OPINIONS - F2P healers on this new patch

Disc priests survive AND do insane damage to people. It will probally be fixed soon

Nope , it will not. You have a short memory. Disc priests were able to survive AND put pressure/make insanely bursty damage even in cata/wotlk.Good discs pretty much owned most hunters and all rogues/ferals/warriors 1 vs 1 back then. The situation is the same right now in cata. So what is the problem really?
And don't tell me 3 dps can't handle a priest. They must be very terribad if they can't contain him easily.
Mana regen should be nerfed,so ppl actually think before spamming heals, that's the problem right?
 
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Nope , it will not. You have a short memory. Disc priests were able to survive AND put pressure/make insanely bursty damage even in cata/wotlk.Good discs pretty much owned most hunters and all rogues/ferals/warriors 1 vs 1 back then. The situation is the same right now in cata. So what is the problem really?
And don't tell me 3 dps can't handle a priest. They must be very terribad if they can't contain him easily.

Yes, but DPS back in Cata was strong. Now with the 40% resilence and never ending mana, a priest could heal forever and do more damage in MOP. Yes, Disc was overpowered in Cata but now a good Disc can be gods.
 
Yes it is a good combo, but it doesn't make priests more op than other healers.
don't exaggerate penance, it's not like it hits for 1 k in 2 secs. Each tick hits usually for 200ish ( 3 ticks) every 12 secs. Hardly OP isn't it?
P.S. Btw Shamans complaining about priests? well...
 
Yes it is a good combo, but it doesn't make priests more op than other healers.
don't exaggerate penance, it's not like it hits for 1 k in 2 secs. Each tick hits usually for 200ish ( 3 ticks) every 12 secs. Hardly OP isn't it?
P.S. Btw Shamans complaining about priests? well...

That's assuming not a single hit crits... you've got 3 chances to crit there. If all 3 crit, then yes, it does do 1k in 2 secs. lol.

Still, I think psy fiend is the bigger problem.
 
If all 3 crit, then yes, it does do 1k in 2 secs. lol.

A BiS f2p Priest sits around 10% crit....so that will happen approximately 1 in 1000 times.

Let me explain to all of you why you're wrong about Penance. Priest damage is no better than it was before. We lost Mind Blast, Holy Fire was neutered and Smite is pretty much exactly where it was pre-patch. I didn't use Smite before, now I do out of necessity. Taking away priest damage would completely destroy the class. Priests are supposed to be the most offensively capable healers. Penance damage only counters what Priests lost.

The problems with priests are that the healing nerf in BGs didn't apply to PW:S and mana regen is broken. I can spam shields on all my teammates, dot up everyone on the other team and start DPSing now. With shields this strong there is very rarely a need to use Penance as a heal. Penance did solid damage before, but it's main niche (which it can still fill) was as a quick, strong, mana-efficient heal. We don't need that right now. My damage is no better than before (and probably even worse), but I don't need to sacrifice anything to focus on it. Mana consequences from PW:S overuse and the 30% nerf would prevent priests from spending all their time DPSing.

Individually you shouldn't be struggling against priests as a shaman. You probably can't kill one 1v1, but Purge and Wind Shear will definitely make them die with someone else beating on them.

Yes, Priests are strong. They aren't Gods. I 2v1'd a Rogue and Warrior the other day, it was a lot of fun. Maybe I'm bad for letting it get close, but for me to win that fight I had to actually outplay them. LoS'ed charges to get heals off, juked two kicks and eventually got them down. I didn't just shield myself, global both and /lol.

In terms of the Priest talents, all 3 of them can be countered. Tendrils and Psyfiend can be killed, Dominate Mind immobilizes the Priest. With the changes to the bracket, its advantageous to use your damage to prevent their CC. You can spare the GCD or two of damage not on a player, because its no longer all burst all the time. Also, Psyfiend DR is terrible. I'd rather eat the random fear and be immune when the Priest actually goes to time one effectively him/herself.

TL;DR. Mana regen is broken, not Penance.
 
Yes it is a good combo, but it doesn't make priests more op than other healers.
don't exaggerate penance, it's not like it hits for 1 k in 2 secs. Each tick hits usually for 200ish ( 3 ticks) every 12 secs. Hardly OP isn't it?
P.S. Btw Shamans complaining about priests? well...

But see..why i hate MoP resto shamans.I have nothing now.
Priest I have two nifty AoE fears, am capable of doing damage. Shaman..damage??Really?In cata i was reliant on my team to protect me as I am completely powerless in terms of offense, and now ghost wolf nerfed I cant really even escape nothing ,so a single rogue can lock me down. I mean..WTF I just get this Earth Shock, which is a 6 second CD, and A 2.5 SECOND CAST Lightining Bolt.My Flame shock sucks too compared to SW:pain , it cant be spammed on say...a 24 stealther if I miss, it ALSO has a 6 second CD.And primal strike which does 20 damage?Really? And I cant spam pw shiel

I dont have powershift of druids, or Entangling roots, they took our totems, Say I were stunned my trinket on a CD, i had a nifty earth shield which at least healed while im ''CANT DO THAT WHILE STUNNED'' now they took that away.

I dont have the Insta casts of a Hpal, or the speed of an hpal, or HoJ.Or any Oh sHit bubbles or lay on hands ,or 2k armor.

Yes I have this wind shear which has a 15 SECOND CD.In short ive became the most useless powerless healer out of 4 Ilisted
 
I still don't see why dps shouldn't be able to 1v1 healers... or atleast have the chance to like hunts did in cata.. Bad healers could beat bad hunts in cata and good healers could normally beat good hunts in cata. It was still a challenge though and a possibility whereas now its just not..

From a healers PoV or even someone who thinks it. what makes a healer supposed to be able to not be 1v1? In all honesty I just don't get it and would like some explanation or reasoning other then dps just shouldn't be able to 1v1 us. DPS job is to dps and do damage. Healers job is to heal.. Rogues, Locks (aside from drain life), Hunts and Warriors can't heal.. they are all in for DPS whereas priests have arguably the most damaging spell right now, Hpal can spam denounce for decent dmg, Rdruids just go kitty then can still put out decent dmg and Rshammy damage is still as bad in cata.

If healers have the choice to go decent dmg and have unstoppable heals then how is that fair or even remotely balanced? If those rogues locks hunts and warriors cant heal and have to just damage/cc/w/e then atleast take away healers dmg as in some cases the healers dmg out dmgs the dps dmg ON TOP OF the healers actual heals. Idk why healers should be given the right to beat everything in 1v1 or why everyone seems to think they should. If a healer is in a fight with say a lock in a now like 10s fight the lock more then likely will be at like 50% and the priest will be at the least 90% then if another dps comes in the priest will just have time to finish off the lock while not even worrying about the other dps yet (as long as they cant heal the lock)

Please explain why healers just shouldn't be able to be killed solo and leave the fact that I was a hunt in cata outa it as I am just trying to understand why people think this currently
 
But see..why i hate MoP resto shamans.I have nothing now.
Priest I have two nifty AoE fears, am capable of doing damage. Shaman..damage??Really?In cata i was reliant on my team to protect me as I am completely powerless in terms of offense, and now ghost wolf nerfed I cant really even escape nothing ,so a single rogue can lock me down. I mean..WTF I just get this Earth Shock, which is a 6 second CD, and A 2.5 SECOND CAST Lightining Bolt.My Flame shock sucks too compared to SW:pain , it cant be spammed on say...a 24 stealther if I miss, it ALSO has a 6 second CD.And primal strike which does 20 damage?Really? And I cant spam pw shiel
I dont have powershift of druids, or Entangling roots, they took our totems, Say I were stunned my trinket on a CD, i had a nifty earth shield which at least healed while im ''CANT DO THAT WHILE STUNNED'' now they took that away.

I dont have the Insta casts of a Hpal, or the speed of an hpal, or HoJ.Or any Oh sHit bubbles or lay on hands ,or 2k armor.

Yes I have this wind shear which has a 15 SECOND CD.In short ive became the most useless powerless healer out of 4 Ilisted

Its bad yes, but you have to make due with what you have. If you have friends, have them with you to cover your weakness, and capitalize on your strengths! Be an Offensive support with Purges and interrupts, use Flame Shock to keep Stealthers from going back into stealth after a fellow priest fears them. Support melee and healers alike by dispelling CC off them (We can dispel HoJ now, which is crucial). Don't mope about what we don't have. Work with what you DO have.
 
That is very good explanation about penance, shields, and mana regeneration. I can see how if priests were more pressured to heal penance would seem less insane. I notice it quite a bit actually as a shaman that once I start spamming purges all around and spamming a macro to attempt to get ppl to focus a target they panic a little more and their damage slips.

I do think their Psy Fiend is too strong when they already have psychic scream.

As for why dps shouldn't be able to 1v1 healers the way hunters did in cata (which is a loaded statement, hunters 1v1 against healers was usually due to healers overhealing themselves and going OOM too quick or BM hunters with interrupt pets giving them 3 ways to screw the healer over), or hunters just winning by attrition. Healers should be able to preserve themselves for the most part up until the point they can't afford to heal themselves.

DPS should be able to pressure the healer so they don't have time to DPS and Heal multiple targetsat the same time effectively. If mana regeneration were nerfed, dps could theoretically 1v1 healers by attrition, given their hp can outlast the healer's mana, which shouldn't happen since the healer should be built to heal multiple targets on top of themselves. Remarkable timing of CC abilities should put a ton of pressure on healers and be good for killing under geared or unprepared healers, but to win a battle of attrition against a healer's mana you should have to go even further, somehow mitigating their offensive capability and keeping the pressure up 'til they oom.

Right now, rogues just do damage to healers faster than they can respond, and on a single interrupt can cause way too much grief on the healer. Nevermind that at the same time they can have another player sapped for a good portion of the start of the fight, making them effectively 1v2 healers, not 1v1. Rogues have the advantage of choosing their battles, they have every opportunity and tool needed to make sure they don't have to engage a healer 1v1 ever. They can just as easily work in pairs.
 
Please explain why healers just shouldn't be able to be killed solo and leave the fact that I was a hunt in cata outa it as I am just trying to understand why people think this currently

Healers are meant to keep people alive. If they can't keep up with one person's damage, what's the point of having them? At that point, it'd be better to just bring more DPS to kill the other team first and use first aid after combat.
 
Healers are meant to keep people alive. If they can't keep up with one person's damage, what's the point of having them? At that point, it'd be better to just bring more DPS to kill the other team first and use first aid after combat.

Ok general reply I seem to have been seeing but I reply to your reply with:

Dps are meant to damage and kill people. If they can't kill one person through healing, what's the point in having them? At that point, it'd be better to just bring more healers to heal everything so nothing dies and have only dps be coming from healers.

I'm not trying to mock you and I understand what you're saying but the SAME exact thing can be said about dps. Also the bracket seems to have gone with my statement as all these new healers are popping up and nothing is dying.

Edit: also healers in cata could keep up with one persons damage and was tough to 1v1 so it's not like healers haven't always been tough to 1v1 but now it's impossible and got a buff in an area that wasn't needed imo
 
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Actually the same cannot be said. 1v1 duels and 10 v 10 clashes do not match up proportionally, nor should they.
 
Ok general reply I seem to have been seeing but I reply to your reply with:

Dps are meant to damage and kill people. If they can't kill one person through healing, what's the point in having them? At that point, it'd be better to just bring more healers to heal everything so nothing dies and have only dps be coming from healers.
I'm not trying to mock you and I understand what you're saying but the SAME exact thing can be said about dps. Also the bracket seems to have gone with my statement as all these new healers are popping up and nothing is dying.

Edit: also healers in cata could keep up with one persons damage and was tough to 1v1 so it's not like healers haven't always been tough to 1v1 but now it's impossible and got a buff in an area that wasn't needed imo

I, 100% agree with this.......whats the point to even bring DPS classes when healers can fulfil the roles of both? In cata it was more like a ''society'' you EITHER HEAL or you DPS.Not both.

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As for why dps shouldn't be able to 1v1 healers the way hunters did in cata (which is a loaded statement, hunters 1v1 against healers was usually due to healers overhealing themselves and going OOM too quick or BM hunters with interrupt pets giving them 3 ways to screw the healer over), or hunters just winning by attrition. Healers should be able to preserve themselves for the most part up until the point they can't afford to heal themselves.

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No..thats the whole point I dont agree with DPS not being able to do anything but pressure healers.Thats how it happended in cata...we had to make healers go OOM just by a war of attrition. Unless you were focusing the healers HARD(by hard i mean i had to use up to FOUR, 3 wasnt enough dps with 1 being 24 just to nuke a 24 BiS healer).Now its impossible to even do that...with 40% dr and nerfed dps .the'' war of attrition''strategy doesnt work.
 
Disc priests are overpowered. It's as simple as that. Yes, they lose mind blast and holy fire hoy a damage nerf but penace more than make up for that. On an average health alliance character, my undergeared disc priest can hit half of his/her health. A good DPS SHOULD be able to take a healer down with timed CC and interupts. Right now it's you get the healer down to 30% health, and the healer just /rofl at you and heal to full. Healers and Disc priests need a huge nerfbat.
 
Ok general reply I seem to have been seeing but I reply to your reply with:

Dps are meant to damage and kill people. If they can't kill one person through healing, what's the point in having them? At that point, it'd be better to just bring more healers to heal everything so nothing dies and have only dps be coming from healers.

I'm not trying to mock you and I understand what you're saying but the SAME exact thing can be said about dps. Also the bracket seems to have gone with my statement as all these new healers are popping up and nothing is dying.

Edit: also healers in cata could keep up with one persons damage and was tough to 1v1 so it's not like healers haven't always been tough to 1v1 but now it's impossible and got a buff in an area that wasn't needed imo

But the thing is people don't want to play a game that's 10v10 healers. Everyone in the BG having zero deaths means absolutely nothing gets accomplished and no one can do anything about it. Sure, there's an occasional game right now where a team will have 6 healers, but that's no longer the norm. Most of the rerolled "healers" we were seeing post-patch were just looking to spam holy shock at people.

A team of 10 healers would be completely ineffective against a well balanced team. They could turtle out a tie, that's about it. They wouldn't kill anyone and wouldn't complete objectives because of that. If you're that intent on this being about 1v1, come back when you kill a healer 1v1 on a disc priest. That doesn't happen either.

As for the "nothing is dying" part, stop exaggerating. Yes, there are occasionally very imbalanced games where an individual team will have zero deaths. That's not the norm though (and those happened before, too). Harder kills =/= no kills at all. I still average at least 40 HKs a game.

You say you don't want to hear about it, but most of this comes back to the fact that killing people as a hunter actually takes some effort now.
 

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