Why YOU should support Classic

The problem is just that Vanilla in 2019 isn't the same as in 2004 as Vanilla as an Expansion's only really fun when it's new and unknown as the underlying game mechanics are mostly very grindy and not very fun/engaging.
This, in turn will likely lead to it crashing and burning a few months into the launch, and thus generate a bad/skewed datapoint.

That being said, maybe it's for the best. I have little trust, if any at all left in Fucktivision-Blizztards to not fuck it up, unfortunately.
 
The problem is just that Vanilla in 2019 isn't the same as in 2004 as Vanilla as an Expansion's only really fun when it's new and unknown as the underlying game mechanics are mostly very grindy and not very fun/engaging.
This, in turn will likely lead to it crashing and burning a few months into the launch, and thus generate a bad/skewed datapoint.

That being said, maybe it's for the best. I have little trust, if any at all left in Fucktivision-Blizztards to not fuck it up, unfortunately.
in other words
yOu ThINk yOu wAnT iT, bUt yOu DoN't.
 
The problem is just that Vanilla in 2019 isn't the same as in 2004 as Vanilla as an Expansion's only really fun when it's new and unknown as the underlying game mechanics are mostly very grindy and not very fun/engaging.
This, in turn will likely lead to it crashing and burning a few months into the launch, and thus generate a bad/skewed datapoint.

That being said, maybe it's for the best. I have little trust, if any at all left in Fucktivision-Blizztards to not fuck it up, unfortunately.
Nah, thought the same, after playing beta youre wrong.
 
Most of Players who had the first WoW experience after Wotlk(heirlooms, Lfg, Lfr.. etc) won't play Classic more than 2 weeks.
They'll be tourists and trolls for Classic. Justin Bieber generation...

Private Server Players, old school twinks, vanilla players and a small group of people with no idea about Classic will play Classic more than 2 weeks. Will game die? We'll see
 
@Selaya
Your mistrust is well earned given what Blizzard has done, and yet somehow through it all we are all still here playing their games. Why is that?

Also just because something is old and has been seen before doesn't automatically preclude it from success. Take a look at what Nintendo did with their re-releases of the NES and SNES Classic consoles, they sold over 10 million units last year. There is a clear market for retro gaming, and Classic WoW is essentially Blizzard's version of that. Retro gaming is in style right now.
 
tbf i'm just screwing around on pservers so technically im not playing their games anymore
 
The social aspect of vanilla was so good.

Alliance and horde players absolutely despised each other which made for really fun world PvP where the chat would get involved. I expect it to be the same in retail classic.

I played on a classic private server and everyone was so chill and helpful. Making sure I had completed my quests and giving me free bags, etc. In turn, I loved to help out others with their quests.

Speaking from the activity POV, I think there’s a slim chance vanilla surpasses retail, that is a really cool dream to have and I hope it happens.

I think that many of the “sailed” players that quit a long time ago have a lot of RL shit going on now and can’t play the same amount today as they did in 2004. My teenage self used to play vanilla 6-8 hours per day. These days I can’t imagine doing more than 2 hours per day without feeling like I was wasting my life.
 
To blame this decline of The World Of Warcraft solely on the spam of shitexpansions that Blizztards' been spewing out as of late is too naive. PC gaming as a whole has had been in the decline for almost a decade now.
That being said, I do agree that the current shitexpansions are, well shit. However, I kinda do not see how removing the QoL stuff would attract more players. At this point the ship's sailed for live a long time ago, the only feasible way to fix all the billions of issues ([Item]level bloat, for instance) is probably a complete relaunch.

Also, opening with WotLK Classic servers instead of Vanilla Classics would've been a smarter idea.

I know you're biased to WotLK the same way I'm probably biased towards vanilla, but what makes you think ppl are more interested in WotLk than vanilla when the vanilla private server community is about x10000000 bigger than the wotlk community...?

edit: and don't get me too wrong, i loved wotlk too.

The problem is just that Vanilla in 2019 isn't the same as in 2004 as Vanilla as an Expansion's only really fun when it's new and unknown as the underlying game mechanics are mostly very grindy and not very fun/engaging.
This, in turn will likely lead to it crashing and burning a few months into the launch, and thus generate a bad/skewed datapoint.

That being said, maybe it's for the best. I have little trust, if any at all left in Fucktivision-Blizztards to not fuck it up, unfortunately.

I think that's a fair point; anyone who expects vanilla 2019 to be vanilla 2004 will be disappointed to some extent. But for those of us that expects vanilla 2019 to be vanilla 2019 that won't be a big problem. Anyone who played on any vanilla private server project the past years will have had this realization long ago, and probably a lot of others who are capable of rational thinking. Sure some people are still naive enough to expect 100v100 arathi highland battles throughout vanilla but those players are likely dumb anyway.

Though all in all vanilla is still today so different from later WoW expansions. Sure u have all this knowledge u didnt have back then, sure u have discord so that you can easy coordinate with players on a different faction etc. but all in all classic retail will likely be way more "vanilla-esque" than any private server project, especially on non-high pop realms. And IT IS possible to appreciate vanilla for the game it is without being driven by emotional nostalgia lol.
 
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I think anyone hyping Vanilla for twinking is actually mentally ill. I hope you get to see a therapist very soon.

For the actual game itself, I think people will probably enjoy leveling up if you're doing it with friends and don't burn yourself out if you haven't already(on priv servers or BETA). As for the endgame, it's a lot. A lot of grinding, a lot of hard work and you'll probably get satisfaction seeing your character progress. Having said that, you'll get bored also.

The raiding is easier than BFA raids. The PvP is cancerous and super scripted in terms of 1v1s. There's no arena so lol.

The bgs will probably kill most of you off unless you're apart of a 10 man premade group I have no doubt you'll stop queuing very quickly and if you are and you're NOT awful, you'll probably get bored of stomping within 2 weeks or so.

I'm just praying they release a TBC server, if anyone thinks Vanilla is better than TBC you're dumb. It's not an opinion it's a fact.
I'll still be playing Vanilla till I get bored of it.
 
I think that many of the “sailed” players that quit a long time ago have a lot of RL shit going on now and can’t play the same amount today as they did in 2004. My teenage self used to play vanilla 6-8 hours per day. These days I can’t imagine doing more than 2 hours per day without feeling like I was wasting my life.
I dunno man, right now I'm in a much better situation to play WoW than when I was a teenager, and I imagine plenty of people who quit back then have steady jobs and living situations, and thus will have ample time to put into the game. But it's honestly hard to say what people will initially be able to invest into the game...
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I think anyone hyping Vanilla for twinking is actually mentally ill. I hope you get to see a therapist very soon.
Insults certainly won't bring anyone over to your side. That said, I have not once hyped twinking in Classic. I am well aware of flaws with Classic in regards to many aspects of game play.
you'll get bored also.
Happens with every game ever?? Not a good reason to not play...
 
Hey DigitalChenyst, do you work for blizziod? Sounds like it. Or is this Bernie Sanders , "free WoW for everyone"! I've been playing since 05' and I continue to play WoW for my own reasons which does not include, "social inter-dependence". I prefer and have enjoyed being a solo player because I like figuring things out myself, rather than sucking-up to others to make myself look good.
WoW is just a f#%!ing game". As for me playing Classic WoW, we shall see.
 
Hey DigitalChenyst, do you work for blizziod? Sounds like it. Or is this Bernie Sanders , "free WoW for everyone"! I've been playing since 05' and I continue to play WoW for my own reasons which does not include, "social inter-dependence". I prefer and have enjoyed being a solo player because I like figuring things out myself, rather than sucking-up to others to make myself look good.
WoW is just a f#%!ing game". As for me playing Classic WoW, we shall see.

the most autistic reply ive seen in a while, good job
 
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I disagree. As evidenced by the steep decline in active subscriptions and active players from WotLK until now, it actually seems like the MAJORITY of players who enjoyed WoW for what it was now no longer play.

Yes and many of those who left also simply set off on careers and started families. They just don’t have the time or energy available to put into a game like Classic.

I too miss the social aspects WoW used to have.. but also don’t spend any where near as much time playing games as I used to.
 
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I know you're biased to WotLK the same way I'm probably biased towards vanilla, but what makes you think ppl are more interested in WotLk than vanilla when the vanilla private server community is about x10000000 bigger than the wotlk community...?
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Interesting. I must admit that I haven't been paying too much attention towards the Vanilla scene so please correct me if I'm wrong but from what I've seen the Vanilla scene is full of fresh realms rebooting after one another all the time? (Sometimes, oftentimes not even reaching full progress, ie nax40 b4 they die?)

Granted, the same could be said about most of the WotLK scene too, but there are at least two stable projects (Molten and Circle) that are able to maintain a playerbase even after a realm's done progressing.

If you could enlighten me a bit more on the Vanilla scene here, that'd be great!
 
Interesting. I must admit that I haven't been paying too much attention towards the Vanilla scene so please correct me if I'm wrong but from what I've seen the Vanilla scene is full of fresh realms rebooting after one another all the time? (Sometimes, oftentimes not even reaching full progress, ie nax40 b4 they die?)

Granted, the same could be said about most of the WotLK scene too, but there are at least two stable projects (Molten and Circle) that are able to maintain a playerbase even after a realm's done progressing.

If you could enlighten me a bit more on the Vanilla scene here, that'd be great!

When Nostalrius shut down some statistics of player count circulated (https://www.dkpminus.com/blog/estimated-1-3-million-people-playing-wow-private-servers/) that surprised many by the amount of people playing private servers, and vanilla private servers especially. For the past ~4-5 years there's been about 8-13k people online simultaneously on the, for the time being, "hot" vanilla private server (not counting other competing projects).

Vanilla private servers die because competing servers are launching new servers and the hardcore and semi-hardcore players like to re-level and experience the content again, and all others usually follows. Personally I'd just prefer to stay on the same server forever but that's how it goes. For some reason after AQ patch, most vanilla servers drop in activity and then a new server launches and everyone rerolls to that server. One of the main reason for this, I think, is because AQ and especially Naxx gear is extremely bursty in PvP and overall broken. Another reason is that you can't really raid Naxx unless you make it your part time job, so the non-hardcore players will just lose interest in any PvE content.

I think the overall reason is that Vanilla is by many so associated with constant progression; no progression - no vanilla. When the server reaches its end-patch there's not too much to do other than BGs and world pvp.
 
What are current retail numbers at? Between 2.8-3 million players? If so that 1.3 million players represents almost half of the current playerbase. Let's say half of those players start playing come Classic launch. That's already a huge problem for Blizzard and retail WoW...
 
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I think the overall reason is that Vanilla is by many so associated with constant progression; no progression - no vanilla. When the server reaches its end-patch there's not too much to do other than BGs and world pvp.
And this is exactly why I believe Vanilla Classic will fail, tbh.
 

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