Haha, the Armory isn't showing me any gear on you. Here're a few observations on BoAs that I've noticed, though:
-If you plan on running with Mystic Tome or [item]Eerie Stable Lantern[/item] offhand, you should NEVER be seen with +9 stam on your bracers - this mix of stats (+stam/+sp) is just straight-up worse than using [item]Furbolg Medicine Pouch[/item] off hand and a +15 spell power enchant. To rephrase, if you want to make a 'balanced' set of spell and stam, always use Furbolg as your Offhand and spell power on bracers. Of course, it's totally fine to use the Tome/Lantern -and- spellpower bracers if you want some powerful spell-flinging - I've just seen way too many priests flaunting bad mixes like these. Watch out!
As for the Staff vs 1H argument (BoAs), I guess it's mostly personal preference. I use melee damage to its greatest effect, and wouldn't be caught dead with the 1-handers. I suppose 1-handers give you a little bit more customizability due to your off-hand choices, but really the Staffs are just stronger. Even with the +10 stam from furbolg (the default, technically 'best' offhand,) the stats are at most even - different though. If you don't engage in melee-juke fests as much or don't care about the extra white damage that you can inflict on pets while you run the flag over (etc etc) then the 1hander is probably the way to go. It also does provide you with more Stamina than any other option, which is very respectable.
Now...
While most people go for the "pve"-sided weapons (devout hammer//dignified charge) I think I've found a pretty solid argument to the contrary:
What the Devout Aurastone Hammer and Dignified Headmaster's Charge give us are perfectly balanced and, quite frankly, overpowered weapons. Great! But Balance is not what we want in a weapon at all! No; since we as good priests have the ability (scratch that, obligation!) to switch our weapons frequently, we should always have a staff best suited for the situation.
Where am I going with this? To put it simply, both the 'Aurastone and 'Charge give us Intellect. Their counterparts, [item]Grand Staff of Jordan[/item] and [item]Blessed Hammer of Grace[/item], give you mp5 and a crap load of hit, respectively, along with a small scrap of Resilience.
But we forget that extra Intellect is only useful when you have the mana to fill it! That is why we have our trust Intellect Staffs: Twisted Chanter's Staff with +22 int still leads the mana-pool-deepener fight. Of course we switch out to Spell weapons once we've burned through the extra mana - and that's where the debate begins: 330 mana deep. So the +4 int that Aura/Charge give us is almost useless.
For me personally, I would take the Grand Staff of Jordan as my staff preferé. 6 resilience is 1.13% less crit/crit+dot damage, which is nothing to scoff at. The real charmer for me here though is the 6 hit. 6 hit is the amount you get from wearing Spidersilk Drape and Lavishly Jeweled Ring, and is enough for almost all situations. This will allow you to safely keep your lavish jewelry behind in favor of such fun things as +8 stamina or
other more esoteric pets.
Wall of Text out.