Pukethirst
OG
Been toying around with stat distribution, thought I'd show what I've come up with. Everyone knows there's a "good" range, but there are many pieces you can switch around.... I wonder if there is such, a more "perfect" build rather than just a "good range."
I also want to hear your thoughts on how important certain stats are to you personally. Does a bigger mana pool matter all too much(~200-500 extra mana), how valuable is spirit, how valuable is mp5, what HP to start off with, whats the correct amount of spell power, and how valuable the resilience is off of heirloom pieces.
Keep in mind these prerequisites before seeing the comparisons:
1) I have 375 mining. That's where 300 HP is coming from.
2) I have 1 point in Elemental Oath talent, which gives 3% crit by itself. So really these numbers will be at ~7.something% crit instead of 10 if you don't have 1 point in Elemental Oath.
3) At all times, I have up Flametongue Weapon, Glyph of Flametongue Weapon, and Water Shield. That's where 39 spell damage, 2% crit, and 33 mp5 in my comparison list comes from.
4) If there was a comparison that says "(lose a talent point to hit)", that means that I took 1 point out of the Eye of the Storm talent (I usually put 2 in it) to put in Elemental Precision for the last 1% remaining spell hit needed for 6% cap. The spell hit cap at 49 is 4%, but Night Elves/Taurens have a 2% reduction to nature spells being cast at them, which is why I go for 6%. I debate whether this 1 talent point is truly necessary, as I can gain some decent amount of spell damage if I can avoid gearing hit rating and just utilizing a talent point for it instead.
The following pieces of armor never changed throughout the entire comparison, and are the only other pieces if not listed in the comparison:
- Green Dragonscale Breastplate, Gauntlets, and Leggings.
- Featherskin Cape
- Dryad's Wrist Bindings
- Greaves of Withering Despair
- 1x Underworld Band
- Wall of the Dead
- Heirloom PvP trinket
- High-Powered Flashlight trinket
(Just to let you guys know ahead of time, I personally think setup #5 is the best option. Almost the highest amount of stamina available, a good stable 351 spell damage, a middle-range amount of MP by comparison, and the full 35 resilience.)
I also want to hear your thoughts on how important certain stats are to you personally. Does a bigger mana pool matter all too much(~200-500 extra mana), how valuable is spirit, how valuable is mp5, what HP to start off with, whats the correct amount of spell power, and how valuable the resilience is off of heirloom pieces.
Keep in mind these prerequisites before seeing the comparisons:
1) I have 375 mining. That's where 300 HP is coming from.
2) I have 1 point in Elemental Oath talent, which gives 3% crit by itself. So really these numbers will be at ~7.something% crit instead of 10 if you don't have 1 point in Elemental Oath.
3) At all times, I have up Flametongue Weapon, Glyph of Flametongue Weapon, and Water Shield. That's where 39 spell damage, 2% crit, and 33 mp5 in my comparison list comes from.
4) If there was a comparison that says "(lose a talent point to hit)", that means that I took 1 point out of the Eye of the Storm talent (I usually put 2 in it) to put in Elemental Precision for the last 1% remaining spell hit needed for 6% cap. The spell hit cap at 49 is 4%, but Night Elves/Taurens have a 2% reduction to nature spells being cast at them, which is why I go for 6%. I debate whether this 1 talent point is truly necessary, as I can gain some decent amount of spell damage if I can avoid gearing hit rating and just utilizing a talent point for it instead.
The following pieces of armor never changed throughout the entire comparison, and are the only other pieces if not listed in the comparison:
- Green Dragonscale Breastplate, Gauntlets, and Leggings.
- Featherskin Cape
- Dryad's Wrist Bindings
- Greaves of Withering Despair
- 1x Underworld Band
- Wall of the Dead
- Heirloom PvP trinket
- High-Powered Flashlight trinket
(Just to let you guys know ahead of time, I personally think setup #5 is the best option. Almost the highest amount of stamina available, a good stable 351 spell damage, a middle-range amount of MP by comparison, and the full 35 resilience.)