The XP lock feature has become redundant. Separating the XP locked player base from the XP on player base makes no difference to the current game.
The core reasoning behind the introduction of the separate BG feature for XP locked players was to prevent newer and low level players from getting demolished by experienced and far more geared players. I agree with Blizzard's original reasoning and for the time, it was a good feature, but I feel times have changed and the system in place is no longer serving anyone.
Not just twinks, it's not serving the XP on players either.
As a new player approaching the game and getting to LV10, most feel inclined to try out PVP at least a few times. Now why is it that we barely see any non-heirloomed players in low level battlegrounds? Why is it that the heirloom wearing players far out weigh the ones without them? Well, let's think about that for a second. I'm a level 10 Orc Hunter in a few greens and mostly white gear, I enter my first Warsong Gulch and run down the tunnel into mid and meet a few enemy players that beat me down and send me to the GY. I resurrect and leave the GY and make my way back to mid, and die to the same players. This happens over and over again until eventually I either quit out from the battleground or we lose the match. In the whole of this experience, I probably didn't even realise that we were actually playing Capture The Flag, because to me it likely felt like a deathmatch that I just couldn't win. After this experience, I'd likely never queue for a battleground again until I feel a bit more "powerful".
This only mirrors a bit of what new players experience. Some new players could find themselves on the side of the winning team and feel a bit more useful, but overall, I think new players do not like getting demolished by far more experienced and geared players.
The introduction of XP lock/separate BGs in 2009
- The XP lock feature was introduced in Patch 3.2 (WotLK)
I speculate this feature was introduced to prevent low level players from getting stomped by twinks.
The same patch added XP being gained through BGs. Again with the speculation, I think overall this was to promote leveling through BGs.
- In patch 3.2, there were Weapon, Shoulder, Chest and Trinket heirlooms. Dread Pirate Ring was added in Patch 3.3.
Having all 5 heirloom slots and average leveling gear, there was still a massive statistical difference between that of a twink player.
Fast forward to 2015
- There is now 10 heirloom slots in the game.
- Almost every low level XP-on PVP player has heirlooms.
The average health pool I see in 10-19 XP on BGs is 1300-2000. When I see someone without heirlooms, it's about 500-1000.
The statistical difference between a full-loomed XP-on PVPer and an XP-off twink is marginally smaller.
My Lv19 Arms Warrior has 2.6k HP, whilst leveling 10-19 through BGs with heirlooms/whites with enchants I had 2.3k.
Now having said all of this, I haven't even mentioned the fact that with the new heirloom account page and the huge availability of gold and resources, that it has become incredibly easy to just create an "XP on twink" (ie: Full heirlooms, BoE greens with enchants, white rings with enchants, etc) which has an incredibly easy time racking up 30+ killing blows and around 100-150 HKs in a 15 min WSG game. Is people doing this not the original reason the separate BG (XP off) playlist was created for? To prevent inexperienced players from getting stomped on by far more experienced and geared players?
Anyway, there's somewhat of a solution that actually has potential to be possible.
Im gathering with the addition of the Heirloom account page, that there'd be a way to differentiate between accounts with and without heirlooms, so my idea is this.
- Removal of the current BG playlist (XP on and XP off)
- Addition of Non-BOA playlist, for accounts without BoA. - New Player pool
This creates a fair environment for low level players who are new to the game.
- Addition of BOA playlist, for accounts with BOA, and also for players that have chosen to lock their XP. - Experienced pool
Players with BOA are likely experienced, and with the minor statistical difference between that of a twink and an XP on heirloom'd player, this environment I'd also consider fair.
What do you guys think? Feel free to argue, add to it, etc.
Player that has no heirlooms that wants to try PVP > New Player pool
Player that has heirlooms that wants to PVP > Experienced pool
Player that has locked XP (regardless of heirlooms or not) > Experienced pool
There is XP gained in both pools. The only difference is that in the Experienced pool, people have the ability to lock their XP.
If you were to try and "abuse" the New Player pool, the only way would be being on account without any heirlooms. It doesn't matter if your character has them equipped or not, it differentiates via account, not via character. Whilst playing in the New Player pool, there is no way to lock XP. If you lock XP, you're moved into the Experienced pool. If you really want to just stomp noobs, you'd have to roll a character, get gear, chants, proffs, etc. and then play for a few games, and then reroll as you ding over the bracket's cap, because there is no way to lock XP.