Warlocks vs. Hunters

What the fudge is it about hunters that make them so amazing in the 19 bracket? I have a twink 'lock and I can rarely kill a 19 Hunter. I usually throw off CoA and Cor early on then try to run a little closer to fear them, since casting one shadowbolt, immolate or searing pain etc. isn't really going to do any good. But I can never get that close. They always net me with their spider (I break with insignia) then give concussion shot (I break with human racial) then run in and Wing Clip me (I have nothing to break it with). Usually when they run in for the Wing Clip, that's when I'll get Fear off, but then they break it right away. What am I to do? If any 19 Hunters read this, please give me some advice on what bugs you guys most. And I'm sure some locks will read this: give me some of your tips if you think I'm doing anything wrong.
 
Hey there Retrogad.

19 Hunters are extremely OP because of their high DPS that can be shot from a range, they're ability to slow, and their pets. Now, the most annoying thing for a hunter that a lock can do, is Curse of Agony, Corruption, Fear, Immolate, and run away.



This will piss them off, then once your DoTs are about to run out, run in range, cast CoA, Cor, and fear him and run once more.



This way, he will drain fast, and yourdragging him across the field giving you more of a chance to find a teammate to take him down.
 
If you get jumped by the hunter dot him up and his pet, so theres more of a chance you get an instant shadowbolt, then fear his pet, then pretend to chase him so he will turn away and run, then quickly turn away and run in the opposite direction, he will hopefully continue running away for a bit and this will give you some distance.



Then hopefully if you've got a voidwalker out send it on his pet and use taunt! most of the time the hunters pet wont be directly sent on you so you can get his pet off you and onto your voidwalker, while doing that kite the hunter and try and kill his pet once his pet is dead charge in for the kill.
 
if you're at midfield and the hunter sends a pet at you, try to kite the hunter in order to fear the pet. often times people will have their pet ability on auto so you can have their pet use the cooldown while you fear it. if you do it properly you'll take minimal damage from the hunter while fearing the pet. then you can run in, dot the hunter, fear it (assuming it doesn't know how to kite) and then immolate. just keep trying to burn it down by keeping up your dots up and using drain life. if he trinkets a fear or a fear runs out just re-fear. remember that you can only fear someone 3 times and then it's immune.
 
The only way you'll beat hunters is playing safely and using LoS (Line Of Sight) effectively.

The worst places to meet a hunter is in WSG, A open duel area, Ruins Of Lord Arean (Can't work out how to spell it) and Ring of Valvor arena. This is as there is either little or no where you can dot up the hunter and use LoS effectively.

Also to play vs a hunter i would suggest rolling a stam set.

Sorry for the wall of text.



//Dot
 
Um, running at a hunter is the biggest problem you have. Throw DoTs on them, LoS them while they slowly get wittled down. Good hunters wont have their pet on defensive or stuff like that so keep your pet on the hunter. Slowly kill the pet, LoSing the warlock. The hunter should never get to get more then 2 or so shots on you. Use anti-poison to clean SS and bandage up. Int hunters dont do enough damage vs their health ratio to pose too much of a problem. Getting one fear off shouldnt be to big of a problem especially if you are LoSing to pull them close to you.
 
Lubriderm said:
You find a pillar and you suck that pillars dick.



this :S



and LoSing in WSG seems to work best for me, along with running out of range. Careful of the inc range talent, don't judge your proximity to them by your spells getting into range, because they'll be 5yds or so in range already, and have you conc shotted really quick. Then...fear run
 
Retrogad said:
They always net me with their spider (I break with insignia) then give concussion shot (I break with human racial)





I WISH racial and Insignia had seperate cooldowns.
 
Thank you for all of your help. I just have one question: whenever I run behind the huge rock things in WSG, I still see the Hunter's shots coming through them. I don't know if this is a glitch and not supposed to happen, but someone please correct me if I'm wrong.
 
Claims to use both insignia and human racial.



Now asking if hunters shooting through the terrain in WSG is some sort of glitch?



I smell troll.
 
theyre tree stumps. They don't break LoS (for some stupid reason). THey can shoot you, you can dot fear them through the stumps
 
WSG said:
Claims to use both insignia and human racial.



Now asking if hunters shooting through the terrain in WSG is some sort of glitch?



I smell troll.



Silly =) Trolls can't be warlock or human.



To address the topic of this thread: Vs a _good_ Hunter(perfect or close to perfect gear), you don't really stand a chance as a lock, if the hunter is prepared. If you do manage to pull off some fears tho(impossible most of the time as the hunter outranges them) you have a much better chance of winning. Herbalism hot and health stone is needed. The spells are CoA> Cor> Immolate> Searing Pain and Drain Soul at below 25% hp, when it gets fixed. (bugged atm so it wont do 4 times the dmg to targets low on health). I find pets to often resist fears, so it's just a waste to try, you have to do as much damage to the hunter as you can.

If the hunter has that pet that makes a stun(can't remember what pet), you're pretty much fuckd.:eek:
 
you're only in trouble if the hunter knows how to kite in the 20-30 yard range. even then a warlock can put out some pretty nice punishment, but certainly getting a fear off is what turns the tides most times.
 
Heres my "little" summary of how I play against hunters.



First off, your voidwalker can taunt the pet off of you if the hunter is careless. I'm always amazed at how dumb most hunters are...well atleast the ones in my BG. Half their dmg is from their pet, and yet they dont even pay attention to what hes doing. If you do pull this off and the hunter hasnt noticed the switch, make sure to have your voidwalker attack the hunter instead of wasting its dmg to the pet.



I use Curse of Weakness on the pet as well as corruption for double the chance to proc nightfall. Make sure to get a good combat text addon for tracking nightfall procs. I use Mike's Scrolling Battle Text mainly because it tells me in big purple letters on the top of my screen whenever nightfall procs. You dont want to miss out on a free shadowbolt cast because you didnt realize in time that you got the proc. It's also useful for alerting you when your health or mana starts to dip. Personally i find it harder to kill the pet than it is to just kill the hunter himself, especially if its a crab or anything like that, so I use Curse of Weakness to lower the dmg it deals to me.



Another useful tip is to sacrifice and immediately after cast drain life on the hunter. As long as your shield holds the channeled spell wont be cut short by dmg, giving you some much needed HP back. Using drain life whenever possible can keep your hp at a decent level, while the hunter's hp continues to decline. Note that you wont outheal his dps with drain life, so just standing there spamming it only succeeds in giving the hunter an advantage.



Get up in the hunter's grillz, if he wing clips you to run away ur in good position to get a fear off, and if he doesnt u can get behind him and melee him up as ur dots eat away at his health. Always make sure to right click on the hunter at the start of the battle to engage auto attack, so if he comes in for a wingclip or you catch up to him for a fear you can do an additional 50-80 free dmg (stalves hit for more than you might think =P). Dont be TOO worried about CC, but that doesnt mean ignore it - you are not a melee, you deal the same dmg at range as you do right in front/behind him, but the hunter DOES need to worry about range for his dmg output. Dont feel the need to trinket the first CC he puts on you, be it a web, concussive shot or wing clip, as if you do it sets him up to CC you later when you NEED to trinket it but cant. Also, if you're going for a fear, begin casting fear immediately after u finish casting the first one. This way, if it resists, misses or he trinkets it you are in a good position to recover. If it hits the hunter cleanly you can just cancel the cast and begin DPSing as usual. Dont expect fear to last the full duration - your dots should break it after about 4 seconds. You can try fearing the pet a few seconds after fearing the hunter since the first fear is going to break from dmg anyway, but pets have a nasty tendancy to resist fears.



Use LOS to your advantage whenever possible (the "terrain" in the middle of the field doesnt block LOS like it should so dont count on that). If he cant see you he can't dps you, while your dots still hit for the same whether or not you can see the hunter. Try things like running around a corner in the flag room and then just waiting behind the corner out of sight so that you are in a good position to strike when the hunter follows you there. The same principle applies to the relief/berserker huts. If the hunter pops AGM, try to LOS him as much and as quickly as possible. You wont be able to outdps his shield, so it's better for you to avoid taking dmg during that 20 seconds, since his AGM will protect him from your dmg either way. If you get away from the hunter but his pet is still on you, you can dps him down to either kill him or get the hunter to recall him. Always make sure your voidwalker stays on the hunter in these situations - he cant bandage because of your DOTs, but if he gets out of combat he can just eat to heal himself.



Remember that Curse of Agony (which has 12 ticks over 24 seconds) builds dmg as it nears its end, while Corruption (which has 5 ticks over 15 seconds) does the same dmg over its entire duration. From wowwiki, the first four ticks of COA combine to only ~1/6 (16.6%) of the total damage of the spell. The next four deal ~1/3 (33.3%), and the last four together deal ~1/2 (50%) of the spell's damage. So, the last 8 seconds of COA are crucial, because during that time period the spell deals as much dmg as it did during the first 16 seconds. If you think you might not be in LOS/range of the hunter for a few seconds or one of you is running away, wait until corruption ticks and immediately recast it on him as to not lose dmg from recasting Corruption as it's about to tick. However, dont recast COA (assuming it still has a decent duration left and isn't about to run out in a second) so that as many of its high dmg ticks are not wasted as possible.



Also note that Searing Pain and Immolate instantly deal dmg to the hunter upon casting (Immolate has a dot effect as well, but that's not what I meant), while Shadow Bolt deals damage only after it reaches the hunter a second or 2 later, depending on your range. This is important for 2 reasons. First, the additional time in between the cast and its dmg could be the difference between you defeating the hunter and living to continue towards your objective, and only defeating the hunter with DOT dmg after he already killed you. Second, if you are lucky enough to open on the hunter or the hunter temporarily loses track of you, Searing Pain or Immolate wont leave a trail leading the hunter back to you (he can tell the general direction a shadowbolt was cast on him from), which might give you a few extra seconds of free DPS.



[ITEM]4388[/ITEM] is sick against hunters (u dont even need to be an engineer to use it) to prevent him from outranging fears and etc. It also lowers his dmg delt by a nice little chunk, giving you a better chance to survive his dmg. This is best used after the hunter has already used his trinket on a fear, because if he trinkets something while this is on him this should be removed as well (including the dmg debuff).



When using lifeblood (assuming you have 225 herbalism, which you should), dont do it right as ur about to die - make sure to give yourself a little wiggle room. The actual healing doesnt start until 1 second after u cast it, so if ur at 50 hp and u cast it the hunter only needs 1 more hit on you. This goes for battling classes, not just hunters.



Against a geared/skilled hunter you're fighting an uphill battle, since he should have all the defensive cooldowns (except sacrifice) that you do in addition to more dmg. But that doesnt mean that it's unwinnable.
 

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