Which race do you play the most at 19?

What race is your 19?

  • Blood Elf

    Votes: 0 0.0%
  • Draenei

    Votes: 0 0.0%
  • Dwarf

    Votes: 0 0.0%
  • Human

    Votes: 0 0.0%
  • Gnome

    Votes: 0 0.0%
  • Night Elf

    Votes: 0 0.0%
  • Orc

    Votes: 0 0.0%
  • Tauren

    Votes: 0 0.0%
  • Troll

    Votes: 0 0.0%
  • Undead

    Votes: 0 0.0%

  • Total voters
    0
Please keep voting, got to love more data!



Since this has fallen off the 1st page i'll write a little conclusion of how many people you should expect to face with added miss chance against you for horde, ally and in arena so you dont have to look through the numbers yourself.



Ally players:

Priests and Locks: due to the high numbers of belfs and UD nearly 75% of your opponents will have added shadow resistance, i would highly recommend you go for the full 6% spell cap if you are playing offensively

Shamans and Druids: about 40% of your opponents will have nature spell miss chance, i would recommend 6% spell cap

Physical: no nelfs to worry about so 5% melee cap is fine

Mages: about 30% of your enemies will have frost spell miss chance, i'd advise 6% hit chance.



Horde players:

Priests and locks: just over 20% of your foes are draenie so if you tend to rage when you see a miss sign then take the extra 2%.

Shaman and Druids: just under 30% so again, if you hate seeing a miss sign then take the 6% cap

Physical: same as for druids and shamans, although if you are a rogue, i would advise 7% hit chance since past 5% hit rating is still a viable dps stat against all races.

Mages: nary a dwarf to be seen, dont worry about getting 6%, 4% is fine.



In arena: (This applies to both factions)

dont trust the percentages displayed by the poll, they are calculated by the voter not by the actual vote. they are inaccurate as far as i can see.

Priests and Locks: just under half your opponents will require 6% to be capped, i would strongly recommend full 6% hit cap if you can get it.

Druids and Shamans: just over a third will have nature spell miss chance so i would recommend 6% especially if you rage when you see a miss chance

Physical: about 15% of your opponents will be nelfs, fine to take 5% if you are lazy, however rogues should still take the 7%.

Mages: Same as for physical, against 15% of opponents you wont be capped.

Bear in mind that there are atleast two opponents in arena so the probability of getting atleast one opponent you wont be capped against is increased. Personally i fully hit cap everytime i go in arena







Original post:

Im interested in the numbers of each race that enhabit the gulch and arena atm. This is mostly so i can see what benefit gearing for extra hit % vs certain races would have overall in arena and gulch.



So please just choose the race of you most active/favorite 19 twinks. You can vote multiple times, for each of your twinks, but please dont abuse it.
 
at 19's i guess human, i've had 2 human wars, 2 rogues. my healadin and a priest. their not my fave all around, just for 19's i pick em more often.
 
Tauren and Orc mostly, i so love those guys.

i tryed playing allies here and there but i can'T seem to be able to love the gnomes or the dwarves enough, i just dont think they got the style tauren and orc have !



FOR THE HORDE !!!!!!!!!!!
 
I recently faction changed my mage to undead to pick up some items. Even with the nerf the undead racial is the superior racial on the horde side, in my opinion. Will of the forsaken (WOTF) is similiar to the human racial except only works on fear/charm/sleep effects. Unlike the human racial that shares THE SAME cool down with the PVP trinket the undead racial shares a 45 sec CD with the pvp trinket. So basically if you get feared you can use WOTF immediately, diminishing returns and an interupt or two will protect you from subsequent fears for a little while and before you know it your pvp trinket will be ready. The cool down for WOTF is also 2 min which means it's almost always up.
 
Since all I currently play at 19 are rogues. I'ma go with NE.
 
My rogue is night elf, my other chars are all human for the extra trinket slot in PvP and expertise. =]
 
Kore nametooshort said:
Im interested in the numbers of each race that enhabit the gulch and arena atm. This is mostly so i can see what benefit gearing for extra hit % vs certain races would have overall in arena and gulch.



So please just choose the race of you most active/favorite 19 twinks. You can vote multiple times, for each of your twinks, but please dont abuse it.

Btw, Kore what is your name on Draenor ally? I'd like to speak with you, bro =) about old timez n stuffs.
 
No two of my twinks are the same race. I play BE most though. My priest is going to be undead.
 
I'm addicted to abusing the Shadowmeld Racial Offensively and Defensively... in all brackets.



Favorite thing to do in AB at 29 was always to run towards farm below the Lumbermill at the start, pop an Invis Pot, and then as that begins to fade, go into Shadowmeld to scope out what Defenders are around.
 
i know Kore, but the fact that i play those i like is just there. i like tauren and orc so much that everytimes i do any other races, i'm just not loving it that much and thus ends up deleting the char.



otherwise i take the one with the good racial for it.

unfortunately allies got lal the good racials.

blizzard really has to make the racial standardised.
 
ArthurianKnight said:
blizzard really has to make the racial standardised.



Well, that just sounds like a terribly boring idea.



Most of alliances racials seem to be defensive, as opposed to the offensive racials of the horde.
 

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