World First F2P 20 Lock to

Deadvulcano

Legend
4.3 goal complete:



Worlds First f2p 20 lock to solo WC in its entirety before gearing the following items: boa; bisneck; biswrist; bisgloves; biscloak; anyhelm; anyshirt. "One shot" the whole place.



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Almost as much fun as soloing MC on a 70/80 lock. Not really as much fun as shaman in SFK. Oh well...







Back to 1v1 ladder till gw2 I guess
 
Grats! I still loved that pic of your Shaman in SFK up in the air getting choked by whatever spell/move that boss uses that lifts you off the ground by your neck.
 
Some more exciting pics I guess, had some really close calls. No Deaths throughout the entire run. No longer hiding my frames and bars anymore
<


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Grats! I still loved that pic of your Shaman in SFK up in the air getting choked by whatever spell/move that boss uses that lifts you off the ground by your neck.

That was a great experience, and the best movie I've done so far.



Does this mean you quit?

Don't know what to say about this... Shaman in SFK seemed like a good stopping point. Warlock in WC is also a good stopping point. Not really a whole lot left to do in WoW as far as learning/challenge goes. Probably need to spend more time developing my own games.



Wish I could act surprised... >.>

/surprise
 
First off, let me say gratz, in no way am i trying to bring you down. Although it's kinda "little challenge" with a pet that has taunt, even more so when they really changed torment come 4.3 to hunter pet taunt model. Any pet class is able to do it with micromanaging pet and aggro dancing.



Shamman in the SFK on the other hand, you deserve pat on the back for the job well done.



Sad truth is that game is getting easier and easier to cater more casual people and those with not so great reflexes and response time. I did indeed what you have done as far as soloing stuff on lock to get my 60's geared and i must admit, those times were the most rewarding for me.
 
[...] Although it's kinda "little challenge" with a pet that has taunt

Only interesting because I had a bunch of bad gear and 105sp with oil. Never used racial (except pet dmg obviously)



I was even considering testing various gear levels so ppl can do runs where they can make no more than 1 mistake per 2 minutes or so. But really... the majority of vocal twinks seem to just want the biggest advantage possible (class,gearing,premades,comps,specs).



Edit for: Warlock pet still has a bug with autocasting.



Sad truth is that game is getting easier and easier to cater more casual people and those with not so great reflexes and response time.

This is an interesting point that ppl talk about more now. I don't buy it. The population at large is getting better at these kinds of games in general. More and more information is being shared about how exactly to overcome raid bosses, arena comps, solo content, etc.



Its not so much that ppl are casual, though it is certainly part of it and with good reason, but rather the bar is much higher as ppl have "evolved" to overcome what is now considered basic.



There were people talking about how Cthun is harder than LK. But really... given todays standards of even the average player today Cthun wouldn't stand a chance against DBM, Paragon, elitistjerks, and the whole group of theorycrafters essentially removing the time component from learning the encounters and mastering the spec to maximize your class.



I have much more to "say" about this, but sadly it is generally lost on a video game audience. In short: play SC2 until GM league. The next level of "skill in gaming" has little to do with tactics/execution and everything to do with quantum/statistical thinking, or rather "reading" all possible actions for any given time step.



The only way to get a game that is dynamically good is to make it yourself. wip
 
[...]

This is an interesting point that ppl talk about more now. I don't buy it. The population at large is getting better at these kinds of games in general. More and more information is being shared about how exactly to overcome raid bosses, arena comps, solo content, etc.



Its not so much that ppl are casual, though it is certainly part of it and with good reason, but rather the bar is much higher as ppl have "evolved" to overcome what is now considered basic.



There were people talking about how Cthun is harder than LK. But really... given todays standards of even the average player today Cthun wouldn't stand a chance against DBM, Paragon, elitistjerks, and the whole group of theorycrafters essentially removing the time component from learning the encounters and mastering the spec to maximize your class.

[...]



I have not played endgame PvE since BC, but WoW vanilla was hard.



Just imagine the old thread mechanics, and you had no thread meter or anything. Basically you would have to guess your place on the aggro list in relation to the tank.



Your gear was also crap when you would start 40 mans, not because you were lazy but there simply wasnt good gear outside of raids.



You would farm 1-2 hours for every hour of raiding, more on a high pop server.



leveling was hard, people got respect simply for getting a warrior to lvl 60.



the hunter epic Q was hard.



PvP was less forgiving. 1 mistake = you dead. no 13 CD to fall back on





not saying it was better or anything, but everything except maybe endgame raids (which i cant comment on) in WoW is a joke.
 
Just imagine the old thread mechanics, and you had no thread meter or anything. Basically you would have to guess your place on the aggro list in relation to the tank.



Your gear was also crap when you would start 40 mans, not because you were lazy but there simply wasnt good gear outside of raids.



You would farm 1-2 hours for every hour of raiding, more on a high pop server.



leveling was hard, people got respect simply for getting a warrior to lvl 60.



the hunter epic Q was hard.



PvP was less forgiving. 1 mistake = you dead. no 13 CD to fall back on



I submit that if Cthun was released today everyone would complain about how easy it is. Threat meters,elitistjerks, and DBM now exist. Time spent does not equal difficulty. However, time spent does increase the perception of the rewards. PvP is more complex now, but we need it to be more complex so that it isn't as boring by todays "skill levels."



I thought it was going to be a thread on "World First f2p Lock to solo 5 hunters at once"
<

This actually happens frequently, but has little to do with being a lock. Its other skills. Its the strategy, its training those 5 huntards away from your fcs path so that your team get the cap. Exploiting the opponents lack of awareness to start a sequence that can pick 1 off at a time etc, etc.



Oh a world first



I am quite a world first too



http://www.twinkinfo.com/topic/27703-world-first-f2p-to-be-on-this-rock/page__p__359990#entry359990



now we can be world first buddies

/worldfirstbuddies



except:

-------------------------- This - Yours

Misleading title--------- Check - Nope

Ridiculous quantifiers - Check - Maybe



Add more quantifiers: named X from server Y; missing gear item A,B,C; with Z hours played; etc.
 
This is an interesting point that ppl talk about more now.  I don't buy it.  The population at large is getting better at these kinds of games in general.  More and more information is being shared about how exactly to overcome raid bosses, arena comps, solo content, etc.
Forgetting raids for a moment since raids have always been a matter of getting the mechanics down and making sure your gear doesn't suck, the rest of the game has been nerfed several times in several different ways. Mobs in general have less hit points and don't hit as hard as they did in vanilla. Classes have gotten new abilities and blanket damage buffs that allow them to one or two shot equal level mobs with starter gear while keeping themselves healed to full. Tanks can keep aggro on roomfuls of instance mobs without breaking a sweat. That kind of stuff either wasn't possible in vanilla or took at least a modicum of effort when it was but not anymore.
 
I submit that if Cthun was released today everyone would complain about how easy it is. Threat meters,elitistjerks, and DBM now exist. Time spent does not equal difficulty. However, time spent does increase the perception of the rewards. PvP is more complex now, but we need it to be more complex so that it isn't as boring by todays "skill levels."[...]



thats a good point



i havent done any endgame PvE so i cant really comment on that, but 5 man Dungeons nowadays are: tank goes in, get aggro of 2-3 pulls and holds it, everyone spams their AoE ability, repeat till boss -> loot



in vanilla you had to communicate, which target to sheep which to sap etc, pulls were hard. people would die to normal trash in a normal Dungeon. finishing UBRS felt like you#ve accomplished something



nobody uses CC now. nobody even knows what assisting is because every pull is an AoE pull, every tank can hold aggro on a dozen mobs at once
 
Forgetting raids for a moment since raids have always been a matter of getting the mechanics down and making sure your gear doesn't suck, the rest of the game has been nerfed several times in several different ways. Mobs in general have less hit points and don't hit as hard as they did in vanilla. Classes have gotten new abilities and blanket damage buffs that allow them to one or two shot equal level mobs with starter gear while keeping themselves healed to full. Tanks can keep aggro on roomfuls of instance mobs without breaking a sweat. That kind of stuff either wasn't possible in vanilla or took at least a modicum of effort when it was but not anymore.



You are talking about it being more tedious, not more difficult.
 
You are talking about it being more tedious, not more difficult.



Tedious is a subjective term.I'm talking about incremental buffs and nerfs that have turned what was already a fairly stripped down MMO into something even easier.
 
[...] the rest of the game has been nerfed several times in several different ways. Mobs in general have less hit points and don't hit as hard as they did in vanilla. Classes have gotten new abilities and blanket damage buffs that allow them to one or two shot equal level mobs with starter gear while keeping themselves healed to full. Tanks can keep aggro on roomfuls of instance mobs without breaking a sweat. [...]

[...] 5 man Dungeons nowadays are: tank goes in, get aggro of 2-3 pulls and holds it, everyone spams their AoE ability, repeat till boss -> loot



in vanilla you had to communicate, which target to sheep which to sap etc, pulls were hard. people would die to normal trash in a normal Dungeon. finishing UBRS felt like you#ve accomplished something[...]



Damage/defenses/abilities for current characters are more powerful than vanilla. However, the old mobs did not scale up with the players.



The general thought is that tanks go hold the whole room and dps aoes. Little thought is required. However, even in cata ppl really were complaining about the difficulty and missed the ease of the tail end of wrath. And not long into firelands the content was easier. And certainly even easier now. Most ppl don't experience the difficulty of wow now because they are not in the top guilds that clear content on PTR and MAKE the guides themselves. Its a very small percentage that is even pushing the current content. Most ppl don't see this until after several nerfs to content and buffs to players and gear.



If you want a challenge make it more difficult. "Gimp" yourself. You can self select how diffcult you want it to be. I.E. difficulty is a slanted bar. You choose where to be. Most ppl choose the easy path, its human nature. Blizzard only keeps the bar straight for a brief moment for those that NEED the extra push to enjoy the difficulty. It is soon nerfed to a slant so more ppl can enjoy the content. Was UBRS easy after tier 3? Yes.



Try current heroic raid mode content without DBM/RAWR/Threat meters/etc. ALL other content is just pushing the lever in a skinner's box. There is no reason for Blizzard to make it difficult.
 

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