for me its melee. Now what I want to do here is get them to use up the trinket so i either cast DM walk them away from flag or run up and cast fear depends on how they react if they see me. Ideally I'd use DM, have them trinket, as they get close i fear with JUST enough time to cap.
VT can be used here but you end up being too close, at least with DM you can do it from a safer distance. Plus they can just Throw at you and stop you capping.

Generally
1) Stops healers healing EFC etc

2) Its great for getting silences and kick out of the way, yes i know you can fake cast but with my lag (not from US) it can be tricky some times.
Heres how, I see melee dps usually a rogue, he ambushes me (lucky i have PWS). PWS goes down fast, I either do 3 things ... DM him away or heal myself or fear.
I choose DM, he kicks it, now I can cast heals no problem because its only my shadow spells that are affected, or fear and run away.
Yea VT works too, but now you have cripple poison and he still has his kick.

3) Good for controlling direction of enemy, with VT all you have done is root them. But with DM you can run them off roofs, ledges, back away from their tunnel and into a crowd of mindless mid farmers.
VT just doesn't have the same versatility as DM.

4) DM has no CD, VT is on a 30secs CD. So you can spam DM technically. There have been times where I have dropped my healing role in favour of running people of LM so I can buy myself more time for back up if I'm just with one other person. Since DM has no CD I can cast it as soon as I want and not be tied to a CD timer.

Yes what you said about the cons are true, you DO lose control of you toon.
But now you are in control of the enemy and to me thats more powerful then someone running around randomly feared that can be "unfeared" by a simple dot from an ally player stupid enough to hit the feared person.

While DM does have a cast time it also has no CD. Sure 30secs isnt long but the fact that DM is an on demand spell wherein you can use it whenever you need it makes a diff for me.

You also talked about how DM just drops them off LM and they dont die, well AB isnt Arena. My purpose for DM is to delay time and provide distance. I dont care that they dont die, I care that they dont cap or kill me. Also it can demoralize players when I keep jumping them off, most tend to leave LM after that.


I'm not saying VT is useless, in fact it was the first thing I tested since I WSG more then I AB.
I just want to open your mind to the possibilities of DM. I wanna show you DM isn't just some fun gimmick or cheap trick but it can actually turn the tide in a losing game, or assist more then it hinders a team.

Theres more I can talk about but I'm hungry now hehe ...
 
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Rets, locks and mages are hipsters?
You make it sound as if you'd rather q with a skeying hunter, personally I'd rather lose with a lock, mage or ret than win with a hunter / rogue : )
 
Think outside the box, DM isn't just for making people jump off LM. I"ll tell you why I prefer it ...

WSG
1) FC just died while we are chasing or "trying" to killing EFC, hes moments away from capping ... I DM him the opposite way of the cap and give my team mates just enough time to repick.
Now VT works too, you can root EFC "IF" you are close enough. 8yards vs 30yards ... DM gives you space for errors on distance judgement and its a short cast.

2) EFC has a healer (or 2) and we just dont have enough dps because people still love mid ... So I cast fear, hope they use trinket which usually they will then cast DM now they cant get out of it. I LoS them from the EFC.
EFC is on roof with healer, I do same thing, cast fear for trinket pop then DM off roof ... now we can cc and dps EFC.
VT does nothing to stop heals here all it does is stop them moving not stop them healing like DM would.

3) EFC running away has a healer in tow, Im too far to fear or catch up since im still in combat so i cant mount ... I cast DM on EFC and walk him back to us OR i DM healer to remove heal spams.
With VT again is a distance issue, and in regards to the healer it doesn't stop them healing.
Those are just some things I do to help my team. There are many more uses for DM in WSG.

AB
1) Well LM of course hehehe.

2)BS, I DM healer or biggest dps threat there into the river, they now have to run around and back up the hill giving my team mates some breathing room to bounce back.
Now VT works here ONLY for melee, Healers and ranged DPS still end up doing what they were doing.

3)I see a flag with just 1 alli, lucky for me its melee. Now what I want to do here is get them to use up the trinket so i either cast DM walk them away from flag or run up and cast fear depends on how they react if they see me. Ideally I'd use DM, have them trinket, as they get close i fear with JUST enough time to cap.
VT can be used here but you end up being too close, at least with DM you can do it from a safer distance. Plus they can just Throw at you and stop you capping.

Generally
1) Stops healers healing EFC etc

2) Its great for getting silences and kick out of the way, yes i know you can fake cast but with my lag (not from US) it can be tricky some times.
Heres how, I see melee dps usually a rogue, he ambushes me (lucky i have PWS). PWS goes down fast, I either do 3 things ... DM him away or heal myself or fear.
I choose DM, he kicks it, now I can cast heals no problem because its only my shadow spells that are affected, or fear and run away.
Yea VT works too, but now you have cripple poison and he still has his kick.

3) Good for controlling direction of enemy, with VT all you have done is root them. But with DM you can run them off roofs, ledges, back away from their tunnel and into a crowd of mindless mid farmers.
VT just doesn't have the same versatility as DM.

4) DM has no CD, VT is on a 30secs CD. So you can spam DM technically. There have been times where I have dropped my healing role in favour of running people of LM so I can buy myself more time for back up if I'm just with one other person. Since DM has no CD I can cast it as soon as I want and not be tied to a CD timer.

Yes what you said about the cons are true, you DO lose control of you toon.
But now you are in control of the enemy and to me thats more powerful then someone running around randomly feared that can be "unfeared" by a simple dot from an ally player stupid enough to hit the feared person.

While DM does have a cast time it also has no CD. Sure 30secs isnt long but the fact that DM is an on demand skill wherein you can use it whenever you need it makes a diff for me.
You also talked about how DM just drops them off LM and they dont die, well AB isnt arena. My purpose for DM is to delay time and provide distance. I dont care that they dont die, I care that they dont cap or kill me. Also it can demoralize players when I keep jumping them off, most tend to leave LM after that.


I'm not saying VT is useless, in fact it was the first thing I tested since I WSG more then I AB.
I just want to open your mind to the possibilities of DM. I wanna show you DM isn't just some fun gimmick or cheap trick but it can actually turn the tide in a losing game, or assist more then it hinders a team.

Theres more I can talk about but I'm hungry now hehe ...

killing your own fc, or healing the efc is priceless too

making them do jumps as well
 
does anyone recommend trying for hit cap on a protadin fc, or straight stam? MM or burnished shoulder or strengthened shoulder?
2x AGM or tyranny with AGM? lastly, does speed if light stack with speed pot? If so i'd be past mid in like 15 seconds, 120% speed is amazing. Can someone plz amswer these questions?

PS: I'm human and originally roled holy, no eyepatch or other strength gear that's quest only and had a holy item that's BiS I took.

edit: I was thinking LFH, Thick bronze necklace, strengthened stockade shoulders, stam cloak from satchel with +10 armor, burnished chest piece with +15 health, drakewing bands with +1 stam, algae or skeletal gauntlets, stam belt from satchel, thaeldrid's pants, silver linked boots, bravo company signet, DPR, tyranny, and lastly AGM.
does anyone else agree? I believe mitigation, armor, hit > max stam. can anyone else shed light on this topic?
 
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Ill leave WSG theorycraft and strategies(rofl 20-24 bracket) to someone else, I try not to que for WSG (and refuse to que, im just not getting farmed and I grew tired of the shooting galley that WSG is ) so no idea on that, but im seeing so much emphasis on the EFC or his healers, wouldn't you spend most of your time being CC'd/healing DPS?

Most of the time you have to get close to that healer casting in the back keeping the archer brigade up and them hunter squads and their 40 YD range to your 30. Ive seen so many priests trying to MC someone just to get blown up in 2 globals because they didn't have pw shield up.


AB

2)BS, I DM healer or biggest dps threat there into the river, they now have to run around and back up the hill giving my team mates some breathing room to bounce back.

Most of the time it would be more beneficial to be spamming shields/heals/dps/Instant fears to CC instead of MCIng that one chump.Only exception is 24 healers/hunters. And even when you MC, you are simply left open not casting heals on teammates or dpsing.



3)I see a flag with just 1 alli, lucky for me its melee. Now what I want to do here is get them to use up the trinket so i either cast DM walk them away from flag or run up and cast fear depends on how they react if they see me. Ideally I'd use DM, have them trinket, as they get close i fear with JUST enough time to cap.

Why would you go assault LM bases alone, especially as a priest??? Or even go around AB alone?? What if there were rogues or random stealthed hunters.....

Generally
1) Stops healers healing EFC etc

2) Its great for getting silences and kick out of the way, yes i know you can fake cast but with my lag (not from US) it can be tricky some times.
Heres how, I see melee dps usually a rogue, he ambushes me (lucky i have PWS). PWS goes down fast, I either do 3 things ... DM him away or heal myself or fear.
I choose DM, he kicks it, now I can cast heals no problem because its only my shadow spells that are affected, or fear and run away.
Yea VT works too, but now you have cripple poison and he still has his kick.
How could you fear a rogue if Psychic scream is also shadow school. So if a rogue kicks the MB it will stay on you at all times, sure
you can cast heals but most of the time it wont be 1vs1. VT/psychic scream vs MB/psychic scream allow for a ''cleaner'' and safer way (imo) to escape vs rogues and other melees and also allows you to still cast heals on yourself instead of being chained to one spot.

3) Good for controlling direction of enemy, with VT all you have done is root them. But with DM you can run them off roofs, ledges, back away from their tunnel and into a crowd of mindless mid farmers.

Idk, ,mind control lets you control the enemy away from you like what 8 yards? Then it breaks.

And the farmers will come to you, when farmers(for example me) will see an enemy, especially if its an easy target you better believe ill be going down there to check it out asap. Or when a ''meatshield'' is tanking it for the farmers, im telling you ill try to get them kills.

4) DM has no CD, VT is on a 30secs CD. So you can spam DM technically. There have been times where I have dropped my healing role in favour of running people of LM so I can buy myself more time for back up if I'm just with one other person. Since DM has no CD I can cast it as soon as I want and not be tied to a CD timer.

Yes what you said about the cons are true, you DO lose control of you toon.
But now you are in control of the enemy and to me thats more powerful then someone running around randomly feared that can be "unfeared" by a simple dot from an ally player stupid enough to hit the feared person.


You also talked about how DM just drops them off LM and they dont die, well AB isnt Arena. My purpose for DM is to delay time and provide distance. I dont care that they dont die, I care that they dont cap or kill me. Also it can demoralize players when I keep jumping them off, most tend to leave LM after that.

Idk being able to spam 1k bubbles+doing dps vs controlling 1 person....its a personal preference.

I hope people would play battlegrounds like arenas, all this pro arena speak on these forums, all these ratings, yet im disappointed there is never any teamwork.



Also im not saying Mind Control is useless, but most of the experience(aside from arenas) I had with people who DM those im dpsing or CCing is they either break my CC or I end up healing those im trying to DPS. And most of my theorycraft is influenced by playing shadow where I just like dps n stuff , I dont really like twink priest mechanics tbh



Rets, locks and mages are hipsters?
You make it sound as if you'd rather q with a skeying hunter, personally I'd rather lose with a lock, mage or ret than win with a hunter / rogue : )

Yeah id rather que with skeying hunters and win a game instead of having bunches of UP classes(and most of the time they cant even play them properly).

Call me elitist, whatever, but like I totally don't know what its like being gimped, having the least amount of CC and doing 2x-3x less damage than the next PoS class and 5x less damage than a powerclass.

Velatheda @ Aerie Peak - Community - World of Warcraft

And im probably the most lenient person you've ever seen in this game when it comes to winning/losing battlegrounds if you knew my mindset, but I know you guys in here take it hardcore seriously ive had plenty of people rage on me and received multiple death threats like being told to ''go die or that I fucking suck''.

and PS: no I don't play disc in that bracket then id be lame.
 
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does anyone recommend trying for hit cap on a protadin fc, or straight stam? MM or burnished shoulder or strengthened shoulder?
2x AGM or tyranny with AGM? lastly, does speed if light stack with speed pot? If so i'd be past mid in like 15 seconds, 120% speed is amazing. Can someone plz amswer these questions?

PS: I'm human and originally roled holy, no eyepatch or other strength gear that's quest only and had a holy item that's BiS I took.

I'd recommend having 2 sets. For your dps "Pret" set, you will want your hit rating at 15 or higher. Avenger's Shield and Hammer of Justice both have missed for me personally with 13 hit rating :p

For Human Prot Paladin, I'd take AGM/MoT and then swap the 2nd AGM off of MoT cooldown (or if you don't have the time to farm, just keep mot/agm).

I'm not sure about Speed of Light with Swiftness Potion. You don't realistically want to be Speed of Light. Your travel time across mid is actually lower than the other 2 talents, assuming enemies are nearby.

Pursuit of Justice I wouldn't recommend, but the base 15% movement speed is powerful for a Protadin.

Long Arm of the Law is honestly just such an amazing talent. You end up with so much more speed than with SoL.

I know for a fact that Swiftness stacks with PoJ and LAotL, so I assume it stacks with SoL. But I wouldn't do that...
 
I wanna reply to what you said [MENTION=13444]inoobupro[/MENTION], I'm just in a group atm.

I"ll finish this post later.

OK .... Back ...

im seeing so much emphasis on the EFC or his healers, wouldn't you spend most of your time being CC'd/healing DPS?


Because I play objectively, like I said BGs aren't Arenas. If you want to spend all your time in mid or GY killing, go ahead. But you wont be getting heals from me. People I focus on are the ones that decide the winner. Thats the EFC, FC, respective healers, DPS chasing after the EFC or FC etc. Not the hunters or rogues running around the field.

Most of the time you have to get close to that healer casting in the back keeping the archer brigade up and them hunter squads and their 40 YD range to your 30. Ive seen so many priests trying to MC someone just to get blown up in 2 globals because they didn't have pw shield up.


Once again you're describing battle on the field. Unless its a cocky Premade whos EFC stays mid, most EFCs will be in the FR or on constant motion. They wont be hiding behind a bunch of DPS. UNLESS its a 2-2 game, then everyone tries to protect their FC.

Now if we apply this to AB which is what I think you are referring to, then yes in that scenario I'd go pure heals. But if there was a moment I could DM in a positive sense and the risk pays off I'd do it. Like DM a 24 hunter into a river or off a cliff.
I can DM the hunter, but what would VT do? they can still dps.


Most of the time it would be more beneficial to be spamming shields/heals/dps/Instant fears instead of CCing that one chump.Only exception is 24 healers/hunters.

Yup, thats the time I mainly use DM at BS, when our team cannot handle the enemy.

Why would you go assault LM bases alone, especially as a priest??? Or even go around AB alone?? What if there were rogues or random stealthed hunters.....


Because that's what an objective player does when she sees no one trying to cap flags.
Plus it does work, otherwise i wouldn't do it. Doesn't work like clockwork, but its doable. Just need that experienced judgement to see if its worth risk.
Just because I'm a Disc doesn't mean I cant help cap if see a low risk situation present itself. You make it sound like Priests should be one dimensional and just heal and cc people.

How could you fear a rogue if Psychic scream is also shadow school. So if a rogue kicks the MB it will stay on you at all times, sure
you can cast heals but most of the time it wont be 1vs1. VT/psychic scream vs MB/psychic scream allow for a ''cleaner'' and safer way (imo) to escape vs rogues and other melees and also allows you to still cast heals on yourself instead of being chained to one spot.


Sorry I typed that wrong :p. Didnt mean to say fear after I DM.

Idk, ,mind control lets you control the enemy away from you like what 8 yards? Then it breaks.

And the farmers will come to you, when farmers(for example me) will see an enemy, especially if its an easy target you better believe ill be going down there to check it out asa
p. Or when a ''meatshield'' is tanking it for the farmers, im telling you ill try to get them kills.


No, its not just 8 yards, it actually quite far, not sure of the exact range, also the channel doesn't break easy, if anything when hit the channeling of the spell just gets reduced.


Idk being able to spam 1k bubbles+doing dps vs controlling 1 person....its a personal preference.

I hope people would play battlegrounds like arenas, all this pro arena speak on these forums, all these ratings, yet im disappointed there is never any teamwork.



Also im not saying Mind Control is useless, but most of the experience(aside from arenas) I had with people who DM those im dpsing or CCing is they either break my CC or I end up healing them. And most of my theorycraft is influenced by playing shadow, instead of disc where I just dot stuff


You cant say bubbles are 1k when you talk about how I would always get targeted. That 1k applies ONLY if I never get hit, and by the way to describe your experiences Priests are always getting hit.


.........................
When they buffed DM to include control over 24s, thats another thing that sold me. Rather then try to out play a 24 I just remove them altogether.
Either by jumping them off places, placing distance between our team, or just flat out CC while more team mates arrive.
DM doesn't break as easily as say a fear does.


Crap, I had more things to say but I keep alt tabbing from the game hehe.


Sorry for the lay out, it kept timing out so I'd have to keep reloggin in.
 
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So you don't care much about winning, but still qq about ppl playing anything other than fotm classes, well ok...............
What I see on my healer; the ppl that roll mages locks actually peels for me with nova / poly / frostbolt slow or fear. I've yet to see a skeying hunter slow or scatter the rogue that opens on me. But if you rather play with those huntards that starts of with a scatter at full HP, be my guest :)
 
does anyone recommend trying for hit cap on a protadin fc, or straight stam? MM or burnished shoulder or strengthened shoulder?
2x AGM or tyranny with AGM? lastly, does speed if light stack with speed pot? If so i'd be past mid in like 15 seconds, 120% speed is amazing. Can someone plz amswer these questions?

PS: I'm human and originally roled holy, no eyepatch or other strength gear that's quest only and had a holy item that's BiS I took.

edit: I was thinking LFH, Thick bronze necklace, strengthened stockade shoulders, stam cloak from satchel with +10 armor, burnished chest piece with +15 health, drakewing bands with +1 stam, algae or skeletal gauntlets, stam belt from satchel, thaeldrid's pants, silver linked boots, bravo company signet, DPR, tyranny, and lastly AGM.
does anyone else agree? I believe mitigation, armor, hit > max stam. can anyone else shed light on this topic?

Replace stam cloak with firebane and I do recommend you switch speed of light for the judgement one.

Long Arm of the Law is honestly just such an amazing talent. You end up with so much more speed than with SoL.

This and you can just purge SoL, making it an utterly useless ability if theres a shaman on enemy team.
 
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I'm not sure about Speed of Light with Swiftness Potion. You don't realistically want to be Speed of Light. Your travel time across mid is actually lower than the other 2 talents, assuming enemies are nearby.

Pursuit of Justice I wouldn't recommend, but the base 15% movement speed is powerful for a Protadin.

Long Arm of the Law is honestly just such an amazing talent. You end up with so much more speed than with SoL.

I know for a fact that Swiftness stacks with PoJ and LAotL, so I assume it stacks with SoL. But I wouldn't do that...

Thanks for the feed back, Bop. So on top of the speed discussion. I'm trying to get past mid to ramp, gy, or tot b4 i get globalled by hunts and rogues. Would it be better to SoL + Swift Pot at the same time for super fastness or use one or the other after one goes off, to maximize speed over time.
Also I think Long Arm of Justice would be good for mid fights or being in FR during an inc, though I am looking to completely avoid the entire horde inc by running around gy, ramp, FR, and ToT by making the horde lost in there trying to get me, and i know there's a way to do this just takes a lot of warning where the inc is from.
PS: this is assuming I have 1 or 2 healers with me.

Can we further discuss this?
My next question will be what class healer might be best paired with a Protadin FC, making the best of my mitigation.
 
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This and you can just purge SoL, making it an utterly useless ability if theres a shaman on enemy team.

Although the purging thing is true, there's not a whole lot of shamans to see in wsg, let alone if they hold the same knowledge as you do about shamans and them being able to purge SoL. I do indeed agree with you though, and I didn't know that myself.
 
So you don't care much about winning, but still qq about ppl playing anything other than fotm classes, well ok...............
What I see on my healer; the ppl that roll mages locks actually peels for me with nova / poly / frostbolt slow or fear. I've yet to see a skeying hunter slow or scatter the rogue that opens on me. But if you rather play with those huntards that starts of with a scatter at full HP, be my guest :)

Bro I heal everyone, including mages, it doesn't matter if you called me names, or tried to farm me or emoted me unless you REALLY pissed me off ull still receive these oh so skilled flash of light. Including those death threats people,

But its just how bgs are, survival of the fittest m8. No one is going to pity or exclaim ''oh look this guy, he is different, he is a hipster rolling a warlock!''

Players will simply dispose of you and move on. Its also no fun being on the receiving end of 6-10 hunters while a fourth of your team is warlocks and stuff.

P2p is an exception you can do the 1200 crits

Like I posted that one screenshot we had 9 Brazilians, and well.... and all of them couldn't break 20k damage on a hunter in 15 minutes. Im not even talking about using CC. Ive grown used to the awful teammates. But id still take the clueless keyboard turning(I presume they use a keyboard, its more like they play with their monitors turned off) BRS than those mages that just annoy the chat and spam FLAG HERE OR BS TAKEN IN ALL CAPS and end up doing like 3-5k damage being completely useless.
 
Although the purging thing is true, there's not a whole lot of shamans to see in wsg, let alone if they hold the same knowledge as you do about shamans and them being able to purge SoL. I do indeed agree with you though, and I didn't know that myself.

You could be right about some shammies, but personally SoL is one ability that when active, comes off as a big bullseye with a sign that says Purge me, Purge me! Some abilities aren't as easy to spot for a purge (why I'd recommend an addon for that), but SoL is, especially on the EFC.

From a bit of experience carrying on a prot pally, Long Arm is just too awesome. Crossing mid it can keep you away from rogues very, very well and you can also make good use of it while escaping the FR. Since Judgement doesn't require you to face who is chasing you, it's very easy to keep your speed up. Pair it with your poison cleansing, and you can kite rogues quite well.


Sent from my iPhone using Tapatalk
 
does anyone recommend trying for hit cap on a protadin fc, or straight stam? MM or burnished shoulder or strengthened shoulder?
2x AGM or tyranny with AGM? lastly, does speed if light stack with speed pot? If so i'd be past mid in like 15 seconds, 120% speed is amazing. Can someone plz amswer these questions?

PS: I'm human and originally roled holy, no eyepatch or other strength gear that's quest only and had a holy item that's BiS I took.

edit: I was thinking LFH, Thick bronze necklace, strengthened stockade shoulders, stam cloak from satchel with +10 armor, burnished chest piece with +15 health, drakewing bands with +1 stam, algae or skeletal gauntlets, stam belt from satchel, thaeldrid's pants, silver linked boots, bravo company signet, DPR, tyranny, and lastly AGM.
does anyone else agree? I believe mitigation, armor, hit > max stam. can anyone else shed light on this topic?

if you want to hit cap without eyepatch (assuming you use a mace/sword)

sparkmetal, gorewalker, bravo and dpr/demon would be best

if you don't have dpr/demon, drakewing, gorewalker and bravo is probs best
 

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