What team?

youbeezy

Beer.
I have question for you peoples:

If you could make a team both alli and horde. What would it look like?

1 FC
3 Healers
6 DPS

Current players only

(If you want to make one for each side that works too)

ohh.... and do not be d-bags about it
 
to be honest i would run 4 healers , this brackets throws out a lot of DPS for multiple classes .

its challenging for 1 O healer to heal 5 dps.

because if you think about it an ideal premade would run 1 fc & 2 Defensive healers , than you would need peels no you would either have mage , lock , or even a hunter .

i preferably would have a mage on D you'd control the paste of the other teams O.

so that leaves 5 dps & 1 healer to go for the EFC. that one healer would not be able to keep up all 5 in my opinion so i would run 4 healers , 2 healers being on O & keeping up 4 solid dps.
 
Last edited by a moderator:
pewpew- pally fc
Yoube- monk healz
Jaymaster - druid healz
Enemies - priest healz
Gameking - warrior dps
Dorgoon - warlock
Sync- warlock
Chops- dps warrior
Hbizzle- shadow priest dps
Dacraycray - hunter dps

keep in mind this is all horde i didnt want to mix and match alli and horde
 
Last edited by a moderator:
btw hypergun just saying if this would be like a premade i doubt it would go O and D imo midfight till stacks then try to detroy apposing fc
 
Alli team
Sun- prot warrior fc
Laurasia - priest healz
Khaotic - pally healz
Skanks - priest healz
Colmac - arms dps
Stillavigin- lock dps
Syncro - monk dps
Fancy - hunter dps
Pixxi - mage dps
Zeiren - rogue dps
 
to be honest i would run 4 healers , this brackets throws out a lot of DPS for multiple classes .

its challenging for 1 O healer to heal 5 dps.

because if you think about it an ideal premade would run 1 fc & 2 Defensive healers , than you would need peels no you would either have mage , lock , or even a hunter .

i preferably would have a mage on D you'd control the paste of the other teams O.

so that leaves 5 dps & 1 healer to go for the EFC. that one healer would not be able to keep up all 5 in my opinion so i would run 4 healers , 2 healers being on O & keeping up 4 solid dps.

1 healer can keep up O and dps at the same time ;)

Sent from my LG-MS770 using Xparent Skyblue Tapatalk 2
 
btw hypergun just saying if this would be like a premade i doubt it would go O and D imo midfight till stacks then try to detroy apposing fc

It's a little bit different than that. Its a combination of the two. You can effectively use ramp to roof as a choke in this bracket. In lower brackets you can't. It makes a big difference. For that reason you can play a stationary D instead of a kiting D. Cohesive wise mid control is better suited for a kiting D. Its easily countered at stacks like you mentioned. 39s play a lot faster than 19s or 29s for that reason in premades

Sent from my LG-MS770 using Xparent Skyblue Tapatalk 2
 
Thats true i guess, in all honesty though no one can really know how anything will work out in my case if I was leading a team i would completely cut off the apposing team and mid and just wipe then while sending fc off by himself to retrive flag and cap. This is wat mostly happens on 19's though which is where my thought process is coming from. Also i guess theres the whole idea of mounts and getting places faster a stationary D would be better then kiting just because of mounts but it all depends on the leader and team. Just thinking in terms of what i personally would do. Also so many different ways to approach this considering all the new abilities and different viable classes as apposed to 19's, also keep in mind im new to 39's in a sense and i dont think a premade has ever happened so I am basing this souly on my experience in 19's haha maybe we could get some premades going and see what happeneds at some point.
 
Last edited by a moderator:
The way 39 games play currently is very different when compared to prior expansions. There are a lot of reasons for this fact ranging from healers being able to live longer to new players/play styles being introduced.

One of the reasons I brought up this topic besides my own curiosity was to get an initial feel for setting up some games on off nights for a sort of loli invitational 39 style. So make some lists peoples!

If you think different set ups will work better post them with whom you think best suit the make up. Better yet, give some reasons why!
 
Thinking of the best possible premade with active players, with certain players only playing one side. With rules in mind no offensive Prot Warrs, no more than 2 stealth classes, only 3 healers


Alliance
If I was leading a team this is what I would run
FC- Sun/Colmac
Heal- Priest-Laurasia
Heal- Paladin-Khaotic
Heal- Offensive Priest-Shanks
CC- Monk- Nerro
DPS- Rogue-Rubikz
DPS- Druid-Colion
DPS- Hunter-Sillybeard
DPS- Mage-Pixxie
DPS- Warlock-Stillavirgin

Horde
Now for horde I don't know how well people play together but I am going off the classes I see in bgs. I know horde has more Restro druids than anything but I felt when making there team and following my rules that they would benefit more from having a druid as a dps than as a healer
FC- Peppe/Ooch
Heal- Priest- Enemies
Heal- Monk-Yoube
Heal- Shaman- Utopia
DPS- Rogue- Kozimane
DPS- Warrior- Gameking/Buck
DPS- Druid- Jaymaster
DPS- Warlock- Sync
DPS- Hunter- Fancy/Orion
DPS- Mage- Judd/Copy

Ok the healers was alot harder than I thought it would be. Per my rules only 3 healers per team but what 3 healers would be most effective. Each have their perks, I really cannot determine which 3 healers would be best and it would come down to what three players play the best together. I personally enjoy theory crafting Premade teams. What would be the best possible team and that is probably the best thing about 39s is that each class has its great perks that if you can find 10 people who play well together you can come up with a strategy that compliments there class comp
 
A stationary D is never ever going to better then a kiting defense in a premade situation :p Plenty of kiting routes a organized defense could run which would eliminate mount usage and even if mounts could be viable on the attack it wouldn't make a difference. JUST SAYIN PEOPLE :p
 
well you say that but if played right u can get the other team to overextend if your fc is smart and stays close to max range from healers therefore fear bomb and u can probably land a kill and wipe there team gg. The only way i see a kiting D working is if you had maybe shaman or druid someone who can keep up with an fc constantly on the run after saps or cc, also a rogue could very easily seperate the team or get the fc to stand still by sapping a healer thus making it not a kiting D anymore but more of a mid fight scenario, might as well stay mid with your team in my opinion.
 
A stationary D is never ever going to better then a kiting defense in a premade situation :p Plenty of kiting routes a organized defense could run which would eliminate mount usage and even if mounts could be viable on the attack it wouldn't make a difference. JUST SAYIN PEOPLE :p

A kiting D is easily countered. This isnt 19s.

Sent from my LG-MS770 using Xparent Skyblue Tapatalk 2
 
well you say that but if played right u can get the other team to overextend if your fc is smart and stays close to max range from healers therefore fear bomb and u can probably land a kill and wipe there team gg. The only way i see a kiting D working is if you had maybe shaman or druid someone who can keep up with an fc constantly on the run after saps or cc, also a rogue could very easily seperate the team or get the fc to stand still by sapping a healer thus making it not a kiting D anymore but more of a mid fight scenario, might as well stay mid with your team in my opinion.

But if played right, which you should be by a premade defense of players who have played together for some period of time using voice chat, It would be much easier to seperate a offense that was built to control and move. Not to mention healing is so retardedly strong at this point in time to drop a FC you would need to have near perfect focus fire and timed cc on all healers and CC like champs like mage/lock etc. It would be much easier to do that vs a defense that is standing still and not moving then a defense that knows which route they're taking at that moment vs a offense that has to think on their feet much quicker then the defense while trying to burst through the FC. 19s cc isn't much different from 39s cc either. :p Also just because your a moving defense doesn't mean you can't stop for a moment so that your fc doesn't out run his defense, only a moron would do somthing like that. Now if were talking a pug I would agree a stationary defense is much more suited for that situation, but were not.

(Back when premades first started everyone thought that stationary was how defense was played, but that changed after me and a friend of mine formed as far as I know the first moving defense)
 
It seems rather stupid to argue at which defense would work. When it comes down to it, It all depends on the players and leadership. You can argue on and on about what one is most effective for you but that very same strategy might not work for other kind of players.
 

Users who are viewing this thread

Top