Can't really compare like this since they aren't even similar classes
dive healers, peel front line etc etc. two lusts, rogue is predictable honestly, meta has shifted a bit
WW got a bit of a buff too I believe.
/cheers
A buff? Again? I thought they were just recently buffed.
k why would the role of monk not be predictable? sounds pretty scripted to me. 'oh look saxx is charging in like browntown, must be going for another fist on laurasia' since laura is a boss shes just going to pre guise.. '321 boom hes dead!'. meanwhile our fc is crossing uncontested because you decided to not use a rogue. gj team.dive healers, peel front line etc etc. two lusts, rogue is predictable honestly, meta has shifted a bit
no shit rogues are weak but they have one of the most important roles. i would still use a rogue every time in a premade if the only ability they had was sap. mobility means nothing when you can spam sap the fc. fucking youredead on her lock could make it there in 3 dr saps.Simple answer, double hunter and rog is over kill and you lose mid potential, overall rog is weak compared to every other class, there is no place an FC can go where a WW or a hunter cant get there even faster.
jamesb knows whats upI personally don't think there is a benefit pay the mid fight. The only was to justify this would be to make sure efc never crosses.
k. what? hypothetically say you use a ww. you're in mid, your fc somehow dies, if that happens, im assuming your team is getting fucked up. your ww is marblea. so hes probably dead in the gy as well. there goes that plan. meanwhile, a rogue could just breeze by and grab the flag... but i honestly don't ever see why a rogue would grab the flag .. at 19s anyways. you literally die to a wet noodle. I would be sapping the EFC, slowing them down, so our team can regroup and while thats happening darkchewie is already up tunnel. boom game saved because of a rogue.Both are strong FC's but the Windwalker has a lot more mobility while the rogue has a lot more survivability. You need to weigh the stats as well, since rogues are invisible they have a much easier time getting across mid to pick up the flag, where as windwalkers need to hide in bushes. Windwalkers have a taunt though, which in my opinion puts them just slightly above rogue when looking for a FC in premades
i just think you're putting too many marbles into one bag. despite how dominant your team might be in mid using a WW, the opposing team will be able to sustain the punishment long enough for their FC to skedaddle across mid uncontested. Saps are just so crucial on halting the enemy FC long enough for your team to send units to take that EFC out while maintaining a mid presence.Zeiren
meta has shifted its really that simple, ppl are doing it cause other ppl are doing it
WW can punish over extenders because can get fisted outta heals range, provide a second lust for your healers to get out when getting dived, and have the ability to get enemy trinkets basically on command, WW can basically suicide bomb and trade for a healer, thats basically the pros, rogues are overrated right now because most teams run 4 healers and go for heavy mid dominance
game just isnt really played around rogue right now, not like rogue is bad at all, just most people dont run it.