Would you play 20's again if the bracket was only for unsubscribed accounts?

Would you play 20's again if the bracket was only for unsubscribed accounts?


  • Total voters
    45
I disagree. Many F2P players will be new players, so I don't see any reason they should be removed from the leveller queue. If anything, they remove Vets from the queue, and have vets queue with 29s and other twinks, but F2Ps and new players should not have to be punished for it.



When Twinks bully newbies: :D
When Twinks get bullied: :mad:
Now as someone with a job who does view WoW tokens directly as "This is less than an hour of work but it is going to take days of time farming this gold," I could be a little out of touch but Im really, really not convinced theres a large number of people using the F2P feature who are actually new or don't know what they're doing. I cant remember the last time I met someone who was like "Oh WoW has this cool exciting sounding content Id love to try but I can't afford $15 once to get a good idea." The idea of the F2P cap being 20 is kind of superfluous to me, just make it the previous expansions cap. Why not? Youre only paying for the current expansion and it would let people enjoy a wider range of content to hopefully get them hooked. Has Blizzard considered "The raiding is the most popular part of WoW, we should use things like Timewalking and opening older raids to F2P so they can get hooked on the experience?"

There will be those people I know but % wise I think its a much smaller amount than expected, the saving grace is that F2P features wont cost Blizzard anything to maintain. Why do I still think F2P should be removed from levellers? Well give someone a couple days as tank/heals running dungeons and see just how much epic procs they can get or abusing slimes, often I get asked by people much higher level how to get the WoD purples or why slimes are killing things so fast. F2P is still fully capable of ruining the experiences of new and levelling players. The only way I could see F2P staying in with levellers is kicking them out of BGs or disabling peices of gear in BGs when the ilvl reaches a certain point (stat templates had increased stats at higher ilvls, its doable)

Ive seen level 60s that only ever sat in AV during WotLK that cried on forums like OP and couldnt survive in a twink v twink environment, the stat templates during legion made things closer but just being back in leveller queues where gems, enchants and things like discord made it very easy to dominate games. We've always made BGs worse for levellers, pretending that F2P wasnt part of the problem and is shouldnt be in line with everyone else right where they're meant to be is the same as the idiots who sat in 51-60 AV farming levellers and thought they were hard done by getting put into twink queues or people exploiting queues thinking its thier right and theres nothing wrong.

Not meant to be an attack piece, Idk if I know you but its my opinion on F2P trying to discuss better alternatives on a website blizzard wil ignore
 
Now as someone with a job who does view WoW tokens directly as "This is less than an hour of work but it is going to take days of time farming this gold," I could be a little out of touch but Im really, really not convinced theres a large number of people using the F2P feature who are actually new or don't know what they're doing. I cant remember the last time I met someone who was like "Oh WoW has this cool exciting sounding content Id love to try but I can't afford $15 once to get a good idea." The idea of the F2P cap being 20 is kind of superfluous to me, just make it the previous expansions cap. Why not? Youre only paying for the current expansion and it would let people enjoy a wider range of content to hopefully get them hooked. Has Blizzard considered "The raiding is the most popular part of WoW, we should use things like Timewalking and opening older raids to F2P so they can get hooked on the experience?"

There will be those people I know but % wise I think its a much smaller amount than expected, the saving grace is that F2P features wont cost Blizzard anything to maintain. Why do I still think F2P should be removed from levellers? Well give someone a couple days as tank/heals running dungeons and see just how much epic procs they can get or abusing slimes, often I get asked by people much higher level how to get the WoD purples or why slimes are killing things so fast. F2P is still fully capable of ruining the experiences of new and levelling players. The only way I could see F2P staying in with levellers is kicking them out of BGs or disabling peices of gear in BGs when the ilvl reaches a certain point (stat templates had increased stats at higher ilvls, its doable)

Ive seen level 60s that only ever sat in AV during WotLK that cried on forums like OP and couldnt survive in a twink v twink environment, the stat templates during legion made things closer but just being back in leveller queues where gems, enchants and things like discord made it very easy to dominate games. We've always made BGs worse for levellers, pretending that F2P wasnt part of the problem and is shouldnt be in line with everyone else right where they're meant to be is the same as the idiots who sat in 51-60 AV farming levellers and thought they were hard done by getting put into twink queues or people exploiting queues thinking its thier right and theres nothing wrong.

Not meant to be an attack piece, Idk if I know you but its my opinion on F2P trying to discuss better alternatives on a website blizzard wil ignore

It is just my perspective on game design and life in general to give newcomers the benefit of the doubt. If you want a community to grow, you want to be inviting to the newer generation, and not leave them stuck in the hellhole that is the 29s twink bracket. Sure, maybe a large percent of the F2P community might be older players, but if there's just 1% that's newer, it's better to let them actually experience the game, rather than using them as fodder to bolster some 29s ego.
 

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