Tinytony
Grandfathered
Update: This has finally been fixed some time after Shadowlands launch.
As far as I know this is a newly discovered game mechanic, so I'm naming it after myself. (lol)
Tony's law occurs when dueling at low levels. In this situation you will almost always experience a hit rate difference. This is caused by one player having a higher maximum possibly equipped ilvl score counting all items in their bags and bank. A lower total ilvl than your opponent means you'll never miss and you'll dodge a lot. A higher total ilvl than your opponent means you'll miss a lot and always get hit.
You can store your high ilvl soulbound items in void storage, or simply delete them and use the item restore tool once every 15 days to reduce your ilvl.
This works against characters up to at least level 11 from my experience. It might go slightly higher, maybe even further with a higher level twink.
I'm not sure if this affects pvp outside of dueling.
Casters seems to be affected more than melee by this.
I haven't found a way to reliably increase or decrease the amount of hit/dodge changed by these values. You either get it or you don't.
This whole mechanic kinda sucks because it means minimalist lvl 1 twinks beat out any twink you actually put effort into building, and the only way to get an even fight at level 1 is to either cooperate with your opponent to have the same max ilvl, or both go as low as possible and get rid of everything except weapons.
At least we know what's going on now. Here's hoping it gets fixed eventually!
Thanks to Modtang and ConfusingQT for helping me figure this out!
As far as I know this is a newly discovered game mechanic, so I'm naming it after myself. (lol)
Tony's law occurs when dueling at low levels. In this situation you will almost always experience a hit rate difference. This is caused by one player having a higher maximum possibly equipped ilvl score counting all items in their bags and bank. A lower total ilvl than your opponent means you'll never miss and you'll dodge a lot. A higher total ilvl than your opponent means you'll miss a lot and always get hit.
You can store your high ilvl soulbound items in void storage, or simply delete them and use the item restore tool once every 15 days to reduce your ilvl.
This works against characters up to at least level 11 from my experience. It might go slightly higher, maybe even further with a higher level twink.
I'm not sure if this affects pvp outside of dueling.
Casters seems to be affected more than melee by this.
I haven't found a way to reliably increase or decrease the amount of hit/dodge changed by these values. You either get it or you don't.
This whole mechanic kinda sucks because it means minimalist lvl 1 twinks beat out any twink you actually put effort into building, and the only way to get an even fight at level 1 is to either cooperate with your opponent to have the same max ilvl, or both go as low as possible and get rid of everything except weapons.
At least we know what's going on now. Here's hoping it gets fixed eventually!
Thanks to Modtang and ConfusingQT for helping me figure this out!
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