- A crafter's mark that made *any gear* scale to our exact level ( since we're fantasizing ere, I'll say all gear, BoP, BoE, Crafted. et.al )
YES
- Old Set Bonus's restored & epic proc's on any & all dungeon gear possible.
ALSO YES
Other than that I would love for gear to be less standardized stat-wise.
Wouldn't it be nice to get varying amounts of Stam, Str/Agi/Int, secondaries or hell, even making tertiaries baseline on some pieces of gear.
Kinda like TBC Dodge/Parry gear but more balanced cuz those pieces aren't generally that good.
That would allow for different gear to feel different.
I think that getting rid of socketed gear -to an extent- would be a good thing too. By that I mean not more than a single socket per piece of gear (and sockets can only proc on non-socket gear) but make JC able to create gem slots onto gear so that all gear can be socketed (with limitations like maybe only 6-8 slots or something) making the gearing process less RNG based and a lot more diverse.
Also make a difficulty scaling for levelling. A simple 5 or 10 levels ladder with each level adding an extra 20% health and 10% damage (10 may be overkill for levellers at least solo) to all mobs while levelling -ala Chromie Time stops at level 61/71/level cap-
An easy way to make it interesting for paying customers is to add rewards for reaching max level in some level of difficulty like titles, pets, mogs, mounts and we trials would benefit from having a little more challenge when questing (although 200% health and 100% damage increase still seems a bit light for 20's).
You can also give buffs to mobs, they already do that with the Mythic + system I believe. That could go from mobs having a chance to inflict an hard hitting bleed to a extra 10% chance for them to avoid attacks/spells. Idk, something in that vein although a simple damage and health boost system would already be great.
Other than that hopefully Trading Post becoming available at level 20 for trials.