Devm
Reformed
Jumping up to GY should remain illegal. The way that it's easily gauntlet'ed with easy access of LoS, and a place where your team literally resurrects are all HUGE factors. In that case, it's not just about whether the jump is easy or not, it's about the impact it'll have at that point.
Look, if only 1 side had GY jumps I'd agree. But if both sides have it, if both sides can make use of them with every class and race It'll only cause for more competitivity and a higher skill cap. It having a big impact on the game is the entire point here, it's competitive gaming.The point of competitive gaming, is to win/be the best right? Which means using the resources at your disposal to the best of your ability to gain an advantage over your opponents. The same resources that are provided to them, resources they can't effectively make use of. That's their fault, why would I handicap myself because my opponent is having a hard time. Lmao
It's like having a calculator at your disposal on a math exam, but you're not using the calculator because you don't know how it works. That's your damn fault you dumb cunt you shoulda learned.
Each are powerful in different scenario's. Hard to give a general answer to that question. Depends on the situation.Can you compare the tactical gain of ToT jumps vs. GY jumps? Idc that much about the outcome, I'm just curious what your thoughts are. GY jumps seem way more impactful to me since they give you an escape route when your team is pushed back to GY.
Last edited: