Dear Santa, another 20 % off heals in general and 50 % off holy shock please and can I have ice cream, a pony and a castle in France with that?
Meh. Actually I'd rather see something more like 20% of mana regeneration and maybe 20% increased casting costs on heal spells. Heals have infinite mana right now, without gearing spirit. Shamans should be the only class that achieve this, and only with using mostly the lesser heal, and only when using water shield. Right now they can rock the lightning shield for a long long time before having to switch up, spamming shocks, purges, and spamming riptide and surge.
I also think dispels should work on pal bubble, with a glyph to make it as it is now and another glyph to let you cast it on a friendly target. Maybe I'm just biased because I used to love purging them... xD
I also think that yes, 50% nerf to holy shock damage is appropriate, and it should replace word of glory while consuming holy power. It could still have a base heal with 0 charges of course... it can still have ridiculous crit%. Also, prot should benefit from int, get more mana, and get judgements of the wise back. &&, their speed talents are way too OP in our bracket. Paladins made fine FC's before they were chasing people down.
Also nerf penance offense. It's
almost as bad as holy shock.
I do like the long battles that happen when hpals aren't so abundant, so I wouldn't nerf the power level of heals. I'm actually having more fun in the bracket then I've ever had, at least when hpals aren't everywhere. I'm also seeing a LOT more diversity of non-hpal classes and spec choices, which is actually pretty cool, and gives me just a little spark of hope for the bracket.
Also, gimme back my healing stream totem, earth bind totem, and earth shield! If not earth shield, then reduced spell pushback with riptide!
Mages need a large buff. Hunters need a small buff, perhaps applied poisons to arrows(bow)?. BM Hunters need spirit bond passive. Survival needs a trap.