Mocha
Legendary
I feel there has been a lack of chatter especially about rogues on the PTR. So heres a very rough and brief overview of what I have gained in a few days of playing a sub rogue.
So to start things off:
My rogue has about 54% dodge and 1650 hp unbuffed (no boa helm) 506 ap and 40 crit%
Hemo is 140% weapon damage (203%) with a dagger equipped (mainhand?) with a 24 second dot of 50% of the hemo hit strike.
At the moment on the PTR it is expected that Dagger + Nondagger should be bis for the increased hemo damage, however personally I have found that with a dagger equipped in offhand or even mainhand, hemo is not critting for as much as without a dagger....
Shadowfang+Wingblade was giving me about 140 noncrits 240-300 crits and Shadowfang + Dagger was giving me roughly 240-280 crits
Rogues retain the ability to Throw even without a thrown weapon and it is dirty... You can literally spam throw for 20s-50s every .5 seconds in addition to 100+ deadly poison procs...
Eviscerate with max combo points is critting for roughly 1,100. Keep in mind my rogue on PTR is missing BOA Helm and my 2nd Shadowfang.
I have only been on the PTR for a few days... can anyone let me know what you guys think of rogues atm and if my information is incorrect as a result of being tested for such a limited amount of time?
I feel that rogues will require MUCH more skill in MoP than Cata for sure. Playing my rogue gives me a feeling similar to playing a rogue in The Burning Crusade.
Although Rogues are losing a lot of abilities that are making them so useful today, I feel a good portion of rogues will avoid the challenge and play something else but rogues in my opinion will be anything but inviable. Perhaps a warrior would be the prime melee candidate in MoP (I have yet to test them) due to the dual charge/in combat charge. I can assure that rogues will bust out a LOT damage over both short periods of time and a long periods as well, making them very useful for non-kiting scenarios such as a Flag Room fight. I would expect rogues will not be the primary class for getting credit for the return in MoP (for those who actually thing that credit for a return matters, it does not) due to their loss of shadowstep and sprint.
I personally am getting the feeling that MoP will be fantastic for 19s and a rogue seems to be extremely balanced so far. I can't wait to hear more from you all!
So to start things off:
- No thrown weapons
- No Gogue
- No Sprint
- No Shadowstep
- No Instant Poison
- Gaining Slice And Dice
- Gaining Hemo (Sub)
- Gaining Deadly Poison
- Meadow Ring of Eludng nerfed to 2 agility 2 dodge making Ring of Defense bis for dodge (if anyone cares)
- Resist rings are now +4 ____ Resistance
- 10 ap bracers are now 8 ap
- 4/4 gloves are now 3/3
My rogue has about 54% dodge and 1650 hp unbuffed (no boa helm) 506 ap and 40 crit%
Hemo is 140% weapon damage (203%) with a dagger equipped (mainhand?) with a 24 second dot of 50% of the hemo hit strike.
At the moment on the PTR it is expected that Dagger + Nondagger should be bis for the increased hemo damage, however personally I have found that with a dagger equipped in offhand or even mainhand, hemo is not critting for as much as without a dagger....
Shadowfang+Wingblade was giving me about 140 noncrits 240-300 crits and Shadowfang + Dagger was giving me roughly 240-280 crits
Rogues retain the ability to Throw even without a thrown weapon and it is dirty... You can literally spam throw for 20s-50s every .5 seconds in addition to 100+ deadly poison procs...
Eviscerate with max combo points is critting for roughly 1,100. Keep in mind my rogue on PTR is missing BOA Helm and my 2nd Shadowfang.
I have only been on the PTR for a few days... can anyone let me know what you guys think of rogues atm and if my information is incorrect as a result of being tested for such a limited amount of time?
I feel that rogues will require MUCH more skill in MoP than Cata for sure. Playing my rogue gives me a feeling similar to playing a rogue in The Burning Crusade.
Although Rogues are losing a lot of abilities that are making them so useful today, I feel a good portion of rogues will avoid the challenge and play something else but rogues in my opinion will be anything but inviable. Perhaps a warrior would be the prime melee candidate in MoP (I have yet to test them) due to the dual charge/in combat charge. I can assure that rogues will bust out a LOT damage over both short periods of time and a long periods as well, making them very useful for non-kiting scenarios such as a Flag Room fight. I would expect rogues will not be the primary class for getting credit for the return in MoP (for those who actually thing that credit for a return matters, it does not) due to their loss of shadowstep and sprint.
I personally am getting the feeling that MoP will be fantastic for 19s and a rogue seems to be extremely balanced so far. I can't wait to hear more from you all!