Time to QQ with me about 3.2

Carrot said:
The few games I've been in they were all 3 caps, no one was turtling after 1 cap they all wanna try and get all 3 so it's a pure win



as far as druids shaman and hunters, they were pretty easy to kill when they got to there base



Likewise, I noticed that players were more focused on capping the flag and killing the efc. There seemed to be less time wasting and HK farming. That might have been because we were all twinks, but so far so good.
 
For the QQ about shammy travel form or aspect of the cheetah..



Lol welcome to 29 bracket pre 3.2
 
timer, XP, que times

20 min timer...i like this feature



i did XP BG with a 13, got around 640xp for a win, 275xp on a flag cap, 352xp on a lost game. i was amazed to see twink 19's in the XP-BGS with killer gear and SF swords, etc. hope they watch their XP



tried to que my 19 hunter into non-XP WSG, never got in, switched to my 69.



btw, i'm on RUIN, as i turned off XP gaining on 7 different twinks, i would look at BGs to que to see the number of BGs ongoing.



as for XP BGs vs. non-XP BGS



WSG

-19 bracket 4 vs 1

-29 bracket 3 vs 0

-39 bracket 3 vs 0

-69 bracket 2 vs 0



AB

-29 bracket 2 vs 0

-39 bracket 1 vs 0



with XP turned off my 69 had no BGs showing, i qued, went to ungoro and did the first 3 quests for the ravasaur mount.....still never got in a BG. went to OL, flew to thrallmar got my flying mount, flew back to shat, ported to UC so i could go to Brill and get the new added UD mount still no BG.
 
I have a lot to qq about, but if I said it all I would fall asleep in the middle of it. But I'll say 4 things, 2 pros, 2 cons.



Pro1: Twinks can now Pve (Yay!)

Con1: Rogues got no upgrade in that patch, I just recently made a rogue 2 replace my old one, and I just sit there and ambush everyone in AP gear, cause its no fun.

Pro2: You can get that extra piece of gear you always wanted but couldnt get.

Con2: Hunters now have Aspect of the Cheetah, backpeddle+Concuss much?



I hope that was fair, some things about this patch were great, but imo they made pvp a bit worse and opened up pve
 
19 bracket imbalance

from the XP BGs that i was able to instantly get into with my 13, the game is really imbalanced. IMO, towards druids and shaman big time.



1 vs 1 they can get away from anyone including the hamstring warrior. there are no slows effective in 19 against them



once a team capped first, 2 man druid groups would ran around in TF, no one could catch or stop them.



rogues are gimped....imagine playing in 29 or 39 bracket without the use of a slowing poison. paladins, the same but like without SoJ in 29+ brackets.



gouge is junk against druids and shaman. concussive/wing clip temp slows, pets too slow to really help. HoJ a temp once slow. these were ineffective prior to 3.2 against skilled druids, now with TF (once 30+ bracket skill) they are gone to the races. shamans with GW (once 20+ bracket skill) also have free rein of 19.
 
Tombrady said:
IMO 3.2 was the greatest thing to ever happen to 19 WSG pugs.





This. I actually find some small amount of neurons firing in my mind as I PuG. And most of the time it's at least 5 guys from one guild.



The xp-turn off is just great.



The 20 minute WSG will improve all of our lives considerably - think of all of the diseases we can cure with that extra time (irl, that is.)
 
Oh. But of course, as I've said to everyone I've met in the last several days, FVCKING WAND NERF IS AUYGQGYQBWQKJRBWQNQWLKRN:QWLKRNQW
 
Quara said:
This. I actually find some small amount of neurons firing in my mind as I PuG. And most of the time it's at least 5 guys from one guild.



The xp-turn off is just great.



The 20 minute WSG will improve all of our lives considerably - think of all of the diseases we can cure with that extra time (irl, that is.)



that game earlier where you had 3 druids on your team was one of the most enfuriating games ive ever played
 
Tombrady said:
-All twink games

-20 minute timer eliminates the long drawn out games. While some long games are fun, I find that the majority are just annoying. I've also yet to see anyone get a cap and turtle. It also adds a sense of urgency that pug games normally don't have.

-Hunter, Shamans, and Druids really aren't that bad. If anything I think it makes the games more interesting, especially with the 20 minute timer. Idk why you think all classes should be viable FCs, especially in a game with all twinks.

-All twink games



basically everything listed here. I like the 20 minute timer.
 
i agree, this patch seemed quite the blast to play with... but at low levels they made only one single mistake !



! ghostwolf !



this is just lol at best... how can you stop a shaman in ghostwolf ?

unless you get a rogue or pally that ghostwolf is clear sailing from base to base without any stopping him ! and those who say fear him, he's 40% faster then me, and when i do fear him, he just trinkets out and continu is travel.



travel form, that can pass we can still slow him down, same for hunters... but shamans, CC or STUN, slow doesn't work !



as for the WSG timer, its not a problem, its the strategie that comes with it that is...

i also came to a pug with twinks... all they did was 1 cap, then turtle for 15 minutes. not even a challenge there. not even worth my time... 6-10 minute waits for a turtle game, really whats this BG coming to ?



seriously this patch has its up sides, but the down side makes twinking a bit one sided !

now you cannot twink the class you want, you have to twink the class thats needed !



i give this though, i was seeing a lot less hunters in my BG then i was seeing shamans and druids !
 
ArthurianKnight said:
travel form, that can pass we can still slow him down, same for hunters... but shamans, CC or STUN, slow doesn't work !



You must live in some wacky alternate reality.
 
The queue time is killing me. It used to be a 5-15 minute wait before 3.2 but now it's 30-60 minute wait for non-exp WSG. My low level non-twink only had to wait 1-3 minutes for her exp WSG.
 
Yeah, this patch is just the push I needed to put this waste of time behind me. Won't be re-subbing.



Shame, just got my Shadowfang too.
 
ArthurianKnight said:
i agree, this patch seemed quite the blast to play with... but at low levels they made only one single mistake !



! ghostwolf !



this is just lol at best... how can you stop a shaman in ghostwolf ?

unless you get a rogue or pally that ghostwolf is clear sailing from base to base without any stopping him ! and those who say fear him, he's 40% faster then me, and when i do fear him, he just trinkets out and continu is travel.



travel form, that can pass we can still slow him down, same for hunters... but shamans, CC or STUN, slow doesn't work !



as for the WSG timer, its not a problem, its the strategie that comes with it that is...

i also came to a pug with twinks... all they did was 1 cap, then turtle for 15 minutes. not even a challenge there. not even worth my time... 6-10 minute waits for a turtle game, really whats this BG coming to ?



seriously this patch has its up sides, but the down side makes twinking a bit one sided !

now you cannot twink the class you want, you have to twink the class thats needed !



i give this though, i was seeing a lot less hunters in my BG then i was seeing shamans and druids !



DISPEL THE GW? Travel form > gw any day of the week. Druid fc > any fc at 19.



nickequick - yea, except every other class have other abilities to even the playing field a little more. Your point was not made.



DRUID - Pallies and rogues are made worthless to a good flag carrier with a compentent healer. once sprint is blown its over. Assuming his sprint isn't wasted on good cc, he may not even touch the fc. Lol. HoJ? Can be dispelled let alone shift right back into cat and fly away, if the pally ever catches him in the first place?



I can see a druid healer + druid FC being a pretty damn decent kiting defense. Can't dispel whats out of range =)
 
WTF is up with the wand nerf... seriously? I cant play my mage anymore in arenas... stupid THIS ITEM ISNT READY YET... really? Are you kidding me? Wtf.. I have to do arena in fire now, I am more likely to go OOM now then ever.. -.- -.- -.- -.- -.- -.-



Ugh..

WSG is fine so far.. stupid FC's are going in base as druids etc when with travel form they can clearly do it better if they stay outside.. I something scary though... some 39 druid just three hopped up the alliance base shifting from travel to caster to bear to travel and was in their base in maybe 6 seconds... from the bottom of the alliance tunnel =O



Painaid will be scary..
 
Most people in this thread are bitching entirely too much. First off, if us shaman want ghost wolf to be an escape mechanism useful in ANY way, we have to spec into imp. ghost wolf, meaning in a 1v1 fight, when we're OUT of gw, we have a nice fat 2.7 sec cast just begging to be interrupted (and we all know what happens then). Second, I always thought druids were best FC in the first place, this confirms it. Third, its not like shaman/druid in this bracket are uber dps classes, pretty much all a druid will do in travel is run away and heal, but he most likely cant kill you, so imo not a big deal.
 
Changing rolls:



Pallies:

I have been going exculsivley DPS for the past couple weeks preparing for my roll in 3.2 (ie overall assistance, returning flags, and dps. I think it was already mentioned that pallies might become more offensive in nature, a well timed HoJ is key and every paladin should have the "glyph: hammer of justice" (increases range).

I might add that they also make great Flag holders for that critical cap towards the end, They can stay in the base and blow all thier CD's. Or use a saved LoH on their favorite druid FC.



Rogues

stick together and go full AP spec and ambush. You won't be able to catch the FC but just hang out somewhere along his kiting patch and you'll be able to...well...ambush him.

Rogues can still do massive damage but you need to be a little more stealth about it. Rogues can also provide saps to cc fc assistance if your team is zerging and the FC decides to make a move.



Just have to adapt you're not killing lowbies anymore.
 
Lawlpurge said:
Third, its not like shaman/druid in this bracket are uber dps classes, pretty much all a druid will do in travel is run away and heal, but he most likely cant kill you, so imo not a big deal.





Seems like a pretty good defense to me.



But i agree, GW is the least of my worries. On the other hand i play a priest and soon to be a sp druid heh. Some classes seem to have gotten the shaft pretty hardcore tho.
 

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