raziel83
Legend
https://us.forums.blizzard.com/en/wow/t/class-tuning-coming-june-28/1268920
Classes
Soooo I was playing destro again last night it's really strong (as you probably know). Now it's getting a 20% buff to immolate and incinerate. This kind of sucks because I like playing demo :<
Also my essence drain (all warlocks) is being buffed from -25% dmg on your aimed shots (5 stacks) to -36% damage on your aimed shots (4 stacks). So not only is it a extra -11% damage but it comes 20% faster.
Classes
- Druid
- Guardian
- Mangle and auto attack damage increased by 10%.
- Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
- Mangle and auto attack damage increased by 10%.
- Guardian
- Demon Hunter
- Vengeance
- All damage and healing abilities increased by 3%.
- Shear damage increased by 20%.
- Auto attack damage increased by 10%.
- Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
- Vengeance
- Affliction
- All ability damage increased by 5%.
- Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.
- All ability damage increased by 5%.
- Destruction
- Chaos Bolt damage increased by 5% in PvE combat.
- Incinerate damage increased by 20%.
- Immolate damage increased by 20%.
- Conflagrate damage increased by 10% in PvE combat.
- Developers’ note: In order to address Destruction’s excess soul shard generation issues, we’re removing the ability for the Blasphemy to grant Rain of Chaos. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction’s single-target damage and to help counter the impact we’re increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we’ll be monitoring feedback closely and will adjust in the future if needed.
- Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses.
- Mage
- Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
- Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact.
- Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
- Renewing Mist now heals for an additional 25% in PvP combat (was 10%).
- Enveloping Mist now heals for an additional 10% in PvP combat.
- Mana regeneration reduced by 65% in PvP combat (was 60%).
- Shadow
- Shadow Word: Pain damage increased by 15% in PvP combat.
- Vampiric Touch damage increased by 10% in PvP combat.
- Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance.
- Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack.
- Essence Drain (PvP Talent) now stacks up to 4 times (was 5).
Soooo I was playing destro again last night it's really strong (as you probably know). Now it's getting a 20% buff to immolate and incinerate. This kind of sucks because I like playing demo :<
Also my essence drain (all warlocks) is being buffed from -25% dmg on your aimed shots (5 stacks) to -36% damage on your aimed shots (4 stacks). So not only is it a extra -11% damage but it comes 20% faster.