WW Monk Guide

Im rolling a WW now actually. I temp respecced to BM for getting gear.

Im having a bit of an issue finding out what BIS actually is, like for gloves, for example. Ilev35 Vigerous handguards of the monkey(10 armor, 9 agil and 9 stam) vs houndmaster gloves, which have 1 less armor and 3 less agility.

Most of the threads ive seen are so old they are now useless.

I'll now mention something that really makes me laugh, and not in the good way...

Blizzard stated they were removing reforging to avoid confusion, especially for newer players (see patch notes pre 6.0)
Yet, they introduced a whole new batch of secondary stats and nothing to show which is better for which classes at what levels. Take rogues for example.. everyone SAYS multistrike for pvp as sub. Everyone USES mastery as sub at higher levels. And the PVP gear has versatility bonus when feint is used.. Subs dont feint.. we jump in, hit and git.. I dont plan to be out of stealth long enough to get a "chance" at an extra 30% damage. FFS, just give me plain old agility and leave it at that! THAT I understand!

Fortunately, my main is an enchanter, and i have multiple copies of heirlooms with different enchants.. So i can play a bit. Going to try versatility > crit on neck, back and rings and see how that goes. Hey, i can always switch it back. lol.


from gear = mastery
enchant = multistrike

btw i feint alot in bgs, specially when fc'ing
 
Im rolling a WW now actually. I temp respecced to BM for getting gear.

Im having a bit of an issue finding out what BIS actually is, like for gloves, for example. Ilev35 Vigerous handguards of the monkey(10 armor, 9 agil and 9 stam) vs houndmaster gloves, which have 1 less armor and 3 less agility.

Most of the threads ive seen are so old they are now useless.

I'll now mention something that really makes me laugh, and not in the good way...

Blizzard stated they were removing reforging to avoid confusion, especially for newer players (see patch notes pre 6.0)
Yet, they introduced a whole new batch of secondary stats and nothing to show which is better for which classes at what levels. Take rogues for example.. everyone SAYS multistrike for pvp as sub. Everyone USES mastery as sub at higher levels. And the PVP gear has versatility bonus when feint is used.. Subs dont feint.. we jump in, hit and git.. I dont plan to be out of stealth long enough to get a "chance" at an extra 30% damage. FFS, just give me plain old agility and leave it at that! THAT I understand!

Fortunately, my main is an enchanter, and i have multiple copies of heirlooms with different enchants.. So i can play a bit. Going to try versatility > crit on neck, back and rings and see how that goes. Hey, i can always switch it back. lol.

Someone posted a thread with the per-point scaling values of all secondary stats when 6.0 first went live. In terms of scaling, Versatility is the worst. Crit gets less benefit per point than Multistrike, but Multistrike only gives one chance to proc 30% extra damage in pvp, while crits proc 50% extra damage.

The general rule of thumb when making a twink is to gear haste for healers/casters, and gear crit for melee. There are some exceptions, of course, but that is generally the best way to do things.
 

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