What is the differense between Enchant weapon - Mending and Lifeward?

they were nerfed to worthless even in the expacs they were released in. LS, siphoning, crusader are situational BIS in HP returns
 
Imagine putting amazing enchants in game, with actual useful effects that could also be scaled so they are always relevant, and just shit on them just that ppl dont have to play old content.
 
I will always remember the old “self healing rogue” video from TBC where the guy stacked attackspeed, self healing set bonuses from TBC and vanilla sets and 2x battlemaster enchants.

the originality is gone :/
 
Theres 2 enchants Mending and Lifeward, Both is a chance on hit to heal you, which one is superior?
Mending can proc from both spells and melee attacks, does not scale with main stat, but it can crit. Has a 6-7% chance to proc, either from white auto attack, spells or abilities.
Lifeward can only proc from melee abilities and auto attack, 3% proc from auto, 13% proc from abilities, also not scale with main stat but can crit. BUT it does NOT have a internal cooldown, and it can multi proc from aoe abilities.
Both procs heal in almost the same range, so its a more of a choice based on class/spec. Mending for spellcaster, Lifeward for melee.
 
Fun fact that that mending can proc from Druid artifact offhand. One of the few enchants that can.

still not better than ele force on offhand which can proc.
 
Imagine putting amazing enchants in game, with actual useful effects that could also be scaled so they are always relevant, and just shit on them just that ppl dont have to play old content.

icy chill enchant only worked briefly in Van WoW, was instantly stealth hot fixed to broken. once had a 6ppm frost damage and a slow that was 1-2ppm. druids having it was like them having infected wounds slow that came in CATA. alot of enchants were ganked from all druids at the time such as crusader and LS, was a reaction to QQ on feral druids ironically alot was from rogues

in BC on a patch 2.3.2: Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.

our guild tested using rogues, wars, shams, paladins, and hunters melee wpns. it never got a slow and frost damage was like 1-2ppm. we did en masse GM tickets, predom two responses: works as intended or report the issue as a bug. it was never fixed, people ask about it and bring it up occasionally

when twinking started the BG brackets were different, the first bracket was 11-20. there was alot of QQ concerning level 20 abilities being game breaking vs 11-19 players. the brackets were redone 11-19 with the rest x0-x9. except AV which was 51-60. 10-19 was later in Van WoW or BC

if icy chill enchant worked it would be mandatory
 
if icy chill enchant worked it would be mandatory

Remember there are way more mobility abilities and cooldowns now than there were back in vanilla/ TBC.

hell, there are probably more mobility abilities on most 20s these day compared to back then.

Assuming it scaled correctly at all levels, enchants like this allow for the possibility of awesome customization and speciality builds, especially when paired with the new talent trees. I’d be all for it. It would not be as mandatory as you think

And opening the door to all these old enchants would be way better than the unoriginality we have now in terms of item enhancements.
 
icy chill enchant only worked briefly in Van WoW, was instantly stealth hot fixed to broken. once had a 6ppm frost damage and a slow that was 1-2ppm. druids having it was like them having infected wounds slow that came in CATA. alot of enchants were ganked from all druids at the time such as crusader and LS, was a reaction to QQ on feral druids ironically alot was from rogues

in BC on a patch 2.3.2: Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.

our guild tested using rogues, wars, shams, paladins, and hunters melee wpns. it never got a slow and frost damage was like 1-2ppm. we did en masse GM tickets, predom two responses: works as intended or report the issue as a bug. it was never fixed, people ask about it and bring it up occasionally

when twinking started the BG brackets were different, the first bracket was 11-20. there was alot of QQ concerning level 20 abilities being game breaking vs 11-19 players. the brackets were redone 11-19 with the rest x0-x9. except AV which was 51-60. 10-19 was later in Van WoW or BC

if icy chill enchant worked it would be mandatory
Woooow, talk about a walk on memory lane, I always wondered why the bracket were x9 and not x0, since logically it would make sense to divide by 10 levels. But regarding the enchants, yes Icy chill would have been BiS for pvp. Also, imagine unique class builds revolving around some of the enchants. I tried early SL to do a self heal rogue by trying to abuse the fast Attack Speed with mending enchant, and a blood dh with the blood reservoir enchant but they were too weak and way to underpowered to make any difference.
Edit: also i remembered there was a enchant, named Blade Ward, that increased your parry rating and doing a counterstrike for some damage whenever you would parry, imagine a warr or dk parry build around that.
 
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was thinking about the buff blizzard did to crusader enchant in BFA, i had last tested LS when it was nerfed to 5 shadow and 5 HP gain in BFA and mending i tested in MOP.

i used the archery targets that horde have in a level-1 garrison and a dummy in ORG.

LS was mostly procing on 2 to 4 hits (did get some rare back to pack procs) showing 0 shadow damage on dummys and 30+/- range heals, on mobs i was showing 0-32 damage. so the heals are what they were in Van WOW thru and until the squishes starting in WOD prepatch in MOP but not the damage which never varied like now

Mending was procing in the 8 to 15+ attack range with 40+1 to 5 range heals . this was a CATA enchant and was never a twink enchant that healed for like 700+ at that point in WOW with the hyper inflation of gear/damage in WOW along with it's low proc rate made it imo worthless for the expac it was created/intended for.

i did not test lifeward enchant yet, i did try it back in WOTLK on a prot pal and rogue with poor results. for some reason though it seemed like it was designed to one class. feral druids (bear/cat no guardian spec back then) lifeward would chain and multiproc off bleeds and multiple targets hits. if that is still the case, the enchant should work with monks spinning crane kick


ADDON:

Lifeward just tested it on a fresh 10 monk same as above and in a dungeon. it did proc off any of the three attacks, and more than mending. did not get multi procs off spinning. heals were in the 30-40 with crits in the 70-80 range.

i switched back and forth to a LS weapon, the chain procing of LS makes it BIS, and imo lifewarden > mending
 
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the mobs that were showing 0 damage from SL enchant were the ghostly orcs prior to and second boss area of the burial grounds dungeon. they visually show ABSORB from LS attacks and in combat log are the ones showing 0 shadow damage. other mobs and world mobs are 30 or slightly higher which it what it was presquishes. no clue why the dummies i tried were immune to shadow damage of LS knowing that SPs and locks practice on them along with a few other classes that deal shadow damage
 

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