But still you tell us to queue with 3 healers, 1 tank and 6dds to get the Willix approved queue check.
It's called making sure you have role parity. If you queue specifically with those numbers of each role on each side, then the system is more likely to give you a faster queue, right? If it doesn't then you know you've put together optimal queuing conditions.
Godcomplex said:
the guy claimed just yesterday that we wouldnt be able to control our heirloom mount cause it has an npc driver. so thats that.
Which was a claim based on information contained in a blog post made by Wow devs. Information which I admitted was incorrect.
Let's just conveniently gloss over that fact to make yourself look superior?
Mesikämmen said:
Same guy said guard absorbs 1-2k damage
According to the tooltip, it did.
Which is now obviously bugged. Funny part is that no one knew the tooltip was bugged until I pointed it out?
Mesikämmen said:
and that keg smash has base damage that gets split to smaller hits the more target it hits..
Keg Smash is an AoE. AoE attacks split their damage according to recent Blizzard ability changes. Why would Keg Smash be an exception to that? Have you actually tested it out against grouped up players in pvp to prove that it doesn't?
Mesikämmen said:
And now, ques getting paused randomly is completely normal and not a bug, no matter if such a thing hasn't been happening for 5 expansions...
So when Blizzard comes out with a new feature or revamps and old one, things can't all of a sudden be different from how they were for the last 5 expansions? All of a sudden there's a role check system for BGs in 5.3, that can't possibly be the case since it wasn't there in Vanilla, TBC, WOTLK, or CATA.
You're right, I'm obviously mistaken.
Queues have been getting paused since 6.0. It's a normal thing. You should probably prove that it's happening outside of the scope of normal game functions before claiming that it does.