Why do people track killing blows? Damage done > all ? Anyone can get a killing blow . Just be at the right place at the right time and wait for billy bob to work some one down and you finish them off. But, thats just my way of looking at that.
Why do people track killing blows? Damage done > all ? Anyone can get a killing blow . Just be at the right place at the right time and wait for billy bob to work some one down and you finish them off. But, thats just my way of looking at that.
these eplc guys are pretty loud mouth for a bunch of 24s not as loud mouth as critcity and icarrynoobs though. QFT cotusjust beat the spirestone <EPIC> 24 premade by almost 450 resources with an alliance team that had 0 (zero) 24s and 3 (three) hunters
this shit is honestly just pathetic. they weren't quite as bad as the 24s from Cairne that i posted about in this thread earlier. but they are pretty fucking bad. and what's even more pathetic is that they all have the special blizzard mounts that they have spent IRL money on. really, if you're going to put an actual monetary investment in something, can you at least not suck? can you at least learn how to spec, gear, and play your character correctly?
you guys SUCK. and i mean SUCK. if you're spending money on a game and can't even compete against a bunch of random people who are freeloading 4 levels beneath you with silly pseudo-enchants and 1000 less HP (these guys roll around fully buffed), you might want to consider playing a different game. complete garbage.
SowwyI saw hunter and tunnel visioned![]()
All good.I kinda expected to get killed, but figured I'd give it a shot.![]()
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cotus's AB strategy treatise volume 1: Camping the Stables/Farm
but there is one strategy in AB that trumps all others: the Starting Zone-In Camp. this strategy consists of capping and holding stables if you're horde, farm if you're alliance, and repeatedly killing all enemy players who attempt to leave this starting zone-in area. a small group of coordinated, skilled twinks can easily contain a force twice their size using this technique. the rest of your team will easily be able to control the rest of the map as you kill the enemy in their starting area over and over and over again.
it is absolutely imperative that you not allow people to escape while you are executing this strategy. if you let enemy players get past you, they will be able to rejoin the battleground, and your strategy will backfire. you have to be absolutely ruthless with your camping. an ideal setup for this is to place a hunter or a stealth class back at the flag and to then take the rest of your crew and camp the exit to the fence at the zone-in area. this way, you can ensure that nobody gets out.
i see lots of noobs attempt to execute this strategy, but don't make sure that people can't escape. DON'T LET THEM OUT. by the time they get out, your team will already have a massive resource lead, and the game will be effectively over.
I do not expect you to play any kind of sports so this might be difficult for you to comprehend.
What you suggest is that players should storm the other team's dug-out and prevent them from entering the field, thereby preventing those players on your own team that want to play the actual game from playing as well.
While I could e.g. quote GM's on that matter ('really mean and unfair behaviour in an objective based BG'') and try to appeal to people's empathy, the bottom line is that people you have to explain why certain behaviour is wrong won't probably get it anyway.
I do not expect you to play any kind of sports so this might be difficult for you to comprehend.
What you suggest is that players should storm the other team's dug-out and prevent them from entering the field, thereby preventing those players on your own team that want to play the actual game from playing as well.
While I could e.g. quote GM's on that matter ('really mean and unfair behaviour in an objective based BG'') and try to appeal to people's empathy, the bottom line is that people you have to explain why certain behaviour is wrong won't probably get it anyway.
That would be analogous if AB were anything like professional sports
I won't explain why this tactic is wrong even from an amoral point of view, anybody who has ever seen troglodytes trying to pull this off knows why. Let's just say that if a bunch of Quest-geared 10-14's can consistently beat a bunch of Heirloomers (trying to) utilise this mindless mob behaviour, I mean, well thought -out tactic, it sure isn't going to work with any regularity in a much more evenly geared bracket.
no, sorry, you have obviously never played AB, because this tactic works almost every single time. if you've seen it fail, it's because the people haven't executed it properly or the rest of their team sucks too much to control the rest of the map.
you are welcome to have your own opinion on whatever you want. but your analogy makes absolutely no sense. since you'd like to use a sports analogy - a better analogy would be a football play which is designed to draw more defenders using less players to an area of space on the field, allowing one or more players to be open unguarded somewhere else.
i can understand why someone would think this is lame. but this is how you win the arathi basin battleground, whether you like it or not. do you think that they made the zone-in gate that small on accident? nope - it's that way on purpose to allow stronger teams to 5-cap more effectively. i'm never, ever going to feel like an "asshole" for playing a game correctly.
no, sorry, you have obviously never played AB, because this tactic works almost every single time. if you've seen it fail, it's because the people haven't executed it properly or the rest of their team sucks too much to control the rest of the map.
i can understand why someone would think this is lame. but this is how you win the arathi basin battleground, whether you like it or not. do you think that they made the zone-in gate that small on accident? nope - it's that way on purpose to allow stronger teams to 5-cap more effectively. i'm never, ever going to feel like an "asshole" for playing a game correctly.