Weekly Breakdown 1 [Arms Warriors] with Sir Bendicus the Fluffy

Snowjobs

Fluffy
Alright first off I would like to say Merry Christmas, Happy Hanukah, or what ever you celebrate. This will be the first installment of a series where I take in depth looks a different classes and their offensive capabilities as well as healing capabilities.
Other Breakdowns right here
http://www.twinkinfo.com/forums/f43...struction-warlock]-sir-bendicus-fluffy-63574/
^ Destro lock

http://www.twinkinfo.com/forums/f43...ribution-paladins]-sir-bendicus-fluffy-63292/
^ Retribution Paladin

This first week as you may already know is the ARMS WARRIOR......... Rawr

First off i would like to start of by describing 2 situations I evaluated.

First, on the far left of the spread sheet in the red/pink color you will see the DPS over infinite time. Pretty self explanatory you are using all of your moves and this is the DPS you would see if you had a single target dummy in a bg.

Second, we have the burst damage column. In this situation you are charging your target right as the second to last rend tick goes off and using a mortal strike, thunder clap, and final rend tick.
If your burst gets the target to 20% they die basically so i didn't bother including execute in that calc.

Races

qPV3DRz.png


As you can see Orc Burst is the highest by a large margin but only on cd.
Next you have Undead who's touch of the grave places it in second.
The highest horde race with an interrupt is Tauren who's burst is stronger than Belf by 100 damage.
The hardest bursting alliance race is dwarf then very closely followed by draenie.

The class evaluations were done with all the hunter pet auras but that won't change the order in which the classes fall. Just slightly narrow the difference between dwarf and draenie.

I won't get into which race is best as there is a lot of preference and situational conditions that end up being involved . Those are just the numbers for each race.


Gear
There is no Bis gear for every situation. Mainly what you do is balance your offensive capability (strength, Crit, Haste, Multistrike) with your defensive capability (stamina ) in a manner that you find reasonable.

so First off i took a very standard set of gear (doesn't really matter what the stats are it doesn't change the stat weighting by more than .01) and increased its str by one. then i increased the haste, crit , and ms, until i got the same numbers.

These numbers are different for each situation though.

For average dps over infinite time.

dh4PHTz.png


1str = 3.35 crit = 2.75 haste = 1.95 Multistrike

For Burst damage ( consisting of 3 sec of auto attack, Mortal strike, Thunderclap, and 2 last rend ticks)

4XOusZT.png


1str = 3.43 crit = 23.2 haste = 2 multistrike


Alrighty some big differences are that haste really nearly does nothing for burst. it might help u squeeze your ms and tc in quicker but you really are waiting for those two ticks of rend either way to maximize your burst.

If the snapshot we looked at was based on the time between two mortal strikes then the value of haste would be closer to the rating seen for over infinite time. In reality you will probably see a value closer to 8-12 haste = 1 str but that is purely opinion.

Besides haste the other values remain pretty constant.

Find values for scaled gear here http://www.twinkinfo.com/forums/f43/gear-scaling-index-61966/


Lastly i have included the spreadsheet i used for all these calculations for you to explore and use yourself if u want to look at some particular numbers. It was originally on a MAC spreadsheet but i converted it to excel via a website. So i don't know if it will fully function when you use it but none the less here is a link to the excel sheet.
https://www.mediafire.com/?mhozd4uc3lmov67
hopefully that works for anyone .

Feel free to ask any questions you may have <3
 
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I would assume that as a warrior either arms or fury, your daily BiS set for damage would be the most important for you. I don't think Stamina matters much for a warrior in that case, so would it be safe to say that your maximum damage set would be most important?
 
If we were in an arena setting I would first have gear sets with a set hp for each that u can use vs diff comps for example . 3k hp 3.5k hp 4k hp 4.5k hp then I would maximize your offensive stats around that stamina using the ratios I posted in op
 
Thanks for doing this! I'm really looking forward to seeing a hunter one done. I wanted to ask that in the future do you think you could order the Race section into something easier on the eyes? For example the warrior racial chart has Average Dps Over Infinite Tot and Burst Damage (Lasts 2 R ticks, MS, TC) but each race has a different damage out put so why not order at least 1 section from greatest to least for the entire list or per faction.
 
Thanks for doing this! I'm really looking forward to seeing a hunter one done. I wanted to ask that in the future do you think you could order the Race section into something easier on the eyes? For example the warrior racial chart has Average Dps Over Infinite Tot and Burst Damage (Lasts 2 R ticks, MS, TC) but each race has a different damage out put so why not order at least 1 section from greatest to least for the entire list or per faction.
I can definately organize it a little differently next time . I just had them in alphabetical order cause that's the way they were ordered on wowhead.
 
So basically what this data shows, is that str is complete priority
Str is the most beneficial for sure but you can have an item with 8str 5crit that is better than one with 9 str due to ratios .
 
For Warrior/Ret, how does weapon speed and weapon dmg factor in?

Does slower = better or does higher dps = better?

In particular I am wondering whether something like this becomes BiS due to 15str after scaling and good avg dps, or whether the 3.4atk speed causes it to suffer compared to Arcanite Reaper.
Sin'dorei Warblade
Sin'dorei Warblade - Item - World of Warcraft

Here's the easy way to compare . Look at the top end damage for each weapon . Sindorie has 7 more str and 8 less crit so it has around 5 more effective str . This translates to about 6 more weapon damage so if you now take the bar and then the war blade + 6 damage and look at what is higher u will see which one will give you harder hitting mele abilities . On the other hand the str also increases the damage of your judgement and the amount you heal for. If I had to guess I would say war lads is better but that's just a guess . If you wanted a strait answer u could totaly just download the spreadsheet and plug in the weapon stats yourself :0
 
Ok, diving into the spreadsheet!

(On your Paladin thread, the spreadsheet attached goes to the Warrior spreadsheet :S Any chance of getting the Paladin sheet link fixed?)

I started with your base stats but changed +6str, -8crit for Sin'dorei and assigned the correct weapon damage to both rows.

Arms Warrior Sheet Average Dps Over infinite Tot Burst Damage (Last 2 R ticks, MS, TC)
Arcanite Reaper 554.8716133 4421.312496
Sin'dorei 557.7257171 4454.373786

MS and Execute damage goes down with the weaker hitting weapon but overall DPS goes up due to Rend / white damage.

Probably not worth the loss of 7 stamina unless you are building full on glass cannon.

(p.s. really appreciate the mathcraft work you are doing here)
 
What about Reforged Truesilver Champion? 3 more stre than BAR and it's 3.60 (not good as 3.80 bar but better than 3.40 like warblade)

go ahead and download the spreadsheet and let me know :p

P.S. don't forget to account for crit !

You can find the scaled values for the gear on hash browns scaling index . the link is in the original post :p
 
yo have u tried rend stacking ppl in bgs really fun i do it in the 19 bracket u should calculate that :p
 
yo have u tried rend stacking ppl in bgs really fun i do it in the 19 bracket u should calculate that :p
take the damage of rend * (1+haste) and thats the DPS u should get for spamming it if you ideally had a new target every gcd
 
take the damage of rend * (1+haste) and thats the DPS u should get for spamming it if you ideally had a new target every gcd

The Rend timer doesn't scale with Haste :O

Unless you're factoring something else that I don't know into the calculation.
 
The Rend timer doesn't scale with Haste :O

Unless you're factoring something else that I don't know into the calculation.
Haste reduces GCD :p normally gcd is 1 so i didn't show that

Also don't forget to put in base melee dps
 
Boahn's Fang scales to 13 stre and 9 crit, it should be bis for glass cannon


edit: BAR sims at 554,87 infinite and 4421,31 burst, Boahn's at 561,30 and 4476,87

Boahn's Stats:
45-69 Damage (15.41 dps)
+13 Strength
+9 Critical Strike
 
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