Karmaz
OG
Real talk, if you don't crutch on your hardware and have a jump macro doing a perfect stationary jump every time you press it, you aren't going to be able to follow the main creator of this drama to the otherwise unreachable spots he likes to camp instead of learning how to position well, and if you can, it's not going to be at the same speed.
In case you didn't know, hardware macros are against the Blizzard Terms of Use, specifically concerning the fact that they're more than "one action per input." It would actually be possible to press a macro key and have your character run from one side of the map to the other FOR you, using abilities in a timed sequence. One simply pressing two keys at the exact same time isn't more defendable than the other.
The funny thing is almost the entire premading team for Bloodlust Represent(?) was banned by Blizzard for using the exact same jump macro.
Half the risk vs reward of jumps has always been mechanically failing the jump. You inadvertently tip the risk vs reward scale by having something that completely removes that mechanical aspect. Which, on top of that, requires everyone who wishes to be on the same footing to have a piece of hardware that is capable of preforming the specific function.
edit:
Blizzard intended for jumping to be an aspect of the game.
Wait, what the...? How did you even come remotely close to that conclusion, lmao? Blizzard has patched out many jumps over the years, just because they don't actively remove/seek to remove them doesn't at all mean they intended them to be in the game or stay for that matter.
Inaction ≠ Intention
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