AB weekend

Blizzard's maps are buggy, unwell-thought through, and have been used in ways that weren't intended yet possible for ages (like eg the multi-seat mounted FC's in the past, or the AB Stable roof jumps). In your view every bug etc. that isn't removed immediately is intended, and of course absolves you of each and every responsibility of your actions. Sorry but your view is rather immature and silly.



yes, exploiting terrain bugs to start battlegrounds early before the rest of the players or get to an unreachable location is the same thing as playing a battleground according to map objectives



????????????????



you should work for blizzard, dude. you've just discovered the "bug" of....the entire design of the arathi basin battleground, which was created almost 6(?) years ago! how has nobody noticed it before!?



where do you people even come up with this stuff? lmao
 
but there is one strategy in AB that trumps all others: the Starting Zone-In Camp. this strategy consists of capping and holding stables if you're horde, farm if you're alliance, and repeatedly killing all enemy players who attempt to leave this starting zone-in area. a small group of coordinated, skilled twinks can easily contain a force twice their size using this technique. the rest of your team will easily be able to control the rest of the map as you kill the enemy in their starting area over and over and over again.



it is absolutely imperative that you not allow people to escape while you are executing this strategy. if you let enemy players get past you, they will be able to rejoin the battleground, and your strategy will backfire. you have to be absolutely ruthless with your camping. an ideal setup for this is to place a hunter or a stealth class back at the flag and to then take the rest of your crew and camp the exit to the fence at the zone-in area. this way, you can ensure that nobody gets out.



i see lots of noobs attempt to execute this strategy, but don't make sure that people can't escape. DON'T LET THEM OUT. by the time they get out, your team will already have a massive resource lead, and the game will be effectively over.



i wish you luck in your arathi basin adventures. stay tuned for AB strategy treatise volume 2: how to actually position yourself so you can help your team

lol, how did you come up with this..
 
Okay it seems I DO have to spell it out:



cotus's AB strategy treatise volume 1: Camping the Stables/Farm



but there is one strategy in AB that trumps all others: the Starting Zone-In Camp. this strategy consists of capping and holding stables if you're horde, farm if you're alliance, and repeatedly killing all enemy players who attempt to leave this starting zone-in area. a small group of coordinated, skilled twinks can easily contain a force twice their size using this technique. the rest of your team will easily be able to control the rest of the map as you kill the enemy in their starting area over and over and over again.



it is absolutely imperative that you not allow people to escape while you are executing this strategy. if you let enemy players get past you, they will be able to rejoin the battleground, and your strategy will backfire. you have to be absolutely ruthless with your camping. an ideal setup for this is to place a hunter or a stealth class back at the flag and to then take the rest of your crew and camp the exit to the fence at the zone-in area. this way, you can ensure that nobody gets out.



i see lots of noobs attempt to execute this strategy, but don't make sure that people can't escape. DON'T LET THEM OUT. by the time they get out, your team will already have a massive resource lead, and the game will be effectively over.



The only way you can trap a team at their starting graveyard in AB is if the opposing team doesn't control any other bases - you can rez at another spirithealer than the GY you get ported to by running to that other healer.



So in order for your 'tactic' to work, your team must already be controlling all other bases in the first place.



If however you are already controlling all the other bases (by utilising another strategy than 'zerg their home-base' , as that one doesn't do sh*t on its own) you don't need to camp their graveyard in the first place to win.



That is why this whole cabungle of 'Blizzard made me do it' is such a rip and why 'you noobs must learn to camp the graveyard when the other team can't do jack already' isn't a Guide on 'How to Win AB' but a Guide on 'How To Be a Bad Winner at AB'.



And Bad Winners are hardly beneficial to the bracket, the game or actually the world at large.
 
Perfectly said Tinkerton
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There are hardly matches where one side caps all nodes and goes for the camping. It a nice tactic to finish the job but hence you can't play like this at the start at all.
 
Okay it seems I DO have to spell it out:







The only way you can trap a team at their starting graveyard in AB is if the opposing team doesn't control any other bases - you can rez at another spirithealer than the GY you get ported to by running to that other healer.



So in order for your 'tactic' to work, your team must already be controlling all other bases in the first place.



If however you are already controlling all the other bases (by utilising another strategy than 'zerg their home-base' , as that one doesn't do sh*t on its own) you don't need to camp their graveyard in the first place to win.



That is why this whole cabungle of 'Blizzard made me do it' is such a rip and why 'you noobs must learn to camp the graveyard when the other team can't do jack already' isn't a Guide on 'How to Win AB' but a Guide on 'How To Be a Bad Winner at AB'.



And Bad Winners are hardly beneficial to the bracket, the game or actually the world at large.



you can go ahead and corpse run to a different GY if you want. that's what i do when someone is using this tactic against me. but the vast majority of players do not do this, and that's why this strategy is so effective. yes, eventually they will get out. but if you're able to contain the other team long enough at the start of the game, you can build a massive resource lead that is virtually impossible for the other team to come back from.



we won ~90% of our horde AB games this weekend using this strategy, only losing the other ~10% because sometimes horde just has unbelievably crappy teams. not to mention all the games i 5-capped on my alliance hunter this same way (it's pretty easy to pull off with massive amounts of overgeared hunters on your team). people have been using this technique since AB was released years ago. it was effective then, it's effective now. whether or not you like it does not have anything to do with whether or not it works.



ps - i'm really not interested in arguing with you about this. i posted this in this thread so the other 20s that group up for AB weekend could see how it worked and use it themselves to win some games - especially horde since they have such an awful time otherwise. i really just do not care whether or not you approve or whether or not you think that it magically doesn't work.
 
Finally managed to PuG Resilient Victory, despite half the morons on my side almost messing it up, we got there in the end. AB weekend has been a success overall, lots of rep, the achievment, even the occasional fun game, but the queue times were a lot longer this time around than the last one. More ally? Less horde? Either way, longer queues.
 
Finally managed to PuG Resilient Victory, despite half the morons on my side almost messing it up, we got there in the end. AB weekend has been a success overall, lots of rep, the achievment, even the occasional fun game, but the queue times were a lot longer this time around than the last one. More ally? Less horde? Either way, longer queues.



grats on achieve!



Also my pet is afraid of you he won't come out his cage
<
 
Finally managed to PuG Resilient Victory, despite half the morons on my side almost messing it up, we got there in the end. AB weekend has been a success overall, lots of rep, the achievment, even the occasional fun game, but the queue times were a lot longer this time around than the last one. More ally? Less horde? Either way, longer queues.





Grats on achievement. Good to see everyone is having fun.
<
Even though the weekend isn't over, I'm already looking forward for WSG weekend
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Just had an interesting game vs AP premade, in the buff.



Most fun I've had (f2p wow) in awhile
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ps - i'm really not interested in arguing with you about this. i posted this in this thread so the other 20s that group up for AB weekend could see how it worked and use it themselves to win some games - especially horde since they have such an awful time otherwise. i really just do not care whether or not you approve or whether or not you think that it magically doesn't work.



First of all, if you don't want people to argue with you, then don't post nonsense like 'you're a noob if you don't camp at AB' and a silly guide on how you need to do it in order to win when you're already winning.



Secondly, you now even say it out loud that people should camp in AB. Besides the irony that certain people have been jammering that if you don't like the camping in WSG you should queue for AB yet now are saying you need to camp in AB in order to win (making the whole 'don't queue WSG then' bit even more rediculous), you can not expect that people don't react to such nonsense. Twinking is not about camping.



You claimed that it was the only viable tactic to win, yet people in any and all brackets and both Factions have been winning AB's without camping at AB at all.



''But I have won from people with less knowledge of the map when I did this..."



As if people don't win from less knowledgable people in the first place.



''But it really really works!''



*sigh* it 'works' because you are already winning, and because people that do know how to play the map carry the nincoompoops that zerg Farm/Stables by looking after the nodes (be it guarding, Defending or sneak-Assaulting) that get your side the actual points to win. Leave that out - like your 'Guide' de facto suggests - and it falls apart (just wait and see when those people 'go on strike' - the resulting chat is hilarious).



''Damn you, it worked versus Alliance !''



If I got a nickle for every time Alliance chat gets filled with defeatism the moment the Farm-zerg didn't pan out too well while both sides are just a couple of hundred points in the game, I'd be rich. Congratulations, you've taken some kids' lollipops and now feel all big and strong.
 
Sunday games mostly silly, but I got the points I wanted.



Was good to see Samba is still/again active, and I finally got my first Anglefish (after over 10 months, more in calendar time as irl obligations fill my Sunday afternoons at least every other week normally).
 
First of all, if you don't want people to argue with you, then don't post nonsense like 'you're a noob if you don't camp at AB' and a silly guide on how you need to do it in order to win when you're already winning.



Secondly, you now even say it out loud that people should camp in AB. Besides the irony that certain people have been jammering that if you don't like the camping in WSG you should queue for AB yet now are saying you need to camp in AB in order to win (making the whole 'don't queue WSG then' bit even more rediculous), you can not expect that people don't react to such nonsense. Twinking is not about camping.



You claimed that it was the only viable tactic to win, yet people in any and all brackets and both Factions have been winning AB's without camping at AB at all.



''But I have won from people with less knowledge of the map when I did this..."



As if people don't win from less knowledgable people in the first place.



''But it really really works!''



*sigh* it 'works' because you are already winning, and because people that do know how to play the map carry the nincoompoops that zerg Farm/Stables by looking after the nodes (be it guarding, Defending or sneak-Assaulting) that get your side the actual points to win. Leave that out - like your 'Guide' de facto suggests - and it falls apart (just wait and see when those people 'go on strike' - the resulting chat is hilarious).



''Damn you, it worked versus Alliance !''



If I got a nickle for every time Alliance chat gets filled with defeatism the moment the Farm-zerg didn't pan out too well while both sides are just a couple of hundred points in the game, I'd be rich. Congratulations, you've taken some kids' lollipops and now feel all big and strong.



no



sorry



enjoy your time in AB, play however you want to play it
 
Naked Mage AB weekend game with Horde Premade uploading now ;p
 

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