Thinking of making a f2p account and had some questions

1. Ret paladins deal can deal a good amount of damage ( 1k+ TV crits if you are BiS) but are glass cannons. They can get kited easily if the opponent is good, but they are viable. Prot is a better spec imo.

2. Enh is ok, you don't see many but they do some decent damage. The wind shear and 1 sec ghostwolf hurts though. They also miss out on frost shock.

3. Don't even think about it.
 
3. Shadow priest is rather fun, wsg the slows do wonders, but your a priest and will be targeted and don't really have the heals to keep up.
 
So the first reply is completely wrong.

1) Ret is a lot better than Prot in things that matter (arena/WSG). Prot is better at 1v1 since you can't really die. That being said this bracket is ruled entirely by burst making Ret a far better spec than Prot. Moreover, Ret talents allow you to heal without having to put on healing based gear (as most Prots do). Prot is a great spec to crutch on if you are not good at this game or the class. If you are, stay Ret (Simply, put, Prot lets you forgo positioning, HoJ timing, offhealing etc by letting you get AS).
2) Enhancement is pretty spot on, actually. It's great damage, purge is nice (and makes you the only counter to disc priests), and you get good utility. That being said, you can get kited.
3) Shadow is pretty good except for how quickly you run out of mana. There are plenty of shadow priests that do a lot of damage (however, like most casters you need the BoA staff (or in some cases BiS) to really see the class come through. You can hit some really high mind blasts, having mind flay as a slow is pretty good and you can off heal/shield as needed.

As always, anything in the hands of a good player can be spectacular. Anything that isn't, is going to be bad (hence why some hunters and paladins think their respective classes need buffs).
 
So the first reply is completely wrong.

1) Ret is a lot better than Prot in things that matter (arena

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so are we still doing the ongoing troll where we're all pretending like prot is better than the other pally specs? i haven't been on the forums much recently, so i'm not up to date
 
so are we still doing the ongoing troll where we're all pretending like prot is better than the other pally specs? i haven't been on the forums much recently, so i'm not up to date

Not that I know of, personally I prefer ret for the burst. However since none of the toons I play have that much CC I would rather have the shield then more burst fighting next to me in arena >.<
 
To be fair Ark, in arena all that matters is if you can control a target or burst down a target. So for pallies, Ret > prot. Yes AS is a silence but it's not a unique control like sap or sheep. So in the control or Burst game, prot brings nothing to the table that Ret can't do better.

Yes Prot is tough, but if focused while properly controlled, they still die.

Bob
 
9 out of 10 BGs Hunters Top the Kills and Damage Done Brackets....
Next is Pally or Rogues...
Think about why you want to play and remember its free and takes 2-3 days to get decently geared and play them all.
 
Why do People keep calling BG's Arena? This isn't an ARENA.... It's a Battle Ground and No it's not the same.
Where did anyone do that? All I see is people stating and defending their opinions on whether ret or prot is better in arenas.
 
Yes, but no-one called a BG an Arena, as far as I can see.
 
Make a disc priest. They can kill practically anything 1v1 (with the exception of a decent Hpal) and you can heal, shield and do good burst.
 
So the first reply is completely wrong.

1) Ret is a lot better than Prot in things that matter (arena/WSG). Prot is better at 1v1 since you can't really die. That being said this bracket is ruled entirely by burst making Ret a far better spec than Prot. Moreover, Ret talents allow you to heal without having to put on healing based gear (as most Prots do). Prot is a great spec to crutch on if you are not good at this game or the class. If you are, stay Ret (Simply, put, Prot lets you forgo positioning, HoJ timing, offhealing etc by letting you get AS).
2) Enhancement is pretty spot on, actually. It's great damage, purge is nice (and makes you the only counter to disc priests), and you get good utility. That being said, you can get kited.
3) Shadow is pretty good except for how quickly you run out of mana. There are plenty of shadow priests that do a lot of damage (however, like most casters you need the BoA staff (or in some cases BiS) to really see the class come through. You can hit some really high mind blasts, having mind flay as a slow is pretty good and you can off heal/shield as needed.

As always, anything in the hands of a good player can be spectacular. Anything that isn't, is going to be bad (hence why some hunters and paladins think their respective classes need buffs).
Basically this, except I'd like to throw in you're going to get skullfucked by hunters until (hopefully) Mists of Pandaria where they are apparently getting leveled out.
 
Why do People keep calling BG's Arena? This isn't an ARENA.... It's a Battle Ground and No it's not the same.

To be fair, if you are playing BGs correctly they are more like arena than you think.

Control target(s) while bursting down other target. It doesn't have to be an everyone on Vent thing. Just take a quick look at a situation and follow suit. Healer is sapped? Be prepared to re-CC healer while Bursting on target that healer would have been healing. Another healer shows up? CC or apply pressure to make the new healer focus on self heals instead of your group's burst target.

So if you are doing it right then ya it's similar.

Bob
 
To be fair, if you are playing BGs correctly they are more like arena than you think.

Control target(s) while bursting down other target. It doesn't have to be an everyone on Vent thing. Just take a quick look at a situation and follow suit. Healer is sapped? Be prepared to re-CC healer while Bursting on target that healer would have been healing. Another healer shows up? CC or apply pressure to make the new healer focus on self heals instead of your group's burst target.

So if you are doing it right then ya it's similar.

Bob
Ten man arenas!
 

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