Snowjobs
Fluffy
Alright first off I would like to say Merry Christmas, Happy Hanukah, or what ever you celebrate. This will be the first installment of a series where I take in depth looks a different classes and their offensive capabilities as well as healing capabilities.
Other Breakdowns right here
http://www.twinkinfo.com/forums/f43...struction-warlock]-sir-bendicus-fluffy-63574/
^ Destro lock
http://www.twinkinfo.com/forums/f43...ribution-paladins]-sir-bendicus-fluffy-63292/
^ Retribution Paladin
This first week as you may already know is the ARMS WARRIOR......... Rawr
First off i would like to start of by describing 2 situations I evaluated.
First, on the far left of the spread sheet in the red/pink color you will see the DPS over infinite time. Pretty self explanatory you are using all of your moves and this is the DPS you would see if you had a single target dummy in a bg.
Second, we have the burst damage column. In this situation you are charging your target right as the second to last rend tick goes off and using a mortal strike, thunder clap, and final rend tick.
If your burst gets the target to 20% they die basically so i didn't bother including execute in that calc.
Races
As you can see Orc Burst is the highest by a large margin but only on cd.
Next you have Undead who's touch of the grave places it in second.
The highest horde race with an interrupt is Tauren who's burst is stronger than Belf by 100 damage.
The hardest bursting alliance race is dwarf then very closely followed by draenie.
The class evaluations were done with all the hunter pet auras but that won't change the order in which the classes fall. Just slightly narrow the difference between dwarf and draenie.
I won't get into which race is best as there is a lot of preference and situational conditions that end up being involved . Those are just the numbers for each race.
Gear
There is no Bis gear for every situation. Mainly what you do is balance your offensive capability (strength, Crit, Haste, Multistrike) with your defensive capability (stamina ) in a manner that you find reasonable.
so First off i took a very standard set of gear (doesn't really matter what the stats are it doesn't change the stat weighting by more than .01) and increased its str by one. then i increased the haste, crit , and ms, until i got the same numbers.
These numbers are different for each situation though.
For average dps over infinite time.
1str = 3.35 crit = 2.75 haste = 1.95 Multistrike
For Burst damage ( consisting of 3 sec of auto attack, Mortal strike, Thunderclap, and 2 last rend ticks)
1str = 3.43 crit = 23.2 haste = 2 multistrike
Alrighty some big differences are that haste really nearly does nothing for burst. it might help u squeeze your ms and tc in quicker but you really are waiting for those two ticks of rend either way to maximize your burst.
If the snapshot we looked at was based on the time between two mortal strikes then the value of haste would be closer to the rating seen for over infinite time. In reality you will probably see a value closer to 8-12 haste = 1 str but that is purely opinion.
Besides haste the other values remain pretty constant.
Find values for scaled gear here http://www.twinkinfo.com/forums/f43/gear-scaling-index-61966/
Lastly i have included the spreadsheet i used for all these calculations for you to explore and use yourself if u want to look at some particular numbers. It was originally on a MAC spreadsheet but i converted it to excel via a website. So i don't know if it will fully function when you use it but none the less here is a link to the excel sheet.
https://www.mediafire.com/?mhozd4uc3lmov67
hopefully that works for anyone .
Feel free to ask any questions you may have <3
Other Breakdowns right here
http://www.twinkinfo.com/forums/f43...struction-warlock]-sir-bendicus-fluffy-63574/
^ Destro lock
http://www.twinkinfo.com/forums/f43...ribution-paladins]-sir-bendicus-fluffy-63292/
^ Retribution Paladin
This first week as you may already know is the ARMS WARRIOR......... Rawr
First off i would like to start of by describing 2 situations I evaluated.
First, on the far left of the spread sheet in the red/pink color you will see the DPS over infinite time. Pretty self explanatory you are using all of your moves and this is the DPS you would see if you had a single target dummy in a bg.
Second, we have the burst damage column. In this situation you are charging your target right as the second to last rend tick goes off and using a mortal strike, thunder clap, and final rend tick.
If your burst gets the target to 20% they die basically so i didn't bother including execute in that calc.
Races
As you can see Orc Burst is the highest by a large margin but only on cd.
Next you have Undead who's touch of the grave places it in second.
The highest horde race with an interrupt is Tauren who's burst is stronger than Belf by 100 damage.
The hardest bursting alliance race is dwarf then very closely followed by draenie.
The class evaluations were done with all the hunter pet auras but that won't change the order in which the classes fall. Just slightly narrow the difference between dwarf and draenie.
I won't get into which race is best as there is a lot of preference and situational conditions that end up being involved . Those are just the numbers for each race.
Gear
There is no Bis gear for every situation. Mainly what you do is balance your offensive capability (strength, Crit, Haste, Multistrike) with your defensive capability (stamina ) in a manner that you find reasonable.
so First off i took a very standard set of gear (doesn't really matter what the stats are it doesn't change the stat weighting by more than .01) and increased its str by one. then i increased the haste, crit , and ms, until i got the same numbers.
These numbers are different for each situation though.
For average dps over infinite time.
1str = 3.35 crit = 2.75 haste = 1.95 Multistrike
For Burst damage ( consisting of 3 sec of auto attack, Mortal strike, Thunderclap, and 2 last rend ticks)
1str = 3.43 crit = 23.2 haste = 2 multistrike
Alrighty some big differences are that haste really nearly does nothing for burst. it might help u squeeze your ms and tc in quicker but you really are waiting for those two ticks of rend either way to maximize your burst.
If the snapshot we looked at was based on the time between two mortal strikes then the value of haste would be closer to the rating seen for over infinite time. In reality you will probably see a value closer to 8-12 haste = 1 str but that is purely opinion.
Besides haste the other values remain pretty constant.
Find values for scaled gear here http://www.twinkinfo.com/forums/f43/gear-scaling-index-61966/
Lastly i have included the spreadsheet i used for all these calculations for you to explore and use yourself if u want to look at some particular numbers. It was originally on a MAC spreadsheet but i converted it to excel via a website. So i don't know if it will fully function when you use it but none the less here is a link to the excel sheet.
https://www.mediafire.com/?mhozd4uc3lmov67
hopefully that works for anyone .
Feel free to ask any questions you may have <3
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