Terrain jumping/exploiting/coordinating etc

So a question was brought up in another thread, a question concerning Terrain jumping, exploiting or whatever you would like to call it.

I'm sure most of the people here know what I'm talking about. This thread is about coordinating the warsong gulch map(or arathi basin to some extent) in an inventive way, with certain jumps that will help you gain distance from enemies or that are simply used in order to travel faster from one place to another. Coordinating tunnel roofs, midfield stumps, graveyard levels and whatever ingenious routes you are able to find in a battleground.

The question I would like to ask from all of you is: are these terrain jumps and tricks exploiting or unacceptable in your opinion, or are they just an aspect of battleground PvP that you must learn in order to perfect your gameplay? Where would you draw the line between terrain exploiting and just smart coordinating inside the map?

Any other discussion about terrain jumping/exploiting is also very welcome, sky is the limit. :)
 
If you spend the time learning this you will be better than the person that has not spent time learning this. One person learns faster than an other person, this can't really be helped.

It's a choice not a problem.
 
I believe terrain jump is acceptable. everyone class can do it, you just need to know how.
it can make spells like the demon leap and disengage go/do further,
if its illegal, then there should be a invisible wall blocking us.

its the wall hacking I hate.
 
Most terrain jumps, in my opinion, are as acceptable as using keybinds/mouse and macros for movement/ability-usage/etc. is versus keyboard turners/clickers and/or s-keying players.
If others are capable* of doing so, why not?

*assuming one can play this game without utilizing programs/hacks that breach this game's Terms of Use.

Personally, I do disagree with jumps that only certain classes (locks, hunters, etc.) or races (goblins, etc.) can do, primarily getting to terrains that no one else can reach, especially melees. And no, that doesn't count, say, a druid putting down a totem to jump off roof and then wild-charge back to that totem, or other positional jukes within accessible terrains.
 
Most of the WSG jumps are 6-7 years olds? if you havent learnt them by now, then people never will.

Not my problem if i've taken the time to learn and Jajas or EN bads call it "exploiting", L2Youtube.
 
If you spend the time learning this you will be better than the person that has not spent time learning this. One person learns faster than an other person, this can't really be helped.

It's a choice not a problem.


I agree.

Fictional example:
You are training for a specific long distance run competition in the swiss alps. The route is accesible for everyone months before the race starts.

Now on the given route, there is a shortcut over a very bold and slippery cliff (organisators do know about that).
So now only the participants who trained a lot on the course and who made effort to learn the "harder" course and put dedication into it are even able to win the race.

Everyone had the chance to train hard and learn the "shortcuts, jumps, jukes" so no participant can complain about them.

There are only two things to do imo:
1. Train harder, to improve your gameplay.
or
2. Keep calm and accept, that there are other people who put more effort in improving their gameplay.

Ps: When i started f2p, i knew nothing about jumps. Thanks to the people who helped me improving. Im not perfect yet, and try to improve everyday.

Cheers and have a nice day! :)
 
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I like the term "clever use of game mechanics".

With that being said, there are some jumps that have been overpowered, ie the horde back roof jump in wsg, the jump to the roof on ST and LM KINDA. The thing is that both of these jumps have been pretty much removed, you can no longer get to that spot.... so I consider every jump that hasn't been phased out to be fair game.
 
IMO jumps that are shortcuts to places you can get without them are fair game (bottom to top tun, fence hopping, etc). I think jumping to otherwise unreachable places is going too far (up the roof ramp walls, on top of LM/ST). Stumps are OK because you're pretty much a sitting duck up there, the one by horde resto hut might be a bit questionable though.
 
I like the term "clever use of game mechanics".

With that being said, there are some jumps that have been overpowered, ie the horde back roof jump in wsg, the jump to the roof on ST and LM KINDA. The thing is that both of these jumps have been pretty much removed, you can no longer get to that spot.... so I consider every jump that hasn't been phased out to be fair game.

you mean your fine with me carrying the flag to narnia ? :D
cause i 100 percent still can
 
i think they're totally fine. but they are an exploit
 
you mean your fine with me carrying the flag to narnia ? :D
cause i 100 percent still can

I honestly can't believe no one else knows about that lol

Ot: even if you are opposed to them you better learn em so you can atleast chase after the ones using em
 
Well I like wall jumping as much as some of you guys do, but your arguments for it is like:

There are only two things to do imo:
1. Train harder, to improve your gameplay.
or
2. Keep calm and accept, that there are other people who put more effort in improving their gameplay.


and

Most terrain jumps, in my opinion, are as acceptable as using keybinds/mouse and macros for movement/ability-usage/etc. is versus keyboard turners/clickers and/or s-keying players.
If others are capable* of doing so, why not?

So my question now is, are exploits fine to use also then? Everyone can do em, if they put their TIME into it? If I can que for a WSG and basicly one shot everyone because I found an exploit, which I spended time on finding, which leads to me having an edge over others because I used my time finding it, is it then okay to do? Basicly you see blizzard trying to prevent WSG jumps by dumbing invisible walls all over, and in 5.4 they stopped the ally flag room "jump" (really easy one) so it's pretty clear to see blizzard trys to prevent it.

So is it okay to exploit?
And please explain to me, why it's any different from wall jumping.
Best regards Shamatix
 
Well I like wall jumping as much as some of you guys do, but your arguments for it is like:

There are only two things to do imo:
1. Train harder, to improve your gameplay.
or
2. Keep calm and accept, that there are other people who put more effort in improving their gameplay.


and

Most terrain jumps, in my opinion, are as acceptable as using keybinds/mouse and macros for movement/ability-usage/etc. is versus keyboard turners/clickers and/or s-keying players.
If others are capable* of doing so, why not?

So my question now is, are exploits fine to use also then? Everyone can do em, if they put their TIME into it? If I can que for a WSG and basicly one shot everyone because I found an exploit, which I spended time on finding, which leads to me having an edge over others because I used my time finding it, is it then okay to do? Basicly you see blizzard trying to prevent WSG jumps by dumbing invisible walls all over, and in 5.4 they stopped the ally flag room "jump" (really easy one) so it's pretty clear to see blizzard trys to prevent it.

So is it okay to exploit?
And please explain to me, why it's any different from wall jumping.
Best regards Shamatix

So you agree with me on the first part, concerning Jumps?

And yes on another hand, i also cant support Wallhacks / Speedhacks, or Bugs where FC goes to a place where nobody (or only involved pps) can ever reach him. Thats called Exploits for me, but Jumps are another thing.

Hard to explain the difference between them, it just seems like Jumps are socially acceptated in the community.
Maybe someone has a more precise definition for it or can seperate the two things better :)

Cheerio
 

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